Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,614
They did?
The chainsaw refill should've been slowed down, but it should also have refilled to the full three charges to compensate. Allow you to get into a fight at full charge, but unless the fight's really long you're going to NEED those charges.If they wanted to make this DLC REALLY hard, they'd slow the regen rate of the chainsaw by 30% or more. Then you'd have to use (and master) each of the ammo types evenly before a refill, ammo (and fuel) in the environment would be more relevant, and the ole flame belch + chainsaw panic button to refill health, ammo and armor in one go would be less spammable. That would fulfill DE's combat chess potential.
They did?
Respawning zombies are your respawning pickups.I get why they implemented the Chainsaw mechanic but even after all this time it still feels a bit weird to me. They should have put respawning pickups in the arenas like in Quake 3 with maybe the Chainsaw being a much rarer ammo refill and maybe even a rune that gives a speed boost when you pick something up.
Can't you buy an upgrade that has exploding barrels drop some stuff, and another where the barrels respawn?Respawning zombies are your respawning pickups.I get why they implemented the Chainsaw mechanic but even after all this time it still feels a bit weird to me. They should have put respawning pickups in the arenas like in Quake 3 with maybe the Chainsaw being a much rarer ammo refill and maybe even a rune that gives a speed boost when you pick something up.
Respawning zombies are your respawning pickups.I get why they implemented the Chainsaw mechanic but even after all this time it still feels a bit weird to me. They should have put respawning pickups in the arenas like in Quake 3 with maybe the Chainsaw being a much rarer ammo refill and maybe even a rune that gives a speed boost when you pick something up.
Oh yeah, forgot to mention: Good DLC and feel I got my monies worth. good challenge for FPS lovers. Like the base game you'll like this. If you fear getting beat down too much, play on a easier difficulty. Looking forward to part 2. I may possibly replay on nightmare in the future. Big maybe (beat it on Ultra Violence). I will say it's not really notable in any special way aside from offering more Doom Eternal (good) and a pretty intense challenge...which honestly is very notable for a modern game. Get it and get good!
Oh yeah, forgot to mention: Good DLC and feel I got my monies worth. good challenge for FPS lovers. Like the base game you'll like this. If you fear getting beat down too much, play on a easier difficulty. Looking forward to part 2. I may possibly replay on nightmare in the future. Big maybe (beat it on Ultra Violence). I will say it's not really notable in any special way aside from offering more Doom Eternal (good) and a pretty intense challenge...which honestly is very notable for a modern game. Get it and get good!
Oh yeah, forgot to mention: Good DLC and feel I got my monies worth. good challenge for FPS lovers. Like the base game you'll like this. If you fear getting beat down too much, play on a easier difficulty. Looking forward to part 2. I may possibly replay on nightmare in the future. Big maybe (beat it on Ultra Violence). I will say it's not really notable in any special way aside from offering more Doom Eternal (good) and a pretty intense challenge...which honestly is very notable for a modern game. Get it and get good!
My issue with ultra violence in the main game was that in later levels it just felt tedious. The difficulty wasn't the problem, but the endless swarms and need to constantly buff and use the right weapon just wore on me. There were sections where I'd say that was the case even on the default difficulty, like the end boss. Does the DLC ramp up these aspects, or is it more difficult in a genuine way?