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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,773
Wub.
Wub.
Wub...

Boring.

Bobby Prince is king.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
848
Only complaint I have so far is the sound mixing is hideous. Good soundtrack but everything else has this weird wrong channel effect and you think theres something wrong with your headphones but nope thats just how the sound is.
This is my main issue with the game and the 2016 prequel. All sounds are pretty much on the same level and there is no dynamic range. It also hurts sound location, so it's harder to find an enemy or a projectile. I was enjoying both games to a point when the audio became too fatiguing, not the hectic gameplay. The music is also a loudness war mess so it further increases the narrow wall of sound effect.

There can be no loud if everything is loud already. Many modern games suffer from that, unfortunately (and have additional annoyances, like softening all the ambient sounds when an NPC is speaking - we didn't need such "mastering" years ago and still heard everything). Seems the advances in technology have caused a decrease in audio fidelity in all kinds of entertainment - music was the first to suffer the so called loudness wars, but games and movies joined soon thereafter.


And yeah, the new Doom series are a showcase of great visual quality and exceptional performance.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
It's kinda of funny how they completely screwed Mick Gordon.

I'm not a fan of his music and he is neurotypical to the point of being obnoxious but he was well recieved by the nu-fans and the game was quite successful so i don't get what exactly they felt they were gaining by trying to undercut him. Like, was it really worth it to try to get cheap with one your star attractions for the game?

While following this drama i also learned the sound designer for this game is also a retard which would explain quite a few things.

Their engine programmers were ace though. Whoever they got after Carmack left was very much up to the task.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
848
It's kinda of funny how they completely screwed Mick Gordon.

Seems like Marty Stratton might simply be a prick. A welcome quality in the corporate machinations of Zenimax and Microsoft, not necessarily with people. Mick Gordon probably fell into a trap of non-obvious loopholes in the contract and Marty was kind enough to (ab)use them all.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
Seems to me Stratton is just a retard. I don't know how much of a PR impact this had, but if Mick Gordon decides not to work with them anymore (and i assume he won't given Marty even went on record trashing the guy) that's probably gonna cost them more than however much they managed to cheat out of him.

Corporate people, what a bunch of dumbfucks.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,773
Seems to me Stratton is just a retard. I don't know how much of a PR impact this had, but if Mick Gordon decides not to work with them anymore (and i assume he won't given Marty even went on record trashing the guy) that's probably gonna cost them more than however much they managed to cheat out of him.

Corporate people, what a bunch of dumbfucks.
Like Joker said:
"You get what you fucking deserve!"
Working with Bethesda, that is.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
Either the new guy is good or whatever Carmack left was enough because if there is one positive about the nu-Doom games is how optimized they are. I got over 100 FPS fairly comfortably on Eternal with everything on ultra on a 1440p screen with my 5700XT. This kind of performance is unheard of among AAA slop.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,773
Either the new guy is good or whatever Carmack left was enough because if there is one positive about the nu-Doom games is how optimized they are. I got over 100 FPS fairly comfortably on Eternal with everything on ultra on a 1440p screen. This kind of performance is unheard of among AAA slop.
That's gotta be Carmack's work.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
848
Tiago was at Crytek before, where he worked on CryEngine with close assistance from Nvidia engineers. I recall an old interview where he said id Tech 6's performance was the result of early optimization. So whatever they implemented (and that included not just code but also models like monsters, detail, etc) they optimized it for performance right from the start, not leaving this process for a late alpha or beta stage. Then there were proper multithread optimizations for the CPU cores to be kept busy, async compute on the GPU and...

...I miss John Carmack's QuakeCon keynotes and .plan files.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,773
Tiago was at Crytek before, where he worked on CryEngine with close assistance from Nvidia engineers. I recall an old interview where he said id Tech 6's performance was the result of early optimization. So whatever they implemented (and that included not just code but also models like monsters, detail, etc) they optimized it for performance right from the start, not leaving this process for a late alpha or beta stage. Then there were proper multithread optimizations for the CPU cores to be kept busy, async compute on the GPU and...

...I miss John Carmack's QuakeCon keynotes and .plan files.
So Tiago is really good then?
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
Only complaint I have so far is the sound mixing is hideous. Good soundtrack but everything else has this weird wrong channel effect and you think theres something wrong with your headphones but nope thats just how the sound is.
This is my main issue with the game and the 2016 prequel. All sounds are pretty much on the same level and there is no dynamic range. It also hurts sound location, so it's harder to find an enemy or a projectile. I was enjoying both games to a point when the audio became too fatiguing, not the hectic gameplay. The music is also a loudness war mess so it further increases the narrow wall of sound effect.

There can be no loud if everything is loud already. Many modern games suffer from that, unfortunately (and have additional annoyances, like softening all the ambient sounds when an NPC is speaking - we didn't need such "mastering" years ago and still heard everything). Seems the advances in technology have caused a decrease in audio fidelity in all kinds of entertainment - music was the first to suffer the so called loudness wars, but games and movies joined soon thereafter.


And yeah, the new Doom series are a showcase of great visual quality and exceptional performance.
Just started playing Doom3 again, 3D positional audio plus EAX effects. Game sounds very very good.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,773
Only complaint I have so far is the sound mixing is hideous. Good soundtrack but everything else has this weird wrong channel effect and you think theres something wrong with your headphones but nope thats just how the sound is.
This is my main issue with the game and the 2016 prequel. All sounds are pretty much on the same level and there is no dynamic range. It also hurts sound location, so it's harder to find an enemy or a projectile. I was enjoying both games to a point when the audio became too fatiguing, not the hectic gameplay. The music is also a loudness war mess so it further increases the narrow wall of sound effect.

There can be no loud if everything is loud already. Many modern games suffer from that, unfortunately (and have additional annoyances, like softening all the ambient sounds when an NPC is speaking - we didn't need such "mastering" years ago and still heard everything). Seems the advances in technology have caused a decrease in audio fidelity in all kinds of entertainment - music was the first to suffer the so called loudness wars, but games and movies joined soon thereafter.


And yeah, the new Doom series are a showcase of great visual quality and exceptional performance.
Just started playing Doom3 again, 3D positional audio plus EAX effects. Game sounds very very good.
Great game.
Delta Labs followed by Hell is when the game peaks.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
Only complaint I have so far is the sound mixing is hideous. Good soundtrack but everything else has this weird wrong channel effect and you think theres something wrong with your headphones but nope thats just how the sound is.
This is my main issue with the game and the 2016 prequel. All sounds are pretty much on the same level and there is no dynamic range. It also hurts sound location, so it's harder to find an enemy or a projectile. I was enjoying both games to a point when the audio became too fatiguing, not the hectic gameplay. The music is also a loudness war mess so it further increases the narrow wall of sound effect.

There can be no loud if everything is loud already. Many modern games suffer from that, unfortunately (and have additional annoyances, like softening all the ambient sounds when an NPC is speaking - we didn't need such "mastering" years ago and still heard everything). Seems the advances in technology have caused a decrease in audio fidelity in all kinds of entertainment - music was the first to suffer the so called loudness wars, but games and movies joined soon thereafter.


And yeah, the new Doom series are a showcase of great visual quality and exceptional performance.
Just started playing Doom3 again, 3D positional audio plus EAX effects. Game sounds very very good.
Great game.
Delta Labs followed by Hell is when the game peaks.
True. I always liked DooM3. Great sci fi horror romp, plus to me it still looks beautiful today.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
Had no issues with the combat, but Doom3 wasnt meant to be a fast paced game to being with. Totally different style.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
848
Just started playing Doom3 again, 3D positional audio plus EAX effects. Game sounds very very good.
Remember to avoid the BFG edition. Its sound is fucked up. One of the id programmers told me it's because they ported the audio to the new engine without any tuning but they'll fix that in the next patch. It never came.
 

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