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Dota 2 Discussion (~Boston Majors & Road to TI7~)

What modes should we play?


  • Total voters
    67

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Errm. What is smartcast?
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
There are several skills that can be put on autocast but no skill that can be put on smartcast. Sorry, you are going to have to actually play the game. BTW using autocast isnt advisable either.


:codexisfor:
Oh you
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,672
Location
Poland
There are several skills that can be put on autocast but no skill that can be put on smartcast. Sorry, you are going to have to actually play the game. BTW using autocast isnt advisable either.


:codexisfor:
Oh you

Well thats the truth isnt it, being able to use skills properly is a huge part of this game. Its one of a few saving graces considering you only have like 4 max skills on one hero plus summons... Otherwise it would just be a farm fest with right clicking whole game long.
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,103
Location
Przenajswietsza Rzeczpospolita
There are several skills that can be put on autocast but no skill that can be put on smartcast. Sorry, you are going to have to actually play the game. BTW using autocast isnt advisable either.


:codexisfor:
Oh you

Well thats the truth isnt it, being able to use skills properly is a huge part of this game. Its one of a few saving graces considering you only have like 4 max skills on one hero plus summons... Otherwise it would just be a farm fest with right clicking whole game long.
But he isn't asking for smartcasting in Starcraft sense (assigning spell casts to multiple units) but for a feature that let's you cast spells by pressing one button instead of two. Which, while improves your reaction time, actually requires you to know the ranges and areas of spells' effects better and makes skillshots more difficult to aim, putting more emphasis on player's skill.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
So can you smartcast in this yet?

Nope, and you still can't control group cast with Meepo either.

That's a very good thing. Meepo is the most broken character in the whole game and the only thing that stops Meepo from raping 1v5 every game is 95% of people being unable to micro him.

I got raped by him a few games ago. He just farmed the whole game and I didnt find him, had a good game as breaker, and although the rest of his team would get utterly annihilated by us he managed to win the game more or less singlehandedly. Is there any way to stop him? I tried bkb against his jump but still got raped, I cant get away, I cant get close. We tried to focus one of his clones down, didnt work he deathjumped our guys. Is there any strategy to win a game against him, aside from trying to find him and gank him to oblivion?


But he isn't asking for smartcasting in Starcraft sense (assigning spell casts to multiple units) but for a feature that let's you cast spells by pressing one button instead of two. Which, while improves your reaction time, actually requires you to know the ranges and areas of spells' effects better and makes skillshots more difficult to aim, putting more emphasis on player's skill.

How can it be more diffucult to aim? With or without you have to move your cursour where you want to shoot, without you do it after pushing the spell and then clicking the mouse, with you move the mouse before pushing the spell.

And you also have to know range and such without, I can surely click with an activated blink dager whereever i want, it doesnt change the fact that, although porting me int he right direction, it will not exceed its own range. Worse, if you click to far away from the endpoint, it will not teleport you the full range as far as i Know.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
There are several skills that can be put on autocast but no skill that can be put on smartcast. Sorry, you are going to have to actually play the game. BTW using autocast isnt advisable either.


:codexisfor:
Oh you

Well thats the truth isnt it, being able to use skills properly is a huge part of this game. Its one of a few saving graces considering you only have like 4 max skills on one hero plus summons... Otherwise it would just be a farm fest with right clicking whole game long.

No it isn't the truth. It's literally no different other than one less click and not using the targeting overlay. It's not like smartcast aims for you. How exactly am i not forced to use skills properly using smartcast?
In fact, if anything, smartcast forces you to know distances much better because you don't get the targeting overlay and have to rely on your senses. This is why lol defaults to DOTA's method so that new players have something easier and less error prone to work with

Just because you don't use it doesn't mean it requires less skill. christ.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
The only way to stop meepo is to focus one of him. But as you understand this is insanely hard even with comms. No time to explain "durr hit that one meepo". I guess a good meta-counter would be bounty hunter since you can mark a meepo and your team will know which one to hit. Because if you kill one - all Meepos die.

I've played with some turk bros and one dude is really good with Meepo. The game turns boring for the rest of us though. I mean Meepo can jungle really fast and lane all at the same time so he can easily get 3-4 levels ahead of even midlane without even taking part in teamfights and that's not mentioning his insane amount of farm. The dude was just raping with him from mid-game till the end. Meepo + Aganim's + Manta + micro with his net = GG for the whole other team.

In one game he went mid... and by the time each one of people on the server got to lvl 10 - he was lvl 15. And this is actually lvl 30+ tier, not noob shit.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
No it isn't the truth. It's literally no different other than one less click and not using the targeting overlay. It's not like smartcast aims for you. How exactly am i not forced to use skills properly using smartcast?
In fact, if anything, smartcast forces you to know distances much better because you don't get the targeting overlay and have to rely on your senses. This is why lol defaults to DOTA's method so that new players have something easier and less error prone to work with

Just because you don't use it doesn't mean it requires less skill. christ.


then whats exactly the reason for wanting it, you argue that it is actually more difficultto use, and then proceed to tellthat its better because of one click less? also you have no target overlay for most spells. you dont for shots like pudges hook for example.

things with overlay are usually ae effects.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
No it isn't the truth. It's literally no different other than one less click and not using the targeting overlay. It's not like smartcast aims for you. How exactly am i not forced to use skills properly using smartcast?
In fact, if anything, smartcast forces you to know distances much better because you don't get the targeting overlay and have to rely on your senses. This is why lol defaults to DOTA's method so that new players have something easier and less error prone to work with

Just because you don't use it doesn't mean it requires less skill. christ.


then whats exactly the reason for wanting it, you argue that it is actually more difficultto use, and then proceed to tellthat its better because of one click less? also you have no target overlay for most spells. you dont for shots like pudges hook for example.

things with overlay are usually ae effects.

*yawn*
Lots of people prefer to code in c++ over python. Try to work it out.
Other then that it's simply because I'm used to it and there is no reason for the game to not have it, apart from the DOTA fanboy purist bs i see all over the net. Not gonna argue about this silly shit with you.
Let me know when the game gets over that and has decent controls. Until then, cya
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
*yawn*
Lots of people prefer to code in c++ over python. Try to work it out.
Other then that it's simply because I'm used to it and there is no reason for the game to not have it, apart from the DOTA fanboy purist bs i see all over the net. Not gonna argue about this silly shit with you.
Let me know when the game gets over that and has decent controls. Until then, cya


That was an honest question, why this yawn bullshit? I did not and still dont understand why its better, but it must be silly me.

Also, as a dota2 fanboy, I could find it rather silly to argue with a lol player who explains to me that some control scheme, which he didnt understand in dota anyways since he still thinks it tells you the range of spells, about difficulty. I mean you argue that there might be a control scheme which adds emphasis on player skill to dota, and then, as it is not there, you proceed to play lol. Youre right. Silly bullshit. Good Day too you to sir.
 

subotaiy

Cipher
Joined
Aug 8, 2012
Messages
524
Location
Romania
Smartcasting in Dota2 would not make such a big difference like in Lol since you dont spam spells so often and you dont have targeting help in normal mode either (unless you use some console commmands). If you really want to use it, i think is possible after some tinkering with the console though.
What made me stop playing the game was the annoying delay, and im not talking only about the animation one, but an additional one wich is visible when you click in front of your hero:

You could say is a trivial thing and i guess you could get used to it when you play a long time, but if you play another moba/diablo clone simultaneously or take long breaks like i do, believe me, it becomes exceedingly annyoing.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,855
Hmm, I wonder if that delay is added to pings or covered up by it?

Interesting to note anyways, though in practice human reaction time is going to be the main factor anyways.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Smartcasting in Dota2 would not make such a big difference like in Lol since you dont spam spells so often and you dont have targeting help in normal mode either (unless you use some console commmands). If you really want to use it, i think is possible after some tinkering with the console though.
What made me stop playing the game was the annoying delay, and im not talking only about the animation one, but an additional one wich is visible when you click in front of your hero:

You could say is a trivial thing and i guess you could get used to it when you play a long time, but if you play another moba/diablo clone simultaneously or take long breaks like i do, believe me, it becomes exceedingly annyoing.


modern engines are ALL SHIT. excessive input delay is just one of the many reasons why modern FPS are crap. S2Game's engine is technologically a turd, but it delivers where it is crucial to deliver. In the old days of savage 2 you could feel the difference between generic console crap engine shooter #54.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,500
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Neverwinter has a cool "smartcasting" system for its targeted AOEs. Holding down the keyboard button makes the overlay appear at the cursor, and releasing the button casts.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Fucking meepo, is so bullshit.
Also fucking noobs that pick faceless void because of his ulti... thinking he is some kind of ultra friendly noob champ...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,855
The real delight is when someone on your team picks faceless void... and the next 3 people pick melee heroes that can't do anything but stand outside a sphere and watch helplessly.

Meepo is actually a shit tier hero though. Since his clones can never use a BKB, any half decent team can instagib him in a fight, even if he has ludicrous farm, all the clones get are base stats, no armor, no spell immunity.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,672
Location
Poland
dota2's input lag is intentional

dwell on that, icefrogtards

Nothing to dwell on here if it is intentional. It limits the micro since it wont matter how fast you click if the game is non responsive anyway = levels the playing field for weaker players. But personally I think its not intentional but a remnant of old WC3 engine being shit. Many artefacts like this get imported to d2 like invis units not being hit by veno gale...
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
The real delight is when your team picks 5 carries despite people telling retards to get support chars after 2 picks - and the other team picks 2 supports and you know it's gg from second 1 but can't quit because low priority queue is even worse.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
The real delight is when your team picks 5 carries despite people telling retards to get support chars after 2 picks - and the other team picks 2 supports and you know it's gg from second 1 but can't quit because low priority queue is even worse.

thats why i dont play all pick, in the slight hope in random draft arent enough hard carries to pick in the pool.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Fuck this game. It's need more beta testing and some explanation on counter pick champions.
 

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