racofer
Thread Incliner
Too many for this game to handle.I have one monitor.
Too many for this game to handle.I have one monitor.
Scathing review - watch the last ~12 minutes if you're curious.
Bulletstorm was only memorable for Duty Calls (and how everything duty calls made fun of ended up in Bulletstorm)Bullestorm was better than Doom 2016 in every aspect
Tfw no sequel...
Skipped near the end, landed in the middle of video bitching about purple goo. Full retard.
Bulletstorm was only memorable for Duty Calls (and how everything duty calls made fun of ended up in Bulletstorm)
You already can get out of purple goo at any point using the Meathook. Try this out during the purple goo segments in the ARC Complex.Purple goo is a simple gameplay modifier and appears, what, three very brief times? Absolutely no harm in it, they should have used it more even, preferably in avoidable hazard pits (don't fall in) as opposed to forced segments. A good compromise would have been allowing jump to counter it, that's often what old games did with swamp levels and the like, but in at least one arena that would defeat the point.
In the mean time I've also been making some gameplay mods for Doom Eternal. More to come in the future.
Consistent Marauder Faltering
Can't you just shoot him with the Ballista first to avoid this problem entirely?you need to deal a minimum of 145 damage with the Super Shotgun for it to enter a falter state, which because of the Marauder's erratic movement tends to be inconsistent to pull off
The Ballista (and the CSG and RL) require you to deal 200 damage instead, which sometimes can feel strangely fucky due to the weird way the Ballista works on a technical standpoint, so I just set that value to 1 as well.Can't you just shoot him with the Ballista first to avoid this problem entirely?
Doom Eternal director says he’s put ‘a lot of thought’ into adding a female Slayer
HUGO MARTIN WANTS POTENTIAL NEW PROTAGONIST TO HAVE A NEW FIGHTING STYLE, WEAPONS AND MORE
NEWS
22ND FEB 2021 / 11:02 AM
Posted by
Andy Robinson
Doom Eternal’s creative director has said he’s put “a lot of thought” into the possibility of adding a female Slayer to the franchise.
Speaking via an official Twitch stream this month, Id’s Hugo Martin suggested that adding a female protagonist was something that had been actively discussed behind the scenes, but said that he’d like to do it in a way that would impact gameplay, rather than offering an alternative re-skin of the existing Slayer protagonist.
“I’ve thought about it,” he said, when asked about the possibility of a female Slayer. “I think if we did it, I’d want it to be lethal. I think it’s interesting how it would impact the Glory Kills and the weapons that she would have. The fighting style [would] certainly [be] all aggression, absolutely, but a different type of aggression.
“I would really strive to have it impact the gameplay in a way that was meaningful. I’ve definitely put a lot of thought into that, actually!”
He added: “Tonally, when it comes to designing the action, you think about, ‘if The Slayer is a Ferrari, then what would a female Slayer be? What would a Medieval slayer be?’ How would that effect things and what sort of analogies would you draw from that to allow it to influence the experience? It definitely would be cool.”
Crash was featured in Quake 3.
In the Quake series, The Slayer (known simply as ‘Doom’) fights alongside a female marine known as Crash. According to her Quake 3 bio, Crash was originally The Slayer’s military instructor.
Doom’s protagonist has also been known as Doomguy, Doom Marine and Doom Slayer across the series’ various instalments.
Eternal was released for Xbox One, PS4 and PC in March last year. Bethesda claimed Id Software’s shooter doubled the launch revenue of the previous series entry, 2016’s Doom, although it didn’t offer specific figures.
VGC’s Doom Eternal review said “Id delivers another relentlessly entertaining single-player campaign that’s one hell of a stress buster.”
2020 saw the release of Doom Eternal’s first DLC expansion, The Ancient Gods: Part One, which added a new mission and enemies to the game’s campaign.
While Part Two is yet to be officially detailed, earlier this month it was rated by the Australian Classification Board, which suggests that an full unveil might not be far away.
If only.It was inevitable for the game to turn into a hentai demon rape one.
https://www.videogameschronicle.com...a-lot-of-thought-into-adding-a-female-slayer/
Doom Eternal director says he’s put ‘a lot of thought’ into adding a female Slayer
HUGO MARTIN WANTS POTENTIAL NEW PROTAGONIST TO HAVE A NEW FIGHTING STYLE, WEAPONS AND MORE
NEWS
22ND FEB 2021 / 11:02 AM
Posted by
Andy Robinson
Doom Eternal’s creative director has said he’s put “a lot of thought” into the possibility of adding a female Slayer to the franchise.
Speaking via an official Twitch stream this month, Id’s Hugo Martin suggested that adding a female protagonist was something that had been actively discussed behind the scenes, but said that he’d like to do it in a way that would impact gameplay, rather than offering an alternative re-skin of the existing Slayer protagonist.
“I’ve thought about it,” he said, when asked about the possibility of a female Slayer. “I think if we did it, I’d want it to be lethal. I think it’s interesting how it would impact the Glory Kills and the weapons that she would have. The fighting style [would] certainly [be] all aggression, absolutely, but a different type of aggression.
“I would really strive to have it impact the gameplay in a way that was meaningful. I’ve definitely put a lot of thought into that, actually!”
He added: “Tonally, when it comes to designing the action, you think about, ‘if The Slayer is a Ferrari, then what would a female Slayer be? What would a Medieval slayer be?’ How would that effect things and what sort of analogies would you draw from that to allow it to influence the experience? It definitely would be cool.”
Crash was featured in Quake 3.
In the Quake series, The Slayer (known simply as ‘Doom’) fights alongside a female marine known as Crash. According to her Quake 3 bio, Crash was originally The Slayer’s military instructor.
Doom’s protagonist has also been known as Doomguy, Doom Marine and Doom Slayer across the series’ various instalments.
Eternal was released for Xbox One, PS4 and PC in March last year. Bethesda claimed Id Software’s shooter doubled the launch revenue of the previous series entry, 2016’s Doom, although it didn’t offer specific figures.
VGC’s Doom Eternal review said “Id delivers another relentlessly entertaining single-player campaign that’s one hell of a stress buster.”
2020 saw the release of Doom Eternal’s first DLC expansion, The Ancient Gods: Part One, which added a new mission and enemies to the game’s campaign.
While Part Two is yet to be officially detailed, earlier this month it was rated by the Australian Classification Board, which suggests that an full unveil might not be far away.
Im only ok with this if they're sexy gruntsWhy does it need a gameplay justification? Just add a femslayer model and have some woman grunt a bit for the sound effects and you're done - basically what id did for female players in Quake 2 and Quake 3.
It doesn't need one but it wouldn't hurt for it to be there. Think of the already existing animations for the glory kills, could you just slap a female model and call it a day? Sure, that'd work. But creating new ones based on a slender (and probably quicker) character would be creative.Why does it need a gameplay justification? Just add a femslayer model and have some woman grunt a bit for the sound effects and you're done - basically what id did for female players in Quake 2 and Quake 3.
I've only played the 2016 game since i'm waiting for a potential GOG release but everything i read about the newer game(s) give me the impression that they're overthinking things a bit too much.
Men are faster, so if anything, her animations would be slower...That's what I meant by "but done with her kit too", something something a quicker but not as powerful way to kill demons maybe? Runs faster but has less hp? More focus on hitting weakspots?
Honestly I wouldn't know. I doubt this is anything more than a thought he had, "wouldn't it be cool if..."
Sure but this isn't about realism, it's about what would make for a fun, unique kit. DEX v STR and all that.Men are faster, so if anything, her animations would be slower...That's what I meant by "but done with her kit too", something something a quicker but not as powerful way to kill demons maybe? Runs faster but has less hp? More focus on hitting weakspots?
Honestly I wouldn't know. I doubt this is anything more than a thought he had, "wouldn't it be cool if..."
The Coom Slayer has more glory kills where she crushes skulls and snap spines with her powerful thighs. Also more foot-related kills. Maybe go all-out and give her retractable energy blades on her leg armor to kick demons in half.Men are faster, so if anything, her animations would be slower...That's what I meant by "but done with her kit too", something something a quicker but not as powerful way to kill demons maybe? Runs faster but has less hp? More focus on hitting weakspots?
Honestly I wouldn't know. I doubt this is anything more than a thought he had, "wouldn't it be cool if..."