True, no one is immune to the pressures and attraction of mainstream success. However, I think DOS2 demonstrates that it doesn't have that kind of hold on Swen right now. He's still making games that he wants to play and doing it on PC precisely because he doesn't want it to be held back by limitations from the consoles. If the consoles can support his vision when it's done, that's great, but I don't see him sacrificing his passion for the sake of portability anytime soon. Of course, we'll see if that changes if the console sales take off when the EE comes out.
The DLC thing is a non-issue for me. They already did that before for the PC (Source Hunter DLC) in order to enable people who discovered the game after the Kickstarter to get some of the same items. Being their first foray into consoles, they don't have the same name brand or leverage that they do as a self-publishing PC developer. So they added a few trinkets to appease the publishers, big deal. So long as it never becomes a way to gate real content that should be in the game anyway, I couldn't care less.