gabel
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More like too retarded to compete in them.Team fortress was for people who were too poor to afford quake 3 and/or the unreal tournament games.
More like too retarded to compete in them.Team fortress was for people who were too poor to afford quake 3 and/or the unreal tournament games.
Retarded no standards zoomer doesn't care about new things being worse than old things.Old man yells at the sky thread #35,976
There were some things that were better because Robin Walker was limited by the what you could do with Quake modding. Walker wanted the incendiary grenade to put out a field of fire like a Molotov cocktail, which was attempted in one version but it created a lot of server lag. That's why it did the three explosion thing that set anything within the blast radius on fire, but that wasn't how he wanted it. Also, this allowed the QWTF Pyro to grenade jump whereas the fire spreading version didn't allow this. Furthermore, there were several things that were worse, like the Detpack which would kill anything within a certain radius of the "blast" and it ignored walls, doors, etc. It's radius was huge too, and was eventually nerfed after numerous complaints. The original intent was that it would be used for blowing up special doors that had special triggers, but very, very few maps actually implemented this.Quake's Team Fortress better because it was better. It was Quake's combat instead of Halflife.
There were a lot of QWTF maps, but pretty much all the servers just ran 2fort4. For some reason, that's all the vast majority of QWTF players wanted to play. The author even made an updated version, 2fort5, but people still stuck with 2fort4.It had huge maps that were better and more elaborate and far more of them.
Not a Zoomer. And I was just bustin your balls, Anvi.Retarded no standards zoomer doesn't care about new things being worse than old things.Old man yells at the sky thread #35,976
What prototypes?Well the TF2 prototypes seemed pretty innovative but I guess they suck because military shooter.
Well, like it or not, TF2 was what the people who made Team Fortress wanted to make when they had carte blanche access to everything. As I pointed out, there were certain things that were better about QWTF just because TFS was limited in what they could do because of the limitations of the Quake's QC access and multiplayer code. Valve didn't steal them or poach them, Valve offered them the keys to the castle along with a paycheck. TF2 was their vision, and I didn't care much for it either. Even TFC wasn't my cup of tea after being initially excited to hear they were making it when TF2 kind of fell flat in favor of Counter Strike. Part of it was that it wasn't QWTF because they still made some dubious changes particularly with things doing more damage than they did in QWTF, and certain things taking a different amount of time than they did in QWTF.TF2 looks like it has grown a lot but for a long time it had fewer maps and they weren't as big or good. Not to mention the entire rest of the gameplay being worse. I don't know about items, Quake has no items just weapons and grenades. But it gave you more grenades than TF/TF2 and let you cause mass slaughter if you used them all at once. TF/TF2 nerfed all that to be lame.
My QWTF clan tried Tribes for a bit, and Unreal Tournament, but we never all came together on a replacement after a bunch of QWTF clans hopped over to Counter-Strike. None of us liked Counter-Strike. We weren't interested in just any competitive shooter and most of us really hated the "realism" crap in shooters. Counter-Strike is what really killed off Team Fortress.
Sounds like your group couldn't figure out the spray patterns .CSS did have a pretty big skill curb and that went down in CSGO and went away for CS2.My QWTF clan tried Tribes for a bit, and Unreal Tournament, but we never all came together on a replacement after a bunch of QWTF clans hopped over to Counter-Strike. None of us liked Counter-Strike. We weren't interested in just any competitive shooter and most of us really hated the "realism" crap in shooters. Counter-Strike is what really killed off Team Fortress.