Excidium
P. banal
Heh.Let's nor compare a maker of action RPGs to Troika.
Sounds familiar...Moreover, some of their reputation is due to rhetoric: what they say versus what they consistently deliver.
Heh.Let's nor compare a maker of action RPGs to Troika.
Sounds familiar...Moreover, some of their reputation is due to rhetoric: what they say versus what they consistently deliver.
What makes you think they are?How could they be short on money?
Because VtM:B was everything but an action RPG...Let's nor compare a maker of action RPGs to Troika.
I said it first and I'm basing it on how Larian has consistently run into financial problems on all their games (as detailed in the Divinity Anthology developer's journal) due to overambition and unrealistic schedules as well as Vincke's last blog post:What makes you think they are?How could they be short on money?
The first obvious slip-up is that back In December 2011, I expected Dragon Commander to ship in 2012 whereas now it turns out that it’s going to ship only in may or june 2013. Once again Larian’s ability to plan well in advance was put to shame, proving our complete lack of professionalism! But tbh, I’m afraid this lack of professionalism tag is going to stay with us for a long time because I don’t think we’ll ever learn to ship a game before we’re happy about it, and I actually also don’t think that we really want to be that “professional”. I am pretty sure that In Dragon Commander’s case, I’ll pick the game we’ll ship in 2013 any time above the game we would’ve shipped in 2012 , so even if we’re off schedule, I’ll maintain that delaying it and changing the gameplay were the right decisions.
Back then I also forsaw project E’s announcement, and that one indeed happened, even if in the end it was called Divinity: Original Sin instead of Eyes of a Child (which is where the E in project E came from). In case you are wondering (and you didn’t read the memo), Divinity: Orginal Sin was initially also scheduled to be released in 2012. Nobody believed us, but that didn’t really matter – we (well I) believed it until… well until we all fell in love with our own RPG and then went completely berserk on its features, leading to a big scale increase with all the inevitable delays as a consequence. Not that I’m worrying – the game really is turning out to be a gem and if we can manage to keep on finding the funds to support its development, so we don’t have to scale down again, we could have a hit on our hands. Obviously, we should aim to release it in 2013
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The two obvious predictions are that Divinity: Original Sin and Divinity: Dragon Commander are going to ship. We have target dates for each and we’ll have to see if we manage to reach them. Obviously, the delays are costing us cash, so we cannot delay much more, but looking at the games, I don’t think the need to delay further will be there. Maybe we’ll have to scale up a bit more but we’ll see about that next year. Yes, I said scale up – not scale down
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I assume everybody knows that we pretty much invested everything we have in Divinity: Original Sin and Divinity: Dragon Commander, meaning that we’re betting the entire company with these releases. That’s a risk but also vote of confidence in the abilities of this team to bring this to a good end. I’m really counting on writing about the fantastic reception both games had when the date will be december 2013 and I’m absolutely looking forward to the day that I’ll be playing the final versions of both games.
I'll fund that shit, as long as you offer dark magic as well (demon summoning for instance.) And katanas. And a Samurai class.
Well, the game was too heavy on the action side, but it was a lot more than an action RPG. As good as Divine Divinity was it doesn't come close to Bloodlines.Because VtM:B was everything but an action RPG...
Yeah, but the action gameplay of VTMB was barely mediocre while DivDiv's combat is pretty decent. And why is only DivDiv up for comparison but not Div2, which had little bits of C&C sprinkled throughout its quests?Well, the game was too heavy on the action side, but it was a lot more than an action RPG. As good as Divine Divinity was it doesn't come close to Bloodlines.Because VtM:B was everything but an action RPG...
In what ways one was barely mediocre and the other decent? Just curious.Yeah, but the action gameplay of VTMB was barely mediocre while DivDiv's combat is pretty decent.
I thought it was their best game. Div2 was too actiony for my taste.And why is only DivDiv up for comparison but not Div2, which had little bits of C&C sprinkled throughout its quests?
They are where they are now because real RPGs don't sell well. You can't compare Fallout 1&2sales to, say, BG 1&2 and not because one was flawed and the other was perfect or because BG was a dnd game.Honestly, Troika's games are the epitome of flawed gems. Very very good gems, but there are noticeable deficiencies (VtmB perhaps the more well rounded) and that's partly why they are where they are now.
They are where they are now because real RPGs don't sell well. You can't compare Fallout 1&2sales to, say, BG 1&2 and not because one was flawed and the other was perfect or because BG was a dnd game.
Being released in an unfinished state?Do you see the difference between Arcanum and Baldur's Gate? Well, that's the difference that I'm talking about. The difference that keeps such RPGs from selling well.
Whatever you fucking call games like Fallout, Arcanum, Planescape, etc. Real, classic, proper, full-scale, etc. Do you see the difference between Arcanum and Baldur's Gate? Well, that's the difference that I'm talking about. The difference that keeps such RPGs from selling well.
And that.Being released in an unfinished state?
Right. So the reason everyone makes action RPGs today is not because non-action (better than 'real' or 'classic'?) RPGs sell poorly, it's because they are just so much fun.BTW, there was nothing in those games' mechanics or actual gameplay that caused them to sell poorly. If they sold poorly it was because they were quirkier (in terms of concept and setting) and harder to market than Baldur's Gate.
Right. So the reason everyone makes action RPGs today is not because non-action (better than 'real' or 'classic'?) RPGs sell poorly, it's because they are just so much fun.
Bloodlines had action combat with WASD movement and crosshair. That alone makes it an action RPG.Well, the game was too heavy on the action side, but it was a lot more than an action RPG. As good as Divine Divinity was it doesn't come close to Bloodlines.Because VtM:B was everything but an action RPG...
First and foremost, I'd rather play unfinished or flawed games like Arcanum than finished and oh so awesome games like BG, Skyrim, and Witcher.Being released in an unfinished state?Do you see the difference between Arcanum and Baldur's Gate? Well, that's the difference that I'm talking about. The difference that keeps such RPGs from selling well.
It's a dumb way to define action RPGs. Kinda like defining RPGs as games where you play a role.Bloodlines had action combat with WASD movement and crosshair. That alone makes it an action RPG.
No, stop trying to sidetrack points so you can run away from the main topic and play your quote-ad-nauseum strategy.In what ways one was barely mediocre and the other decent? Just curious.
I thought it was their best game. Div2 was too actiony for my taste.[/quote]And why is only DivDiv up for comparison but not Div2, which had little bits of C&C sprinkled throughout its quests?
A) Talking about the sales was just a sidenote. The point of those two sentences was just to highlight how Troika's games are really good in many ways but then have noticeable letdowns in a few ways, enough so that for some % of the population, those flaw(s) are a dealbreaker.They are where they are now because real RPGs don't sell well. You can't compare Fallout 1&2sales to, say, BG 1&2 and not because one was flawed and the other was perfect or because BG was a dnd game.Honestly, Troika's games are the epitome of flawed gems. Very very good gems, but there are noticeable deficiencies (VtmB perhaps the more well rounded) and that's partly why they are where they are now.