Any good scientist can tell you that's rubbish. It's not a rarity on the Codex that opinions about a game or any of its aspects are perpetuated as facts, but if you look closer it's plain wrong or at least not based on rationale arguments.
You, yourself, are mistaking facts with opinions here with a convoluted theory, this is too much convoluted subjectivity for me, so, I will just sum up the discussion on the main thread because I must suffer of autism too:
Fact: To use disabling abilities on D:OS 2, you need to remove physical or magical armor.
Negative opinion: This is bad.
Positive opinion: This is good.
Negative argument: This is bad because makes the combat way too focused on raw damage, with less variation on fights and less variation on tactics. The game become more repetitive as on most cases the optimal answer is just raw damage. Repetitive combat is a big problem when the seller feature is exactly the combat and the content is geared towards combat.
Positive argument: This is actually good because it cuts on the CC abuse of D:OS, where every fight was the same with you spamming disabling abilities with a high initiative party. The enemies have a better chance to react and actually threat you.
Negative reply: I get what you are saying, but this trade off didn't pay off, you never win by making enemies more challenging because you removed players choices.
Positive reply: You didn't remove players options as you can still use disabling abilities on enemies, you just need to remove the armor first.
Negative reply: On many enemies, by the time I remove their armor, they are pretty much dead anyway, this is specially true as they removed saving throws. If an enemy has 2000 of life and 2000 of armor, it means that I will only be able to use my CC spells when the fight is half way through, by that time or I'm already dominating hard and don't need those abilities anymore or I already reloaded.
Positive reply: This isn't the case as not all enemies are like this and some have 400 of armor and 2000 of health.
Negative reply: No, this enemy only have 400 of armor and 0 of health as when the disabling abilities hit after the armor stripped, because of the lack o saving throws AND cooldown based combat, it will be perma stunned and for all effects, out of the battle until dead.
Positive reply: But this makes the battles more tactical as you will target magic damage on magic weak enemies and physical damage on physical weak enemies.
Negative reply: Really, this simple binary choice isn't that entertaining to begin with and just return to the point that the only thing that matters is raw damage. They could have achieved the same effect of keeping disabling abilities under control without this shit that turn the first two or so rounds of every single combat in the game the same, magic attacks on low magic armor, physical attacks on low armor, do it and repeat, again, again, again, again, again. again, again, again. Wasn't the objective of this mechanic to make the combat LESS repetitive and not MORE repetitive?
Positive replay: "LOL, if I gonna read this sperging shit. I gonna rate you butthurt and say how I love Larian. LA!, LA!, LA!, LA!, LA!"