Prime Junta
Guest
Moar impressions.
The combat really is good. There's a lot of stuff to do, and the enemies don't pull their punches. What I don't like about it is that it's not possible to pre-position -- when the "FIGHT!" thing lights up, everybody snaps into formation more or less where they were. So for example I can't go invisible with my rogue, sneak her in the back, then pull the group with the rest of my guys. And I still don't care for those cooldowns.
The procedural and leveled loot is increasingly grating. It's become a matter of "oh, leveled up, let's see if I already have some next-level gear, no, rats, must craft some." It starts out as instant-gratification but then becomes a grind and a chore; there's not a whole lot of satisfaction in finding a piece of kit when you know you're only gonna keep it for a level or, tops, two, and that there'll be more of the same awaiting. And because procedural, it's just really bland. Knobbed Goblin Dildo of Slickness etcetera.
I'm also getting a little disappointed in the worldbuilding. As in, there actually doesn't seem to be much there. It feels like a theme park, with no breadth or depth to it. I'm not missing Obsidianite loredumps, mind, but it's as if the world outside Cyseal just doesn't exist for most people. Who sent those legionaries? Who do they answer to? Who made Cecil mayor? Where does the vegetable seller get his vegetables when all the farms outside are overrun by undead? Why is everything so bloody normal inside Cyseal's walls although the place is under desperate siege by unnatural undead? How come it always rains in one corner of the map, and shifts to sunshine the minute you step inside the walls? If it's magic, how come nobody comments on it?
I get that this is supposed to be a light-hearted you're-the-chosen-one-now-go-save-the-world romp, BG1 style, but Baldur's Gate 1 had a livelier-feeling world than this. The iron crisis was a thing. It was worrying people. They commented on the roads being unsafe.
I.e., I'm starting to feel that beyond the very well-crafted models and environments and excellent combat, there's really not all that much there there. And I did enjoy Battle Brothers combat even more.
We will see if this changes as I get further into it.
The combat really is good. There's a lot of stuff to do, and the enemies don't pull their punches. What I don't like about it is that it's not possible to pre-position -- when the "FIGHT!" thing lights up, everybody snaps into formation more or less where they were. So for example I can't go invisible with my rogue, sneak her in the back, then pull the group with the rest of my guys. And I still don't care for those cooldowns.
The procedural and leveled loot is increasingly grating. It's become a matter of "oh, leveled up, let's see if I already have some next-level gear, no, rats, must craft some." It starts out as instant-gratification but then becomes a grind and a chore; there's not a whole lot of satisfaction in finding a piece of kit when you know you're only gonna keep it for a level or, tops, two, and that there'll be more of the same awaiting. And because procedural, it's just really bland. Knobbed Goblin Dildo of Slickness etcetera.
I'm also getting a little disappointed in the worldbuilding. As in, there actually doesn't seem to be much there. It feels like a theme park, with no breadth or depth to it. I'm not missing Obsidianite loredumps, mind, but it's as if the world outside Cyseal just doesn't exist for most people. Who sent those legionaries? Who do they answer to? Who made Cecil mayor? Where does the vegetable seller get his vegetables when all the farms outside are overrun by undead? Why is everything so bloody normal inside Cyseal's walls although the place is under desperate siege by unnatural undead? How come it always rains in one corner of the map, and shifts to sunshine the minute you step inside the walls? If it's magic, how come nobody comments on it?
I get that this is supposed to be a light-hearted you're-the-chosen-one-now-go-save-the-world romp, BG1 style, but Baldur's Gate 1 had a livelier-feeling world than this. The iron crisis was a thing. It was worrying people. They commented on the roads being unsafe.
I.e., I'm starting to feel that beyond the very well-crafted models and environments and excellent combat, there's really not all that much there there. And I did enjoy Battle Brothers combat even more.
We will see if this changes as I get further into it.