Jaesun
Fabulous Ex-Moderator
THAT is awesome!
For the record; there's no hidden meaning there, just random PS.
Enjoying the game so far despite the quirks and game engine, I knew what to expect going in and I'm having a good time with it still - especially the combat. Dialogue isn't bad if you ask me. I don't mind the humorous approach and don't need 'tis-the-plague-our-king-is-evil-what-is-a-paladin-im-looking-for-my-father-maybe-youve-seen-him' conversations in every RPG. Larian gonna Larian, nothing wrong with it. Douches need to lighten up.
it's obviously for the cooperative multiplayer...?Thanks!
It seems a kind of bizarre thing to include, I could just write dialogue between characters myself if I wanted to dictate if characters disagree/agree on things. Weird concept to include in the game.
The game should have used fuzzy targeting somehow instead of simple mouse click. The animations are just too dynamic, and it's gridless, so it's a mess right now without something like that. Fine positioning for backstab is also utter shit since you can't even tell if you'll end up on a position to backstab at the end.
Maybe only making the area around feet (selection circle) clickable would 'solve' it.
Only select the character with the talk to animal skill. Rats won't run away from you now.Weird, I haven't had any issues with performing backstabs. I'm knifing everyone using one of the new DLC henchmen. He's actually quite a destroyer once I'm up on someone's ass. If there's one complaint in regards to that, its the enemy AI being too stupid to turn around/maneuver/move and prevent it. They just let me backstab spam.
What really stirs my hate regarding targeting is trying to speak to animals, especially rats who won't stay still. Holy shit, that can drive you nuts.
Weird, I haven't had any issues with performing backstabs. I'm knifing everyone using one of the new DLC henchmen. He's actually quite a destroyer once I'm up on someone's ass. If there's one complaint in regards to that, its the enemy AI being too stupid to turn around/maneuver/move and prevent it. They just let me backstab spam.
What really stirs my hate regarding targeting is trying to speak to animals, especially rats who won't stay still. Holy shit, that can drive you nuts.
I'm starting to realize the biggest problem in Rivellon isn't the undead, it's all the oil spills. Larian needs to do a DLC where you investigate the matter, discover a BP cult and eradicate the menace.
Gonna have to be unpopular and agree with this. Mind you, I've never been a Larian fan. The writing is what destroys it for me. I concur with most of Zed's points, though I think the combat is fairly fresh in the use of environmental hazards. It's something I haven't seen done that way in a game before. But this is a good example of how bad writing and a lackluster setting (things all Larian games seem to suffer from) can bring down a game that may otherwise have been quite enjoyable. That said, I do appreciate what they attempted with this game. But let's not beat around the bush, I feel that it's not a very good attempt.as big as the game is, it feels very linear. I didn't finish it and I doubt I'll start a new game.
the writing is terrible, plot boring, setting too silly. the combat is alright but it gets tiresome after a while. mouse targeting is wonky and irritating and the randomized loot is horrible.
music is competent but does not fit the game's areas. probably what happens when you shove in a lot of music for the sake of having a lot of music.
for all its content, it feels very shallow.
Gonna have to be unpopular and agree with this. Mind you, I've never been a Larian fan. The writing is what destroys it for me. I concur with most of Zed's points, though I think the combat is fairly fresh in the use of environmental hazards. It's something I haven't seen done that way in a game before. But this is a good example of how bad writing and a lackluster setting (things all Larian games seem to suffer from) can bring down a game that may otherwise have been quite enjoyable. That said, I do appreciate what they attempted with this game. But let's not beat around the bush, I feel that it's not a very good attempt.as big as the game is, it feels very linear. I didn't finish it and I doubt I'll start a new game.
the writing is terrible, plot boring, setting too silly. the combat is alright but it gets tiresome after a while. mouse targeting is wonky and irritating and the randomized loot is horrible.
music is competent but does not fit the game's areas. probably what happens when you shove in a lot of music for the sake of having a lot of music.
for all its content, it feels very shallow.
I do agree with the complaints about overall mechanics (outside of environmental effects), randomized loot (well, more-so that loot power level increases so much), etc. Also that nonlinearity and non-combat issues deteriorated as the game went on.Gonna have to be unpopular and agree with this. Mind you, I've never been a Larian fan. The writing is what destroys it for me. I concur with most of Zed's points, though I think the combat is fairly fresh in the use of environmental hazards. It's something I haven't seen done that way in a game before. But this is a good example of how bad writing and a lackluster setting (things all Larian games seem to suffer from) can bring down a game that may otherwise have been quite enjoyable. That said, I do appreciate what they attempted with this game. But let's not beat around the bush, I feel that it's not a very good attempt.as big as the game is, it feels very linear. I didn't finish it and I doubt I'll start a new game.
the writing is terrible, plot boring, setting too silly. the combat is alright but it gets tiresome after a while. mouse targeting is wonky and irritating and the randomized loot is horrible.
music is competent but does not fit the game's areas. probably what happens when you shove in a lot of music for the sake of having a lot of music.
for all its content, it feels very shallow.
Wait. Can't tell if this is a Journey to the West joke or this actually works in game.Eat more carrots to improve eye sight.
I used the door as a bottleneck. Yeaaahhh fatass bosses can't get through.Ah man, that Braccus Rex fight was a party. Only took two attempts surprisingly. First time getting bombed by that meteor shower and burn-raped was a major gloryhole surprise. Second time spread out and whored summon tanks, one by one they fell. Giant Spider was a destroyer.