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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

randir14

Augur
Joined
Mar 15, 2012
Messages
764
I saw that this was on sale on steam but I see that it still say that it requires a Bethesda account on the steam page,I though that bethesda net was nuked wasn't it?
They got rid of the Bethesda launcher requirement, I don't know about the account itself.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,602
I saw that this was on sale on steam but I see that it still say that it requires a Bethesda account on the steam page,I though that bethesda net was nuked wasn't it?
They got rid of the Bethesda launcher requirement, I don't know about the account itself.

So you need to make an account so that Todd Howard and Pete Hines can spam you?
 
Joined
Mar 18, 2009
Messages
7,667
I don't remember having to make any Bethesda account when I switched from non removed version to Steam version. I think I would remember if it happened because I get triggered by these type of things. If you're looking to buy it on Steam and not on some key reseller site, why not just try it? It's not like it's hard to get a refund should you encounter that problem.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
791
Dark Lord is the shittiest boss fight ever, I have 2 or 3 more health states of this glorified marauder to chew through, and I'm so fucking done with this DLC. It's been months since I finished Ancient Gods 1, but part 2 is even worse, I seriously don't remember ever feeling this exhausted and pissed off by the sheer amount of repetitiveness, gimmicky enemies with specific counters and bullet sponges. Whoever designed this shit deserves BFG up their ass.
 
Joined
Mar 18, 2009
Messages
7,667
I agree, the final fight is definitely the worst part of the game. In general I don't think Doom Eternal does boss fights well and it's arena combat vs regular enemies where it shines. However I did like second DLC better than the first one overall.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,767
Location
Dutchland
Ancient Gods 2's story is akin to the base game where you can see there's a story there, but it's obvious that there have been massive cuts to a larger story and it's obvious that the bits you've glued together don't really fit together. Why can the Slayer ride a dragon? Fuck you, that's why. What's with all the weird things in pods in the World Spear? Fuck you, that's what. How has the giant stargate in the middle of the Balkans not been looted by the slavs yet? Fuck you, that's how. Where are all the dudes coming from in your final assault on hell like it's Avengers Endgame? Fuck you, that's where.

I mean, awesome for the sake of awesome works in the gameplay, but in the story there has to be at least some kind of explaination.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,130
Nah sorry, but in this regard its the other way around
In the last third of 2016, the levels are all literally: Corridor > Simple Circular/Box Arena > Corridor > Simple Circular/Box Arena > etc
2016 has some highlights like "Foundry", but Eternal is simply more consistent with it's quality from beginning to end (not mention far more varied in locations)

Indeed. People have lost the plot here apparently. Both Doom 2016 and Eternal are arena shooters without "real" level design. But they are different in two ways: Doom 2016 features one or two (big deal) levels like foundry that are more closer to traditional Doom level design, otherwise it is linear asf and arenas. Whereas Doom Eternal drops any pretend effort at classic level design and makes its arena aspects more elaborate and doubles down on the linear challenge/gamey segments in between. 2016 is an OK Doom Eternal prototype and doesn't quite know what it wants to be. Eternal knows and is the peak of arena shooters. If you want elaborate level design play a 90s shooter, not shitty 2016.

Speaking of extra lives, I don't understand why they're not saved when you reload a checkpoint. The game really fucks us there.

Specifically to fuck you. If they were saved the game would be a lot easier. Git gud Codex Casual.
 
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Ash

Arcane
Joined
Oct 16, 2015
Messages
7,130
I aimed to make the one and only good boss fight in FPS existence in Unreal Evolution's hardcore mode (Unreal Mod) by overhauling the end boss. I think I succeeded.

-You now fight the Warlord and the Queen at the same time.
-Super Jump Boots are no longer infinite use for the fight but regenerate over time, so you must time your super jumps as an evasion tactic or to change elevation in the arena and can't just spam it.
-Warlord has a new multi-rocket attack he uses every 25% of max health lost (so three times).
-Queen has two new attacks, leaving behind orbs whenever she teleports that damage you if you get close, as well as a large soundwave attack.
-Overhauled and much improved dodging that is a factor in the fight; good use and management of it ups the skill ceiling and helps you come out on top.

Sjukob played the mod on hardcore I believe, perhaps he can chime in.



Skip to 1:17:00 for the fight. Funnily enough in this video the warlord gets telefragged by the queens teleporting (very low chance of happening), which defeats the super tough challenge I created, but whatever I don't see a dire need to fix it since the odds are low.
 
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Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Does an FPS exist that has genuinely good boss fights though?

Doom 1. I don't see why so many FPS games feel like they need to change the gameplay loop for boss fights instead of just giving you an enemy that is harder to beat while also letting you use the same tools and gameplay you used for 99.9999% of the game.
 
Joined
Mar 18, 2009
Messages
7,667
Doing another run, got curious how much I can push the graphics with 3060. And I still love the combat so I'll take any excuse to play it. Fuck I wish more games were made to run this well. This is the only game I tried that runs great on this gpu with ray tracing enabled. Texture Filtering and Geometric Quality on Ultra Nightmare, rest on Ultra and DLSS rendering resolution 2381x1340 (custom 0.93 scaling via DLSSTweaks at 1440p downsampling). If not for those Ice Bomb framerate drops I could easily go full DLAA on 1440p or even 1620p too, FPS is 85-100 most of the time if I disable V Sync. Meanwhile any other game needs to be run at 720p or even lower to be playable with ray tracing, even if it's reflections only like this game.
 
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Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,561
Does an FPS exist that has genuinely good boss fights though?

Doom 1. I don't see why so many FPS games feel like they need to change the gameplay loop for boss fights instead of just giving you an enemy that is harder to beat while also letting you use the same tools and gameplay you used for 99.9999% of the game.
Doom 1 has absolute garbage bosses.
Ep1 - Two barons of hell which are basically normal enemies, they're harmless even with -fastmonsters
Ep2 - Cyberdemon, harmless damage sponge, literally can't hit you unless you're standing still
Ep3 - Spiderdemon, hitscan galore, you're forced to hide behind the central pillar and kite him in circles like a little child
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,576
Quake 1 had some terrible bosses as well.

Shooters shouldn't really have bosses but for some reason they keep trying putting them there.
 
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Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,561
Forgive me Father has excellent bosses, probably the best I've seen in a FPS.
Dusk's bosses are simple mechanically but decent enough.

I know they're not actually bosses but 1vs1 duels in various Unreal Tournament campaigns are great because you're fighting against someone with your own full moveset.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,869
FPS is 85-100 most of the time if I disable V Sync
Doom isn't very demanding even with light raytracing it has, I play in 1080p and FPS is always above 300 with 6900xt and RT off (and it's mostly CPU limited in this case, if I fiddle with thread affinity on my 7950x3d FPS gets even higher as compared to default settings)
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,869
Yeah, if you're getting 300 FPS why not enable RT or push resolution higher at that point? Or both, actually.
I have 270 Hz monitor. Besides D:E has shitty TAA that blurs everything out, so high FPS helps to reduce this jitter. Also, more fps = less input lag, more responsive control. Just install some non-demanding game (TF2 for example or CS2) and lock yourself to 60 and 300 fps and compare how it plays
 
Joined
Mar 18, 2009
Messages
7,667
Yes I'm sure I would see a world of difference above 60 FPS on my 60Hz screen. All the screen tearing would also be a real feast for my eyes. I don't notice any input lag even at 60 FPS, so whatever. I don't think I will be getting a high refresh screen any time soon, if ever. I never heard about higher framerate helping combat blur from TAA though, I thought it was only higher resolution that helped with it, interesting. I certainly noticed TAA games becoming more crisp looking when pushing resolution above my native 1080p, and with that beast of gpu you could probably be doing 4K downsampling and still have 120+ FPS.
 
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Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,913
Location
Merida, again
With things like AMD's enhanced sync, Nvidia's fast sync and even Mesa's mailbox sync screen tearing is almost a non-issue now. Enjoy high fps on your old 60Hz monitor.
 
Joined
Jan 7, 2012
Messages
15,492
I can't imagine still playing PC games and not having a minimum 120/144hz monitor nowadays. Even if you're on a budget system, your monitor is so important to image quality and also will last so much longer than the rest of your system. There's no reason not to have something decent.
 
Joined
Mar 18, 2009
Messages
7,667
With things like AMD's enhanced sync, Nvidia's fast sync and even Mesa's mailbox sync screen tearing is almost a non-issue now. Enjoy high fps on your old 60Hz monitor.
Fast V Sync is garbage and does nothing to prevent tearing. And I don't need to have a higher target than 60 with these retarded gpu prices, that just means I would have to upgrade more often. Never had any issues with 60 FPS, it's only drops below that are annoying. And say I train my eyes to get used to higher framerate, then what, all the games I like that don't support higher than 60 FPS suddenly become shit? No thanks.
 
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