- Joined
- May 29, 2010
- Messages
- 36,890
There are pros and cons for both systems. The big con of this one is that it's more susceptible to feeling like a tedious grind because you're going up against too many hard fights or too many pointless fights.Having to leave a game due to resource starvation is even worse design.
This may be a particular problem in that 10-level megadungeon they promised.
It was a neutral comparison; I don't have anything against cooldowns. I have the vague understanding that your stats can affect both AP-cost and cooldown durations in this thing, so it sounds like an unelegant mess.And fuck you about bashing cooldowns. I come from the Dota school of design, where spell kinetics are done right.