I'm not feeling like counting,
Looking over lol wiki and dota2 wiki right now, don't think counting would help your case. Maybe like a year+ ago when LoL had relatively more non-skill shot champs it was closer but nowadays there isn't a single champ Riot put out that doesn't have 1-2 skillshot on average.
No TPs, small map, unlimited wards and fixed meta - how's this more dynamic, you can't even gank properly. Vast majority of skills/attacks in dota have travel time, if you are quick to react you can blink dodge pretty much all of them. Also there's no Y axis in LoL and Flash afaik doesn't let you disjoint skills (might be wrong about this one though, haven't played in a while).
What no TP's? You get a tp to base for free (in the form of recall) and you can choose a summoner spell that lets you teleport to units/buildings.
There is a cap on wards in LoL.
Small map IS more dynamic since it takes less time to move from one lane to another, that's what smaller means.
Almost no targeted attacks/spells in LoL are instant and ALL skillshots DO have a travel time, that's why they're skillshots.
Flash does let you disjoint skills but for some champs it doesn't because it was disabled on purpose.
In dota2, meta is changing all the time: 4+1, duo lanes (including mid), passive and agressive tripples, pulling, situational junglers. Towers give global gold in both games, split pushing is boring as shit anyway, team clashes are much more entertaining to watch and play. Global abuse is a thing of the past though, NP was indirectly nerfd and wisp is much more of a situational pick right now (due to nerfs to his tether). Heroes that can push AND teamfight are much more popular right now (invoker, pugna, naga and such).
Re: the meta thing too, i personally don't like the trilanes being easily accessible in Dota2 because it shows scaling problems with some champs and i like the idea of having to play a jungler to apply extra lane-pressure and objective pressure. This is at the end of the day subjective though.
And re globals - haven't watched much pro Dota2 since the last TI when alliance seemed to just abuse the fuck out of it, and haven't played it since even before that, glad to see it's being changed though, expecting NaVi to rise again. I hope splitpushing/backdooring doesn't COMPLETELY disappear though, just that it won't be as strong as it was.
This one is true, especially due to countless dota2 bugs, towers behavior is fucking unpredictable.
LoL has its own share of bugs, i just don't like the function towers seem to have currently in dota2.
As far as polishing (actual polish, not game mechanics or anything like that) goes, i'm actually with LoL on this one. Less bugs, better matchmaking, devs are actually communicating and fixing some obviously broken shit (not talking balance here, just BUGS). Competetive in LoL is artificial, when Riot will decide to pull the plug it's over, Valve on other hand, only does international once a year and lets scene to grow naturally.
Haven't actually played dota2 in too long but in terms of actual spectating it seems better than LoL. Idk, it seems better designed for it, maybe that's just me though.
Definitely agreed on dota2's devs not giving a fuck about the fans though from what i've seen so far, but after that whole debacle with spamming volvo and threatening people and downvoting their own game i'm not sure they deserve anything.