orcinator
Liturgist
Beat it on nightmare, opinion hasn't changed, it's two steps back one step forward compared to NeoDoom1 which already had a ton of problems and NuDoom2 doubles down on most of them. Unsurprisingly all the OP powers and weapons made most of the second half a lot easier.
The arena fights still blend together after a while. Run a lap around the perimeter, freezenade the demon you want to kill fast and empty out your favorite gun on him, empty out what's left of your other guns on whatever else is blocking your path, press E to regen health, press R to regen armor press C to regen ammo, pray a big demon won't spawn on top of you, repeat.
Running laps is all you need to do to defeat everything but the Marauder, who really wants you to memorize his pattern instead of shooting your BFG at him.
NuevoDoom1 was one step removed from having regenerating health and this is one step removed from having both regenerating health and regenerating ammo and all the arguments about how it's so innovative how you don't have look for pickups are giving me some flashbacks to the start of the CoD era. Yeah a game is a lot faster paced if there's less things to worry about but at some point it just gets braindead.
Well, there were a grand total of three instances where I thought about ammo; the first was the Marauder fight on the bridge where the zombies either didn't respawn or were in an obscure place and so I had to beat the marauder the manly way with a gun instead of with rockets, the second was a fight between arenas in the final level where they spawned a bunch of big demons but forgot to spawn the small ones, I had nowhere near enough ammo to fight em but fortunately they somehow despawned when i went to see if there were any ammo pickups I missed(there weren't any), and the last was the final boss, who spawns infinite small enemies like the other bosses, but spawns em pretty slowly so I was worried for a bit.
The arena fights still blend together after a while. Run a lap around the perimeter, freezenade the demon you want to kill fast and empty out your favorite gun on him, empty out what's left of your other guns on whatever else is blocking your path, press E to regen health, press R to regen armor press C to regen ammo, pray a big demon won't spawn on top of you, repeat.
Running laps is all you need to do to defeat everything but the Marauder, who really wants you to memorize his pattern instead of shooting your BFG at him.
NuevoDoom1 was one step removed from having regenerating health and this is one step removed from having both regenerating health and regenerating ammo and all the arguments about how it's so innovative how you don't have look for pickups are giving me some flashbacks to the start of the CoD era. Yeah a game is a lot faster paced if there's less things to worry about but at some point it just gets braindead.
Well, there were a grand total of three instances where I thought about ammo; the first was the Marauder fight on the bridge where the zombies either didn't respawn or were in an obscure place and so I had to beat the marauder the manly way with a gun instead of with rockets, the second was a fight between arenas in the final level where they spawned a bunch of big demons but forgot to spawn the small ones, I had nowhere near enough ammo to fight em but fortunately they somehow despawned when i went to see if there were any ammo pickups I missed(there weren't any), and the last was the final boss, who spawns infinite small enemies like the other bosses, but spawns em pretty slowly so I was worried for a bit.