Does the game display HP accurately or is this one of those games where the last 10 HP are actually worth more like 30 HP, because we need them epic, epic moments? I've survived so many heavy attacks with 5 HP or less and recovered. It can't be a coincidence.
Anyway, I finished the game on UV and am now playing again on Nightmare. The jump in difficulty is noticeable. Enemies are more aggressive, and I'm getting meleed from behind more often. Need to git gud.
Impressions so far:
- great combat
- ok platforming
- story is utter drivel, not sure if unintentionally funny
- good game/10
Once I had accepted that this game has nothing in common with old Doom beyond the superficial level, and treat it more like a Devil May Cry game, I've learned to tolerate the glory kills. Everything is fine.
The Meathook is my favorite tool, and it should have been utilized in platforming sections instead of climbing walls, which are slow and therefore also can't be used in combat.
I find myself switching weapons all the time during combat, and not just because of ammo scarcity. Even the regular shotgun remains useful later with sticky bombs (on UV at least). The SSG and Ballista are great for combos with fast weapon switch to dish out a lot of damage on a single target quickly.
Slow-mo rune is a crutch for casuals and only wastes a slot. It also interferes with some weapons' alt-fire, like the Ballista charge or Chaingun turret.
Disappointed that the BFG doesn't require any skill or strategy to use. And I don't get the point of the Unmaykr.
I'm also trying to hold back a rant about unskippable animations and cutscenes...