DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
I don't like co-op.
cRPG seems like the worst case to use co-op in.
I don't like co-op.
Shit.Well, he said that DOS:2 is what BG:2 was to BG:1...
I just started playing D&D 3.5 with a veteran DM, a group of complete noobs, and myself, who is an avid PnP player but technically have never played PnP D&D.I find it weird that you can be an asshole in a game where the story moves the game forward. I mean if I would be playing with a couple of friends and one of the keep doing stupid things he would get kicked eventually. Not sure I see the future in this kind of co-op. Maybe for some light hearted shit and giggles.
I mean, have you ever played tabletop games?
Players are assholes and undermine each other constantly, screwing each other over in the most horrible ways.
In the Curse of Strhad campaign that was released for the 5e, our party was in Strahd's Castle, at the end of the campaign. Strahd made an offer to give whichever one of us betrayed the rest of the party great power in Ravenloft. We got into the final battle in Strahd's tomb and then our necromantic wizard backstabbed me (the cleric) with Finger of Death, killing me outright and giving Strahd the opening he needed to destroy the entire party. This was after almost five months and 20-30 role playing sessions of working together
D:OS co-op was awesome and I'm pretty sure D:OS2 will also be.I don't like co-op.
cRPG seems like the worst case to use co-op in.
D:OS co-op was awesome and I'm pretty sure D:OS2 will also be.
Of course though you have to play with people
D:OS co-op was awesome and I'm pretty sure D:OS2 will also be.
Of course though you have to play with people
And therein lies the problem.
I don't like people and I most certainly don't like you!![]()
D:OS co-op was awesome and I'm pretty sure D:OS2 will also be.
Of course though you have to play with people
And therein lies the problem.
I don't like people and I most certainly don't like you!![]()
why? WHY???? WHYYYYYYYYYYYYYYYYYYYYYYYYYY
If this ends up being better than D:OS without the decline of EE I will REALLY regret not backing the kickstarter when I had the chance.
I was this close to backing when the kickstarter was going on but didn't because of my experience with EE.If this ends up being better than D:OS without the decline of EE I will REALLY regret not backing the kickstarter when I had the chance.
There is pretty much no way this won't be better than D:OS. They had the established engine at the beginning of this, and openly recognized the short-comings of the original. D:OS was probably my favorite of the wave of kickstarter projects, but I recognize it had it's fair share of flaws. I am very optimistic about D:OS II.
I was this close to backing when the kickstarter was going on but didn't because of my experience with EE.
I was this close to backing when the kickstarter was going on but didn't because of my experience with EE.
Hmm, I guess I forgot why I refrained from backing and filled my memory with a false one. My mistake.I was this close to backing when the kickstarter was going on but didn't because of my experience with EE.
Valky confirmed to be a time traveller. D:OS 2 was Kickstarted before the EE was released.
Kickstarter Update #42 - Let there be voice!
You stroll into the marketplace, a basket on your arm, ready to indulge in the day’s finest. Your mind roars and your mouth waters, but an odd silence surrounds you. Where you once expected cries of ‘halibut!’ and ‘sheep's’ cheese!’ you now hear… nothing.
The silence intensifies. You want a wheel of the good stuff, but you can’t tell where to turn. You know full well you have an eye for fine potatoes, but how can you find the vendor without her characteristic cry?
Silence. It closes in around you.
Silence. Its weight bears down upon you.
S I L E N C E .
Scary, isn’t it?
Welcome to Kickstarter Update #42!
Okay, so remember an age ago when we said we couldn’t do voiceovers for Divinity: Original Sin 2? Well, we changed our mind! We changed our mind and we aren’t sorry! Muahaha!
Well.
Sort of.
About halfway through production, we realized just how big this game was getting. We thought there would be no way, either time or budget-wise, to voice it all. So we started small, hoping to improve the soundscape by voicing some one-liners and voice barks. But it just didn’t feel right. We wanted to hear our beloved characters talk. Really talk. So we crunched some numbers, poured some coffee and decided:
Oh heck, why not. Let's fully voice Divinity: Original Sin 2!
Here’s Swen hanging out in the sound dungeon for the full scoop.
Listen Up!
With over a thousand NPCs and a million words to deal with a full voiceover for DOS2 was no easy task! It involved 4 studios working non-stop butt we were up for the challenge. (Fun fact: This challenge involved spending a lot of tender evenings getting our repeat-frequency juuust right. Whenever an NPC is spamming one line too often, they were said to be ‘cheese vendoring’.)
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Anybody who's played a Divinity game before knows how important Music to us and we are really proud of what Bobby and his team achieved. Our composer Bobby has been hard at work recording an orchestral musical score in Budapest, Hungary and the results are fantastic. He also had the orchestra record one of Kirill's most memorable pieces, the "Power of Innocence".
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Thursday of the Living Dead
Next week we will have more information about the Undead, including what they have to do with Swen’s sweet shirt! Why the delay?
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Well, we we’re showing off the undead to the journalists at Gamescom and they now need some time to write about it! As soon as the embargo lifts next week, you’ll know all about the playable race you’ve been dying (heh heh) to hear about! Yes, we know you don't like to wait but it'll be worth it.
That’s Not All!
Next week we’ll also share information about the Collector’s Edition and the hoodies, and we'll host a new devline livestream next Thursday the 31st of August! We can’t wait to show you what we’ve been working on. So stay tuned and be sure to keep an eye on Twitter and Facebook for more goodies in the meantime.
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Your Beautiful Face
For those that backed at the Portrait level in our Kickstarter: your faces are in our places! Here’s a little sneak peek at the in-game portraits created in your likeness.
And in case you missed it…!
We recently released a spotlight showcasing the magical world of multiplayer. Check it out to find out why two of our developers are no longer on speaking terms and get some inspiration for some of the wholesome/wicked fun you can have with your friends.
The difference being that this game is likely going to be at least five times bigger than numenera, and has actual c&c. All those dialogue trees obviously need words.EEEwwwww, VO. Oh, well, I won't notice it that much while I'm hammering the skip button. Also, a million words? That's insane, an average novel is around 40k to at most 100k, so D:OS2 contains 10-20 novels worth of text? Prepare yourself for Numanuma levels of pointless purple prose and disjointed ideas.