Never, as long as they think that having an open world in your game is absolutely mandatory. Also, might as well stop pretending that they like to create RPG's, considering how Witcher 3 and especially Cyberpunk 2077 turned out to be.
Geralt literally stands up to kings. He's walking romance novel fodder.A NFL quarterback has a villa and a Bugatti denoting his social status. Geralt has neither. In fact, he has no social status at all.
Men generally don't like to sleep with elephants, yet it happens anyways. This isn't even a counterexample.Most of his flings are one night stands and contrary to popular belief, women would still rather have causal sex with partners that don't look like a toad.
I think there are plenty of corporation making games with good graphics, but there is almost none recently have a good story/setting/characters. I wonder is it so hard to get a writer with decent skills nowadays? From my perspective a good graphic/programming code should be more difficult to achieve. However the reality says differently.
I think it's because writing is a incestuous club, you see the same failed journos and writers getting hired for positions constantly they shouldn't have. Get fired from one place, suddenly they are lead writers at another AAA studio.
Good writers are not writing for video games.
You've been warned about dangers of storyfaggotry but you didn't listen.
Its problem is lack of interesting content, not being a bad game.
Geralt was clearly handsome enough to attract the attention of almost every single female he came across, so the notion that he was some sort of misshapen freak, popular among a certain subset of the fandom, is based on a whole lot of fucking nothing.
Next gen update had been developed by a Russian studio Saber Interactive. CDP only took it in-house in april.Cyberturd was announced (kind of) in 2013 and developing cycle is getting longer and longer with all these big developers....so...TW4 will come out in ~10y if it ever comes out.
They have delayed updated next gen whatever TW3 already 10 times like...wtf. are those people there doing all day? Why do you pay them?
Geralt is the fantasy equivalent of an NFL quarterback. He could look like a toad and women would still throw themselves at him.
A NFL quarterback has a villa and a Bugatti denoting his social status. Geralt has neither. In fact, he has no social status at all.
Most of his flings are one night stands and contrary to popular belief, women would still rather have causal sex with partners that don't look like a toad.
And TW4 will be made on Unreal Engine 5, so no time will be spent on writing their own engine.
You make the assumption UE5 is production-ready and that's :straight cold facts.
I've just read a couple of opinions on the state of UE5, and yes, it might be an incorrect assumption.
And TW4 will be made on Unreal Engine 5, so no time will be spent on writing their own engine.
You make the assumption UE5 is production-ready and that's :straight cold facts.
Truth! Preach brothaCDPR is woke company. Woke companies specialize in production of shit. Expect state of the art turd from CDPR
CCCPD is on fire
- New IP codenamed Hadar
- Project Sirius (Witcher project)
- Project Polaris (Witcher 3 sequel, new trilogy)
- Project Canis Majoris (new story-driven Witcher open-world RPG)
- Project Orion (CP2077 sequel)
They should have given one of the Witcher games to Warhorse Studios, let based Dan give us a decent game that's guaranteed to have no trannies, gays, or niggers in it.CCCPD is on fire
- New IP codenamed Hadar
- Project Sirius (Witcher project)
- Project Polaris (Witcher 3 sequel, new trilogy)
- Project Canis Majoris (new story-driven Witcher open-world RPG)
- Project Orion (CP2077 sequel)
multiplayer??
They barely can handle SP part! Unless that affects balance and economy in better way but this is some hardcopium there.
inb4 "it's da food for muh investors blah blah blah"
CDPR would have collapsed otherwise. Going public got them a lot of funding when the failed Witcher: White Wolf console game was destroying their budget at the time they were developing Witcher 2. They used a reverse takeover to get stock investor cash and that's how they unfucked their finances. It wound up fucking them over with CP2077 though, when investor pressure and legal liabilities forced a rushed release.CDPR went to shit as soon as they went public. That's what happens when companies let shareholders dictate their every action.
Have you played games like Deus Ex (the original), System Shock, Underrail, Blade Runner? If not, you're missing out on a lot of good games that play with cyberpunk themes. Hell, have you played Grand Theft Auto 3 or 4, or Saints Row 2? CP2077 was trying to be GTA sort of game after all.I don't know why some Codexers of all people cannot make a distinction between CP2077 as a project/development process facts and rumours/marketing promises/technical state on release/etc etc etc etc and an actual end product. I think the end product is pretty damn great aside from some flaws (mainly itemisation and progression system in general). The visuals are fantastic and the writers have done their job very well too. So yeah why not to expect at least something good after this overly-ambitious and impressive game.
Gwent 1.0 was the Homecoming patch (which wound up being anything but a return to Gwent's roots), the version that replaced beta. That version was fucking horrible compared to the version that existed just before it. Even the Midwinter Patch Gwent that existed directly prior to it was superior to that. I have the sneaking suspicion you either did not play beta Gwent or were fairly bad at it. People who only piloted the same decks they probably copycatted from someone else and did so by playing them almost the exact same way each game were no doubt pleased by the increased randomness, lowered skill ceiling, and other silly interactive abilities of 1.0 Gwent but people who understood how reading your opponent's handstate, mindgames, and making certain plays can make or break your game found the new game desperately lacking in depth and turning into yet another shitty CCG where the name of the game is playing whatever flavor of the month is presently overpowered or whatever deck counters it.Also, Gwent 1.0 was pretty damn good so who knows, maybe we'll see some unexpected small game like that in the future.
I have played those except for System Shock (and GTA, played only apparantely-a-shitty-clone-that-is-watch-dogs which I've enjoyed somewhat still, didn't finish though). And I don't disagree that CP2077 is underwhelming compared to them in terms of lets say maturity of approach narrative/lore wise. Still yet, I consider their (CDPR) many takes on its theme as good like some side quests as the farm with boys or the whole ending business.Have you played games like Deus Ex (the original), System Shock, Underrail, Blade Runner? If not, you're missing out on a lot of good games that play with cyberpunk themes. Hell, have you played Grand Theft Auto 3 or 4, or Saints Row 2? CP2077 was trying to be GTA sort of game after all.
If you've played these kinds of games, it's very easy to see how underwhelming Cyberpunk 2077 is.
My mistake - what I meant was before the Homecoming. I played the game for another 2-3 months after what turns out 1.0 and then dropped it for good (then I did check Gwent 2.0 and was utterly confused with the new direction so didn't return). Yes, the mind games in particularly were brilliant, I've never seen anything that close in CCG before and (Iv enjoyed them greatly as an ex-poker player).Gwent 1.0 was the Homecoming patch (which wound up being anything but a return to Gwent's roots), the version that replaced beta. That version was fucking horrible compared to the version that existed just before it. Even the Midwinter Patch Gwent that existed directly prior to it was superior to that. I have the sneaking suspicion you either did not play beta Gwent or were fairly bad at it. People who only piloted the same decks they probably copycatted from someone else and did so by playing them almost the exact same way each game were no doubt pleased by the increased randomness, lowered skill ceiling, and other silly interactive abilities of 1.0 Gwent but people who understood how reading your opponent's handstate, mindgames, and making certain plays can make or break your game found the new game desperately lacking in depth and turning into yet another shitty CCG where the name of the game is playing whatever flavor of the month is presently overpowered or whatever deck counters it.