Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity: Original Sin Beta Release Thread [GAME RELEASED, GO TO THE NEW THREAD]

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Also, Obsidian on PoE:
I asked Brennecke if he was concerned about launching close to Dragon Age: Inquisition, the big-budget BioWare RPG that's out in October. He said he wasn't worried—different audiences.
Man I love these quotes :lol:
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,231
Location
Azores Islands
Instead of sprawling mods witch modders would have a hard time filling with quality content, i would like to see smaller more intimate mods...

A drug deal gone bad, your Gun is out of Bullets, luckily the Henchmen Are Bad Shots... but they have your ex-wife...

How will you solve this source hunter? how?
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Poor management/planning apologists ITT.
Hmmm, well it's better than having half your game cut because you didn't get something in writing.

Or it's also better than not having a plan going into something and almost crashing your company because your publisher wants to pull out... Poor management and poor planning.

It's definitely better than releasing an utterly bland game, on an outdated engine, with constant patches, that ran like shit on even modest hardware, and then releasing the thing that makes it redeemable as an x-pak... And then following it up with a not at all consistent x-pak... Poor planning and poor management.

Or what about running a kickstarter campaign based on the idea that you aren't going to be using a publisher, and then going to a large publisher when you run out of money, because of poor planning...

If anything, you Roguey are a poor management and planning apologist, Obsidian has made more mistakes than Larian has in the planning and management fields.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Poor management/planning apologists ITT.
Hmmm, well it's better than having half your game cut because you didn't get something in writing.

Or it's also better than not having a plan going into something and almost crashing your company because your publisher wants to pull out... Poor management and poor planning.

It's definitely better than releasing an utterly bland game, on an outdated engine, with constant patches, that ran like shit on even modest hardware, and then releasing the thing that makes it redeemable as an x-pak... And then following it up with a not at all consistent x-pak... Poor planning and poor management.

Or what about running a kickstarter campaign based on the idea that you aren't going to be using a publisher, and then going to a large publisher when you run out of money, because of poor planning...

If anything, you Roguey are a poor management and planning apologist, Obsidian has made more mistakes than Larian has in the planning and management fields.

First part is stupid, (Obsidian is a contractor. If a big project gets suddenly cancelled you are usually fucked regardless of planning) second irrelevant. Third part (publisher) wrong. And fourth part terribly wrong for the reason tuluse mentioned.

Rougey doesn't really defend shit about Obsidian or especially its management. Its Sawyer all the way while liking some other members. But usually only SawyerApprovedTM ones.
 
Last edited:

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
lol @ thinking roguey likes obsidian
Note there I only mentioned games by Obsidian that JoshSawyer was involved in.
It's still dumb because Sawyer doesn't have a managerial position or a stake in the company. But congrats on falling for Roguey's bait.

Or what about running a kickstarter campaign based on the idea that you aren't going to be using a publisher, and then going to a large publisher when you run out of money, because of poor planning...
Obsidian didn't play the 'publishers are evil and responsible for all our shitty games' card. Had they done that, it would've actually been a good example of poor planning, since they were still planning on making publisher-funded games. Also, lol @ describing Paradox as a 'large publisher' and the idea that PoE's budget was squandered.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Poor management/planning apologists ITT.
Hmmm, well it's better than having half your game cut because you didn't get something in writing.

Or it's also better than not having a plan going into something and almost crashing your company because your publisher wants to pull out... Poor management and poor planning.

It's definitely better than releasing an utterly bland game, on an outdated engine, with constant patches, that ran like shit on even modest hardware, and then releasing the thing that makes it redeemable as an x-pak... And then following it up with a not at all consistent x-pak... Poor planning and poor management.

Or what about running a kickstarter campaign based on the idea that you aren't going to be using a publisher, and then going to a large publisher when you run out of money, because of poor planning...

If anything, you Roguey are a poor management and planning apologist, Obsidian has made more mistakes than Larian has in the planning and management fields.

First part is stupid, (Obsidian is a contractor. If a big project gets suddenly cancelled you are usually fucked regardless of planning) second irrelevant. Third part (publisher) wrong. And fourth part terribly wrong for the reason tuluse mentioned.
Oh boy, I poked the bear, I insulted the current company the codex is slutting up to. I should have been prepared for this.


Fuck it, slut it up all you want, I'm not gonna be trolled here. All I want is the game I'm actually looking forward too. Rather than the Clusterfuck it's looking like obsidian is putting out, as always.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Hey Larian,

It's 2014...how about not having my 'tards moving around like crazy people while I am clicking on inventory items or options in a menu.

SO...ANNOYING.

Thanks,
Zep--
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
There isn't really a full-scale resting mechanic, unless I've somehow missed it - you can lie your characters down on certain beds and they'll start regenerating health quickly, though.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Poor management/planning apologists ITT.
Hmmm, well it's better than having half your game cut because you didn't get something in writing.

Or it's also better than not having a plan going into something and almost crashing your company because your publisher wants to pull out... Poor management and poor planning.

It's definitely better than releasing an utterly bland game, on an outdated engine, with constant patches, that ran like shit on even modest hardware, and then releasing the thing that makes it redeemable as an x-pak... And then following it up with a not at all consistent x-pak... Poor planning and poor management.

Or what about running a kickstarter campaign based on the idea that you aren't going to be using a publisher, and then going to a large publisher when you run out of money, because of poor planning...

If anything, you Roguey are a poor management and planning apologist, Obsidian has made more mistakes than Larian has in the planning and management fields.

First part is stupid, (Obsidian is a contractor. If a big project gets suddenly cancelled you are usually fucked regardless of planning) second irrelevant. Third part (publisher) wrong. And fourth part terribly wrong for the reason tuluse mentioned.
Oh boy, I poked the bear, I insulted the current company the codex is slutting up to. I should have been prepared for this.


Fuck it, slut it up all you want, I'm not gonna be trolled here. All I want is the game I'm actually looking forward too. Rather than the Clusterfuck it's looking like obsidian is putting out, as always.

:butthurt:

Just saying. There are enough arguments why Larian does a REALLY awesome job you can use regardless of what Rougey says. Instead you're resorting to be butthurt about Obsidian.
 

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
I've been keeping track of this thread and the game for a while. The content editor looks like the kind of thing I'll lose hours making crap in but what's the standard campaign like? Worth a buy to get through the summer drought? At least for beta players so far. I need a fix and am tired of murdering big dudes in full plate in DS2.
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
On the evidence of the beta, it's great - definitely worth a buy.

Not that you should trust my taste, really.
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
I think the kodex konsensus is that it may very well end up being an instant classic
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
its possible you could change how it work if you play around with the editor by limiting how health / health regeneration work. Changing the damage output of enemies etc etc


Edit:
Need to write some dialogue... What to write =(
 
Last edited:

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,464
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Yeah, I'm just hoping I can take control of any healing/rest away from the player, similar to how it works in Ray's FRUA mods. Hopefully I can, via the editor and scripting etc...
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,022
D:OS has no natural/tick-based healing by default, so I don't see why not. You'd just remove consumables and skills that heal and you're already done.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,890
If you think I haven't made fun of Obsidian's incompetent management in the past, you're sorely mistaken.

NV was almost well-managed; they messed up by overestimating what they could deliver given the timeframe. More pre-production probably could have prevented this, but Bethesda didn't exactly give them that luxury.

DS3 was managed-well-enough though it had a rocky start and a very tight budget.

So far I haven't seen any red flags regarding the management of PoE.

Meanwhile, D:OS has been a mess. Companions (that resulted in their having to redo their character system) that didn't entirely make it, NPC schedules that required them to redo levels only for the feature to not make it in at all, not to mention the extreme system changes that have happened since the Kickstarter launch till now. Those last two stretch goals really fucked them over production-wise given what stage of development they were at, and they really shouldn't have offered them.

Pretty much if you're not during combat you should be at full health, and every encounter is designed as such.
Four-character parties, check.
Cooldowns, check.
Encounters designed with the intention that you have all your spells/abilities and health, check.

Looking pretty turn-based Dragon Age here, D:OS. :)
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,167
Having to leave a game due to resource starvation is even worse design.

And fuck you about bashing cooldowns. I come from the Dota school of design, where spell kinetics are done right.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I've played some beta and I regret it.

Now I'm just too hyped.

STILL 6 DAYS TO GO oh my
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom