I agree that it's important to shit on games for the right reasons but in the case of Cyberpunk 2077 it cannot be denied there are a lot of right reasons. Part of the problem is that they overpromised and underdelivered for sure, but it is also a generally weak entry for the cyberpunk genre or GTA-likes and you have the crappy RPG mechanics and shitty lifepath system where everyone is basically Street Kid background or the obviously gutted parts like the opening chapter with Jackie or the dogshit pedestrian and vehicular traffic or the removal of flying cars because that was too difficult for CDPR (which tells you a lot) even though a modder implemented that easily or the horribly inefficient rendering. Cyberpunk 2077 had a lot of novices working on it and it showed in all the stupid problems the game developed.
I don't think anything that includes in "unfulfulled expectations" or "cut content" qualifies as a valid critique of the end product. And it seems that many people think otherwise. My pet peeve is abandoning of the idea of proper subway, although it's hard to complain about the end size of game-world, perhaps it's even too big. Imagine if people would critique films based on what they've beleived about this or that's been cut.
As for expectation in general, I (kinda, since again, practically didn't play GTA games) get that people who'd thought they'll get the next GTA but in CP setting and bigger/better/etc were dissapointed. But again - this is basically marketing failure. At the output it's still storyfag game first, just in GTA-esque decorations, so to say.
Crappy RPG-mechanics? By local standarts - maybe but CDPR did them way better than in W3 (thanks to the tabletop basis mostly I imagine but nonetheless).
By the way, my main complains aside from abysmal itemisation/crafting is that the game's too easy in general and too junky at times (like when lots of nomads are riding together).
I believe they did leave the company and that's why this new RNG-heavy vision started dominating Gwent even though beta Gwent originally actively marketed and branded itself as a game where "skill trumps luck" but the financial part made no real sense. Gwent wasn't in a bad spot until the Midwinter update caused the playerbase to make a big drop because they started fucking shit up and lying to the community ("These new RNG-heavy create mechanic cards are for Arena mode, honest!" <- Sure explains the spy leader in Nilfgaard or the alchemy create cards or machine create cards for Henselt and so on.) but Midwinter Gwent was still a ton better than their next patch, which was to take Gwent out of beta and make a release that doubled down on all the fucking shit decisions they promised they weren't going to repeat after Midwinter when they were calling it the Homecoming patch ("Sorry guys, we'll do less RNG, focus on skill-based mechanics, keep community in the feedback loop more, stop merging balance patches and content updates, and try to bring the game back to its roots."). It was fucking cancer but all the idiots who made Homecoming weren't about to roll it back because that's the kind of shit where if it it successfully improves the playerbase and makes better profit you will want to fire the entire team making the Thronebreaker/Homecoming patch garbage since clearly their contributions were negative ones.
Yeah they've basically gathered somewhat hardcore audience first and then started to change direction rapidly towards casual crowd which didn't care about Gwent in the slightlest at that point but with their changes hardcore guys got pissed as well. Good fucking job. An utter management failure, I agree.
I think there was a lot wrong with it from a lot of perspectives and that CDPR set itself up for failure honestly, both through mismanagement, mismarketing, and incompetent staffing.
I'm not sure personally. I'd gladly read on if someone did a proper (outside) research but to me, roughly speaking it looks as alright, their stock has fallen dramatically but despite everything CP sold incredbly well and the normies have goldfish memory, so.
People say CDPR lose a lot of talent but aren't they at the very least the biggest Polish game company still? Means there will be more fresh talent around.