Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity: Original Sin Beta Release Thread [GAME RELEASED, GO TO THE NEW THREAD]

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
Having to leave a game due to resource starvation is even worse design.
There are pros and cons for both systems. The big con of this one is that it's more susceptible to feeling like a tedious grind because you're going up against too many hard fights or too many pointless fights.

This may be a particular problem in that 10-level megadungeon they promised.
And fuck you about bashing cooldowns. I come from the Dota school of design, where spell kinetics are done right.
It was a neutral comparison; I don't have anything against cooldowns. I have the vague understanding that your stats can affect both AP-cost and cooldown durations in this thing, so it sounds like an unelegant mess.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
so are sheep avatars the new raptors or what

the release will be on the very same day I start moving. bad timing.
but I think I'll wait anyway. I expect some pretty game-breaking bugs in 1.0.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,864
I'd love to make some mods, but my laptop is too shite to ever run these damn game editors :(


Even the Shadowrun editor bogged way down after some simple tinkering about.
 

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
Picked it up and the beta's pretty fun. Lot of fun environmental puzzles while not overly derpy or obscure like the secret world, gives a bit more than your typical dungeon crawler. Decent class customization and character creation is pretty decent as well. Not too far into it but really dig what I'm seeing so far.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,512
Location
Arx
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
the release will be on the very same day I start moving. bad timing.
but I think I'll wait anyway. I expect some pretty game-breaking bugs in 1.0.
Yeah, I'm definitely waiting for the first content patch at least. I want all companions to be in the game before I start playing. I will amuse myself with learning the editor in the meantime (and get frustrated after failing to achieve anything with it).

That is, unless my wife convinces me to start a co-op game on Day#1, because how could I refuse that? And as this is the first game she's looking forward to since finishing Baldur's Gate 2 in 2006, it might happen. Probably won't, but might.
 
Last edited:

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
the release will be on the very same day I start moving. bad timing.
but I think I'll wait anyway. I expect some pretty game-breaking bugs in 1.0.
That is, unless my wife convinces me to start a co-op game on Day#1, because how could I refuse that? And as this is the first game she's looking forward to since finishing Baldur's Gate 2 in 2006, it might happen. Probably won't, but might.
dre1600l.jpg
marriage-relationships-cat_flap-husband_flap-husband-wife-married-jfa1953l.jpg
2012-04-16.gif
Whos-Boss1.jpg
Bossy+wife+13.jpg
relationships-marriage-henpecked-domineering_wives-bossy_wives-nags-henpeck-73933558_low.jpg
marriage-relationships-wife-husband-voice-voices_in_wife_s_head-hearing_voices-ear0852l.jpg
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
I really don't know what to do with the healing skill. It seems way to useful not to take it but I'm afraid it will make potions useless and the game too easy...
 

bussinrounds

Augur
Joined
Jun 9, 2011
Messages
483
Don't take it and see how it goes with the potions ?

How many party members can you control if you play this game solo ?
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
The lay-on-hands one is pretty great, but I don't think it makes combat a total cakewalk - mainly because you need to get close enough to use it and so many encounters are going to have you spreading out your characters with a bunch of environmental hazards getting in the way. I've probably used it mostly for healing up after battles.
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
I really don't know what to do with the healing skill. It seems way to useful not to take it but I'm afraid it will make potions useless and the game too easy...

The healing spell heals a little bit a round. The potions heal you a larger amount once. They're both useful and you should use them. The potions seem to heal a fixed amount of health, which will at some point be passed by the healing spells.

You can bump the difficulty up to hard. At that level, I can tell you from experience that you will definitely need both potions and spells. Not having healing spells simply means you'll need to use more food and potions.

The Lay-On-Hands (Cure Wounds) is a great healing spell, but the cooldown is so long that it's basicallly a once-per-battle spell. Time the use of it well.
 

lurker3000

Arcane
Joined
Mar 1, 2012
Messages
1,714
So is there going to be any documentation with the editor? I seem to remember the NWN2 editor being a bit light on feature description.
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
279
I really don't know what to do with the healing skill. It seems way to useful not to take it but I'm afraid it will make potions useless and the game too easy...

It still goes on a cooldown during a fight. I've had plenty of encounters where there is enough damage going around that potions and/or food were necessary to survive even with the healing spell being used.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
I really don't know what to do with the healing skill. It seems way to useful not to take it but I'm afraid it will make potions useless and the game too easy...

It still goes on a cooldown during a fight. I've had plenty of encounters where there is enough damage going around that potions and/or food were necessary to survive even with the healing spell being used.

Yeah, what worries me is the ability to fully heal outside of combat without spending any resources. But as some has said, maybe the game is balanced with that in mind...
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
279
True, it makes a big difference there and I can't say that I have tried a combination that didn't include healing. It seems like there is plenty of food in the game that could make up for the difference, but without having tried it I can't be sure.
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
Yeah, what worries me is the ability to fully heal outside of combat without spending any resources. But as some has said, maybe the game is balanced with that in mind...

It seems to be. Encounters are spread apart, it's not a constant stream of trash enemies/random encounters, it's a smaller number of clusters of enemies. Often you can spot them from a distance (save for certain ambush points), and send someone closer in Sneak mode to scout it out and plan the attack. At the appropriate level, the encounters tend to be difficult enough approaching them with full health that you have to be careful if you want to avoid someone (or possibly everyone) dying.
 

lurker3000

Arcane
Joined
Mar 1, 2012
Messages
1,714
So I've been playing the game a bit and the camera is pissing me off. Is there really no way to spin the view 360 degrees without changing the direction of your characters?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,922
So I've been playing the game a bit and the camera is pissing me off. Is there really no way to spin the view 360 degrees without changing the direction of your characters?

It's in the options. Camera and character rotation should have no connection.
 

lurker3000

Arcane
Joined
Mar 1, 2012
Messages
1,714
So I've been playing the game a bit and the camera is pissing me off. Is there really no way to spin the view 360 degrees without changing the direction of your characters?

It's in the options. Camera and character rotation should have no connection.
I stand corrected. For some reason I was thinking it was but the whole thing was locked into place. Wonder why the default setting is to have it locked.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,922
So I've been playing the game a bit and the camera is pissing me off. Is there really no way to spin the view 360 degrees without changing the direction of your characters?

It's in the options. Camera and character rotation should have no connection.
I stand corrected. For some reason I was thinking it was but the whole thing was locked into place. Wonder why the default setting is to have it locked.

It's because the game world is designed around the default camera perspective. Full rotation works just fine, but angles outside the default tend to be less decorated/dense in the environment. It's not nearly so bad as it is in some games like Diablo 3 where models are literally blank from the opposite angle to take advantage of poly counts, though, just less pretty.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,192
Location
Azores Islands
Companions ain't gonna be implemented right off the bat?
Not all of them, as far as I know.

Thats sad to hear, i would hope for the full experience at launch. Hopefully the game has multiple endings/paths to take that would justify another playthrough when its fully updated with all features... because come the 30th im gonna play it no matter what :)
 

clemens

Cipher
Patron
Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
So, when/where do we get our hands on this editor ?

:rpgcodex:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom