luj1
You're all shills
This goes hand in hand with how well-developed a system is. I don't think you can have two well-developed, deep systems in a game that don't have great synergy together, ie don't detract from one another. In GTA you have shooting and driving, but both work well together, and combined make up the core gameplay loop.It's bloat depending on how it was implemented. If it detracts from the core gameplay then yes. If it's a side dish then no.
Yes, that is true