Sizzle
Arcane
- Joined
- Feb 17, 2012
- Messages
- 2,475
Some of the problems with fights in the original was that they often took place in huge areas, with enemies and your party dispersed, idle animations made it hard to target enemies, skills and attack animations took way too long, turn speed was terrible.
Fights should be smaller, less enemies, better designed encounters, no idle animations, faster animations.
The fights in D:OS 2 are definitely not smaller in my experience. In some cases they can be larger even. However they did improve the encounters just by having the elevation element with the map design to match. Also the enemies past level 4 or so have a substantially larger bag of tricks in terms of skills and consumables than do D:OS 1 enemies. They are also more ruthless in terms of targeting weakened party members.
Yeah... but that only adds to the fights being longer, like in the original, its fun a couple of times, but then it becomes a game breaking feature that turns off players from ever touching the game again.
Agreed. No matter how fun the combat system is, having yet another drawn-out fight with several skeletons, and waiting, waiting, waiting until they finished their actions, is what (well - that and the writing) turned me off of the game, even though I wanted to like it.