Iznaliu
Arbiter
- Joined
- Apr 28, 2016
- Messages
- 3,686
On both of these fronts the pre-EE version was better
I've only played EE. Would you recommend the classic version?
On both of these fronts the pre-EE version was better
Shadowblade uses thunder jump which works well, the trouble is to get out. Daggers drawn is also interesting skill, or trip. Just saying.I restarted and experimented a bit with Rogue 101 tactics. You're right, they do work well at murdering squishies. Another mistake I had made was to conserve AP and just attempt to backstab whichever target I could reach first; the key is clearly to get yourself in the back by whatever means available, and then stab away. Thanks!
Aren't you the regular little ray of sunshine. Fine, I'll enjoy it while it lasts then.
Before too long you will be on a straight and narrow path with dwindling openness
Before too long you will be on a straight and narrow path with dwindling openness
I never noticed any openness because of the significant effect level has when it comes to combat.
I never noticed any openness because of the significant effect level has when it comes to combat.
If you play your cards right, you can fight enemies up to 4 levels above you.
I never noticed any openness because of the significant effect level has when it comes to combat.
If you play your cards right, you can fight enemies up to 4 levels above you.
I did the spiders in the desert or whatever and they were 3-4 levels above me. Can't say that I know what I was doing. Adapt to the situation was my method.I never noticed any openness because of the significant effect level has when it comes to combat.
If you play your cards right, you can fight enemies up to 4 levels above you.
Sure, maybe on your 2nd/3rd/4th playthrough when you actually know what you're doing, but I guarantee you most people do things in relatively the same order on their first playthrough.
I did the spiders in the desert or whatever and they were 3-4 levels above me. Can't say that I know what I was doing. Adapt to the situation was my method.I never noticed any openness because of the significant effect level has when it comes to combat.
If you play your cards right, you can fight enemies up to 4 levels above you.
Sure, maybe on your 2nd/3rd/4th playthrough when you actually know what you're doing, but I guarantee you most people do things in relatively the same order on their first playthrough.
There are formations. You can notice that your portraits are chained. If any character from chain is spotted then whole group enters fight. If you unchain rogue he wont start - you will be free to get behind and get into fight by throwing grenade, after which action you will be inserted into sequence.
How come it always rains in one corner of the map, and shifts to sunshine the minute you step inside the walls? If it's magic, how come nobody comments on it?