Good for you Larian.
So, D:OS budget was roughly the same as InXile's budget for W2 ?
Belgium, stronk, Murica, weak.
Good for you Larian.
So, D:OS budget was roughly the same as InXile's budget for W2 ?
Belgium, stronk, Murica, weak.
That seems unlikely to me. Just in terms of time spent in development, including Larian creating their own proprietary engine, it just doesn't make much sense.
How are developer salaries in Belgium compared to Southern California?
Good for you Larian.
So, D:OS budget was roughly the same as InXile's budget for W2 ?
Belgium, stronk, Murica, weak.
That seems unlikely to me. Just in terms of time spent in development, including Larian creating their own proprietary engine, it just doesn't make much sense.
How are developer salaries in Belgium compared to Southern California?
I think Swen mentionned how much one of their developper costs for one year in one of his blog posts. Can't remember the figure, though. Maybe something like 80k euros ?
Swen said:The financial side, actually, surprisingly, is the least interesting part of it. Obviously it helps, but it’s not sufficient to drive forward a team of 40 people for so many months. If you do a quick calculation – this is very underestimated – let’s say 5,000 euros for 40 people, that’s 200,000 euros, which gives you five months of work for a million euros. Or even less, more like four months of work. You obviously can’t do that. But the advantages in QA, the advantages from word of mouth, are worth their weight in gold.
Good for you Larian.
So, D:OS budget was roughly the same as InXile's budget for W2 ?
Belgium, stronk, Murica, weak.
Good for you Larian.
So, D:OS budget was roughly the same as InXile's budget for W2 ?
Belgium, stronk, Murica, weak.
Very good news, that validates my opinion about D:OS, Larian and Swen.
While the Kickstarter was running, i have predicted 200k sales, later i have doubled the number, and today i can even think off 600k-700k sales, if not more. I don't know if Larian can acquire Ultima license, because EA holds currently this brand. And i think Garriott would be the first in line for the rights. But, perhaps if Swen talks to Brian. Then can Brian (because of his connections) try to convince EA, to give Larian the rights to Ultima.
Cyberarmy
For Arcanum it is the best, if Obsidian would uses this license, for a sequel. Ohh Darksun or a similar world would be fantastic.
Davaris
Yes i strongly agree, with your statement. All the way. And now it pays off, for Larian.
Very good news, that validates my opinion about D:OS, Larian and Swen.
While the Kickstarter was running, i have predicted 200k sales, later i have doubled the number, and today i can even think off 600k-700k sales, if not more. I don't know if Larian can acquire Ultima license, because EA holds currently this brand. And i think Garriott would be the first in line for the rights. But, perhaps if Swen talks to Brian. Then can Brian (because of his connections) try to convince EA, to give Larian the rights to Ultima.
They have a zippy C++ engine and their art was made to suit the kind of game they were making. So it runs on low end machines and looks great, which means a huge potential audience. It was a professional job all the way.
And Steam Summer Sale was definitely a huge chunk of it. That's probably why they've introduced this quaint way of dollar-to-euro exchange.For those wondering, Swen just confirmed to me that Early Access is included in that 160,000 figure:
https://twitter.com/LarAtLarian/status/484664658918662144
Infinitron
For those wondering, Swen just confirmed to me that Early Access is included in that 160,000 figure:
https://twitter.com/LarAtLarian/status/484664658918662144
Infinitron
http://forum.vbulletin-germany.com/misc.php?s=ce4e49a1bb40a1a7160e78721fed5fa2&do=bbcode#quoteMorality Games said:This is the era of spiritual successors. The old licenses are tied up in development hell.http://forum.vbulletin-germany.com/misc.php?s=ce4e49a1bb40a1a7160e78721fed5fa2&do=bbcode#quote
I don't know if there's a serious chance of EA relinquishing their grip on Ultima, but it's certainly more likely today than it was two years ago.
I don't know if there's a serious chance of EA relinquishing their grip on Ultima, but it's certainly more likely today than it was two years ago.
I don't know if there's a serious chance of EA relinquishing their grip on Ultima, but it's certainly more likely today than it was two years ago.
Not sure I see that. EA almost certainly resents the growth and success of these indie RPGs as impediments to inflating the value of their own in-house RPG studio, as if more were needed on top of their own institutional shortcomings.
Besides, none of the executive personnel at EA are willing to be responsible if they sell a long dormant franchise and a business rival turns it into the next Skyrim. The shareholders will be out for blood. It's what we call a "career ending move."
I don't know if there's a serious chance of EA relinquishing their grip on Ultima, but it's certainly more likely today than it was two years ago.
Isn't EA actually developing some kind of mobile/MMO type Ultima right now? I don't really follow licensing talk that much, but I know it has some relation to Ultima, maybe it's a... uh, "spiritual" relation.