- May 29, 2010
Until getting shut down by a project director, of course. Do Larian have such figures? Inb4 Durance Extreme Edition, a companion with twenty times more content than every other character in the game
I imagine that would be David Walgrave as producer, the guy who has me ignored.
Chris: Sometimes these roles vary from studio to studio, so I’ll present them in the context of Obsidian.
A Project Director is responsible for the vision and having the “say” on the title – they are the ones that carry the torch for it, know what makes it tick, and they override everyone else on the project to see that that vision is brought forth.
Producers are the tasking and conscience for the project, responsible for seeing the Project Director’s vision realized… and at the same time, letting them know when there is not enough resources or time and then leave it up to the PD to make whatever cut makes the most sense for the game. Producers prioritize, monitor, and see that the development pipelines are running smoothly so that content can be generated properly and in the right order to facilitate other departments. And even if a pipeline is running well, it is also the Producer’s job to still examine it and see if it could run even better.