Never heard of it. Neither did you.Two characters...? Reminds "Beyond Divinity" a bit.
Also:You can put a bucket on his head as a helmet
Never heard of it. Neither did you.
Holy shit this is awesome, go Larian.
Is everyone reading "turn-based" and closing their eyes and jizzing everywhere? Or am I the only one that doesn't get much excitement from any of these screenshots? It looks like Dungeon Siege 1 and there are no signs of anything Ultima or Fallout-like to be seen.
Welcome to the codex?Is everyone reading "turn-based" and closing their eyes and jizzing everywhere?
Icewind Dale II. But those were siblings I think.I like the cover concept art, don't recall seeing a pair of heroes hand-in-hand on a cover or a concept since ever.
He's saying the game looks like shit, not questioning whether it's turn-based or not. How can THAT be more clear?Is everyone reading "turn-based" and closing their eyes and jizzing everywhere? Or am I the only one that doesn't get much excitement from any of these screenshots? It looks like Dungeon Siege 1 and there are no signs of anything Ultima or Fallout-like to be seen.
"Puisqu'on évoque les combats, venons-en à la grosse surprise de cette démonstration : le tour par tour ! Divinity - Original Sin abandonne le système en temps réel des précédents volets et opte pour des mécanismes proches des premiers Fallout : déplacements sur cases hexagonales, points d'action, etc. On y gagne en tactique ce qu'on y perd en dynamique."
Turn based, hexagons, like fallout ! They giving up real time.How can that be more clear.
Icewind Dale II. But those were siblings I think.I like the cover concept art, don't recall seeing a pair of heroes hand-in-hand on a cover or a concept since ever.
Combat is turn-based and takes action points. Each action like moving, fighting, using a skill or equipping stuff will take action points. The switch to turn-based was made because they wanted to add something extra to the game. The original Divinity was an action oriented game. Beyond Divinity originally had turn based combat, but that was removed because of the publisher who wanted it to be real time and Divinity 2 was very much action oriented. And now Larian feel the RPG players are ready for a turn-based RPG.
...For those who are less interested in fighting there will also be possibilities to talk yourself out of combat, which will require certain levels of your statistics...
In combat, your skills will be frequently used and, like with items, skills can be combined to do even more damage. When someone is on fire, the damage inflicted can be increased by putting another skill on them like a heat wave.
The terrain can be used in combat as well. A skill that makes it rain can be used and depending on the terrain this could form a puddle of water. If your opponent stands in that puddle, using the electricity skill will do more damage than without the water. But if one of the two characters is on fire, making it rain will put the fire out.
Making it rain will also make your character wet (and it also looks wet), if you would then be hit by electricity it would hurt a lot more - but being hit by fire would do much less damage. Quite a lot of interesting combinations can be made in this way.
However be warned, your opponents have the same skill set available and could make you hurt a lot more as well.
He's saying the game looks like shit, not questioning whether it's turn-based or not. How can THAT be more clear?Is everyone reading "turn-based" and closing their eyes and jizzing everywhere? Or am I the only one that doesn't get much excitement from any of these screenshots? It looks like Dungeon Siege 1 and there are no signs of anything Ultima or Fallout-like to be seen.
"Puisqu'on évoque les combats, venons-en à la grosse surprise de cette démonstration : le tour par tour ! Divinity - Original Sin abandonne le système en temps réel des précédents volets et opte pour des mécanismes proches des premiers Fallout : déplacements sur cases hexagonales, points d'action, etc. On y gagne en tactique ce qu'on y perd en dynamique."
Turn based, hexagons, like fallout ! They giving up real time.How can that be more clear.