DraQ
Arcane
Divinity 2 was at least workable, and sparkling with good quality humour.Larian is physically unable to create a story that isn't utterly retarded so they let players to create their own. Smart.
In conjunction with great atmosphere, supported partly by awesome soundtrack and partly by imaginative and inspired fantastic environments it held player's attention with an iron fist, even with poor itemization, weak worldbuilding (but still better than most other Larian games) and so-so gameplay.
It was a superb ride from, well, a bit after the very beginning, to the very end.
It's only DOS that really dropped the ball on both the world and story aspects. The story and storytelling elements are generally uninteresting and trite, oscillating between just boring and inane, and infantile - the only better accent was unexpected arrival at the shelter plane, although it lost much of its impact in EE due to excessive spoonfeeding. The environments are, well very competently laid out, designed and implemented, but uninspired comceptually.
All in all DOS ended up as little but a testbed for its (ambitious and very good) combat systems and (not so well used in actual game, but quite flexible and with a lot of potential) crafting engine.
As for the editor, there were three problems:
- Lack of inspiring vanilla content
- Limited and therefore limiting variety of vanilla assets - lack of races, etc.
- Scripting, oh god, the scripting
And since any mod involving anything beyond a sequence of battles has to involve scripting...
