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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
On one side you have the Codex with a raging hateboner for anything NuDoom, and on the other side you have basically the rest of the internet gushing over it like it's the second coming of FPS Christ.
In actuality, it's probably going to be a pretty fun game: Nothing groundbreaking like all the reviewers and (((influencers))) are claiming, but not some horrible affront to the very identity of the genre either. This is the internet however, and it only deals in extremities.
yup. people saying trailers are edgy tryhard, i mean that's doom overall.

the general formula is the same, except the nu doom trade tight mazes over more open, arena like level. they're both fun. dumb fun, but still damn well made game.

that of course overhyped by competent marketing team and fairly strong brand name.

i played DOOM 2016, and it was one of the most polished, optimized game in this game. run like butter on my old shit PC, and experienced no bugs at all if i recall correctly. the gameplay is smooth, and while the new format might not be your liking, don't pretend it's the worst game ever. it's good, if it's not for you then it's fine.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
the general formula is the same, except the nu doom trade tight mazes over more open, arena like level.
so it's not the same.
it's not exactly the same, but there are still some of old doom part, like the weapons, movement, etc.also codexer saying nu DOOM is tryhard edgy. DOOM is always edgy. you have typical tough guy edgy strongman protagonist. it hasn't change a bit. in that department.

again, it might be not to your liking, doesnt mean it's bad.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
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Djibouti
DOOM is always edgy. you have typical tough guy edgy strongman protagonist. it hasn't change a bit. in that department.

this is your protagonist in doom:

13.png


very strongman tryhard edgy indeed

get the fuck out
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
iu


This is as edgy as Doom got. But really it's just badass and edgy is some gay shit a bunch of fags came up with to originally describe emo goth losers that shopped at Hot Topic.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,366
fuck.. a zenimax media(tm) owned game's getting good reviews from paid shills and people will most likely buy it at full price and e-enjoy it.. i think i'm going to melt.... :oops::oops::oops:
I got it recommended on steam as top seller a week or so ago...
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,130
Eh, think I'll wait until this is half price at least. Trying to play it at the native 4K resolution of my monitor would melt my gfx card anyway, so I'd have to get a new one.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
I think you are missing the point. The original Doom has tons of moments that make you go "yeah, this is METAL",or "I'm a badass" or even go completely nuts and silly like the rabbit head on a stick but it also seamlessly manages to become completely serious whenever it wants, which are the moments Doom 3 was inspired by. I think what Doom 3, Doom 2016 and even Doom 64 did was extrapolate and amplify those moments. Doom 64 took it into a more abstract survival horror direction that was also present in the original due to the abstract level design. They don't get the whole picture necessarily but they do take certain aspects of the original formula and amplify them, probably aspects the development team responsible for each title find most interesting. That's why I think it's important to take each game for what it is. This is also why I have a soft spot for Doom 3, despite it being a terribly flawed game.
 
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CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
I genuinely couldn't care less about Eternal but seriously, this fucking argument of what is a "PC Game" and a console game is brain rot at best because last time I recall, even 90s PC games had shit like score systems and ranks which apparently were console exclusive at one point.
ivdchk.png


xtechq.jpg


Also sullynathan is right, arcadey is more fun. Something as minor as putting a number or rank on something is enough for people to play certain games more and improve their skills.
 

DJOGamer PT

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I haven't noticed any real incline in the current console generation. Indie and Japanese games don't count, this is about the western AAA gaming industry.

Why the fuck don't they count?
Is there a rule that says anything released outside of western AAA are not games.
This is like asking for good recent movies and saying anything that comes outside the more famous hollywoood studios doesn't count.

There's alot of great games on consoles. In fact a good chunk of the best action games are from console devs

They are arcade games, it's not the same thing.

What do you mean by this? That they are hard, or unapologetically gamey? How is any of that a bad thing. It doesn't make them any less of great games.

where as PC gaming was more about exploring the possibilities of the platform or computing technology in general

I know that.
But doesn't mean consoles games are inhenretely less valuable.
Novel ideas and cool tech doesn't mean shit if the game it's attached to has poor execution.

console games are basically arcade games (that includes stuff like Dark Souls

Dark Souls is arcade exactely how?
It's a sequel to Demon's Souls, which in turn is a spiritual successor to King's Field but in third person, which in case you don't know is pretty much japanese Ultima Underworld.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,603
Dude, you are barking off the wrong tree. This isn't about PC games vs console games, it's about Doom being a PC game and not a console one.

I'm fine with arcade games in and of themselves, i'm not fine with every game becoming a console game, and everything that sucks about nuDoom has to do with the consolization of it, starting with the slow movement which they had to compensate with the double jumping and now the jumping over yellow bars or the grappling hook on the super shotgun etc.

And of course all the brightly colored candies popping out of monsters etc. The only thing that's left is monsters dying if you land on top of their heads, Mario style.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,603
I think you are missing the point. The original Doom has tons of moments that make you go "yeah, this is METAL",or "I'm a badass" or even go completely nuts and silly like the rabbit head on a stick but it also seamlessly manages to become completely serious whenever it wants, which are the moments Doom 3 was inspired by. I think what Doom 3, Doom 2016 and even Doom 64 did was extrapolate and amplify those moments. Doom 64 took it into a more abstract survival horror direction that was also present in the original due to the abstract level design. They don't get the whole picture necessarily but they do take certain aspects of the original formula and amplify them, probably aspects the development team responsible for each title find most interesting. That's why I think it's important to take each game for what it is. This is also why I have a soft spot for Doom 3, despite it being a terribly flawed game.

An aspect of Doom that will always been missing from Try Hard 2016 and Try Harder Eternal:

 

DJOGamer PT

Arcane
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Lusitânia
everything that sucks about nuDoom has to do with the consolization of it.

Yes I know.
I have never pretended otherwise or that the reboots are as good as the originals.
But again the originals are excellent games, with limited room for any kind of mechanical improvement and more excellent content than anyone could ever hope to play. And they are still to this day games with extensively active community producing content (now more so because of the franchise's new found popularity).
So I can't blame the devs for wanting to try out something.
Doom 4 would've happened anyway, because ZeniMax. So better this than more of Doom 3 or the garbage that is the new Wolfenstein games.
Besides like I said earlier the success of nuDoom is finally killing the CoDs and Halos, and we got gems like DUSK out of this. So this outcome isn't exactely pure decline.

starting with the slow movement

Ok, the game is slower than the original but let's not exagerate it's not a slow paced game.
Plus I am pretty sure that was an intentional design decision not a console limitation as there are ridiculously fast paced games on consoles.
 

DJOGamer PT

Arcane
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Indie games aren't made the same way AAA games are, and they are likely to remain niche anyway, so the affect they have on the mainstream is limited, and since the mainstream is the source of decline, they really aren't relevant. Even if they do have some affect, AAA developers are never going to change the way they make games.

Not necessarily true.
Indie != small budget + audience.
Warhorse are indie devs but they made and promoted KCD like a AAA title.
And like I said in a previous post the decline stopped in big part due to the rise of Indie and AA games. So no indie aren't a small niche anymore and some titles have attracted as much attention as AAA ones.

Plus you're the one that said modern gaming is decline (therefore encompassing everything that word as a relation to) and not a specific genre or side of the industry.

Japanese games are from an entirely different industry.

That doesn't matter, they are still a part of the videogame industry (and a rather big one).
You can't ignore it just to suit your view that there are no good games anymore.

What does Dark Souls being really good have to do with the decline of first-person shooters, anyway?

Again you're the one that said modern devs/gaming in general is bad to which I replied the last 5 years have so far had a good amount of incline.
 
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OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
I think you are missing the point. The original Doom has tons of moments that make you go "yeah, this is METAL",or "I'm a badass" or even go completely nuts and silly like the rabbit head on a stick but it also seamlessly manages to become completely serious whenever it wants, which are the moments Doom 3 was inspired by. I think what Doom 3, Doom 2016 and even Doom 64 did was extrapolate and amplify those moments. Doom 64 took it into a more abstract survival horror direction that was also present in the original due to the abstract level design. They don't get the whole picture necessarily but they do take certain aspects of the original formula and amplify them, probably aspects the development team responsible for each title find most interesting. That's why I think it's important to take each game for what it is. This is also why I have a soft spot for Doom 3, despite it being a terribly flawed game.

An aspect of Doom that will always been missing from Try Hard 2016 and Try Harder Eternal:



That same track was remade in 2016. It does have suspenseful moments, particularly in the beginning but they take the backseat in favor of "rip and tear" and the more colorful and playful side of Doom just like action took a backseat in Doom 3 in favor of atmosphere and suspense, mimicking areas like the blue keycard room in E1M3.

I am fine with the "rip and tear" direction they took for this current Doom incarnation. It sets it apart from the other Doom games just like Doom 3 and 64 were different from the classic Doom games.

I actually want each iteration to develop a different aspect of Doom. That's why I like something in all of them, even Doom 3.

Maybe in 10 years we will get a sort-of sequel to Doom 64 that is more abstract, surreal horror with strange level design and and otherwordly soundtrack. I would really love such a game and I am actually working on such a WAD that uses retrofied Doom 3 textures but for now I am enjoying the colorful and zany side of Doom.
 
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DalekFlay

Arcane
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Oct 5, 2010
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New Vegas
No, you absolute fucking moron, that's not what I said. I said that the game can be difficult, and you said that everyone was saying that the game had nothing to it. Now you're shifting the focus onto something else so you can seem like you have something to refute me with. But you just don't. I never said that glory kills were invasive, that they interrupted gameplay. I said that they were unnecessary pandering. They are stupid, deserve criticism, and shouldn't be ignored just because you happen to like the game. There is much more wrong with the game than just that, anyway.

We can go 'round and 'round the who's getting who carousel, but I can read your posts fine and the "awesome button/pandering/not actually a badass" complaints are all the same. You're not offering anything deep or unique here. My reply to you is the same it is to every other try-hard who focuses on this shit like it's the most important thing in the game: the glory kills are optional, short for most enemies and don't change the fact the combat is still very player focused, dynamic and fast-paced compared to almost any other AAA FPS last decade. Glory kills aren't 1/10th the issue people try to make them out to be in this thread, whether you like the game or not. There are things to legit criticize it for like the arena design and silly challenges, but "the game doesn't let YOU be the one doing cool combat shit!" isn't one of them.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
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Location
Lusitânia
The game has "Cheat Codes".
They are a hidden collectibles that can then be used for level replays.
There's apparently 16 of them, here's are a few of them:
>God mode
>Infinite ammo
>All Runes
>No cooldown on anything
>Infinite Blood Punch
>Infinite duration on power ups
>QuakeCon audience
>Famine mode (enemies don't drop resources)

 

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