orcinator
Liturgist
What, like this?And FWIW I'm totally against the heavy handed forcing of the player into a very specific play style like in DE.
And yes, this is on Nightmare.
Wait so the other ballista upgrade was the good one.
What, like this?And FWIW I'm totally against the heavy handed forcing of the player into a very specific play style like in DE.
And yes, this is on Nightmare.
I was expecting the graphics to be a lot better. On Ultra settings, it doesn't even look as good as Doom 2016 to me. Does the Nightmare setting look significantly better?
Maybe to a millenial dumbfuck the definition of "heavy metal" comprises overcompressed, normalized, disposable sample bars, but not to me."2rage4u"?The 2rage4u "soundtrack" makes me laugh every time.
It's called Heavy Metal. Faggot.
The art director said it was the only way to get the level of gore they wanted in the game. So basically more shit decisions brought on by their fucking glory killing.I see even the nuDoom fans are complaining at how cartoony the graphics are.
I was expecting the graphics to be a lot better. On Ultra settings, it doesn't even look as good as Doom 2016 to me. Does the Nightmare setting look significantly better?
I'm on nightmare (not "ultra nightmare") and it looks just okay. It was designed to run at 60fps on super old consoles, and the TAA plus sharpening is pretty aggressive, making it look a little flat and processed. It's really the design that makes it look good, everything else is pretty meh. Also I think motion blur and chromatic aberration hide a lot of how flat it looks normally, so with them off it looks even meh-er.
It's not bad, but it's not great either. I hate getting interrupted every 5 minutes by these stupid tutorials. They go as far as highlight the weak points of the monsters ( including bosses ) before you even have a chance to figure them out yourself. How retarded is that ?
Codexers make shit up to complain about a game that they will play for a few dozen hours. What else is new?It's not bad, but it's not great either. I hate getting interrupted every 5 minutes by these stupid tutorials. They go as far as highlight the weak points of the monsters ( including bosses ) before you even have a chance to figure them out yourself. How retarded is that ?
I keep seeing this complaint and it makes me wonder if people no longer bother to look through the options menu. You can toggle tutorials off.
Even little things got worse in Eternal, like, remember how you could find areas from the classic Doom games in the 2016 game as secrets?
Well, Eternal decided to do one better and...just have random sprites and textures be hidden in the levels:
That's about the best you get, sure, those weren't big things in 2016, but at least it was a whole area and everything but you and the enemies was the classic look and part of a map, so it was less jarring.
At least you can find Dopefish in this game...
What are your system specs and what kind of framerates are you getting?
What, like this?And FWIW I'm totally against the heavy handed forcing of the player into a very specific play style like in DE.
And yes, this is on Nightmare.
Wait so the other ballista upgrade was the good one.
By using the slo-mo and air control rune you can get ludicrous speeds with the grappling hook.Why would anybody do this?
What am I even looking at?
What are your system specs and what kind of framerates are you getting?
So Doom Eternal hurt your feelings?Doom: Eternal aimed at making me feel like a badass, but so far it only succeded at making me feel like an idiot, for a number of reasons, and that's not a good feeling.
Why would anybody do this?
What am I even looking at?