Tom Driscoll. Where do I know that name? I can't figure it out. o_O
felipepepe Let's focus on the most interesting part of that, which is, should such politically charged questions be left out of the games altogether. Common strategies espoused by Internet Warriors are:
(1) Only put things in if they make sense in the game. Except they're the ones making the game from scratch, so they could easily, at this point, make gays or Brazilians 'make sense'... or not. So how do you decide?
(2) Only put it in insofar as it enriches the game. Well the problem is if you put too little effort in it mechanics wise it's a silly gimmick that looks even more like a random political agenda-pushing. If you put a lot of effort in it, well, someone could always argue everything gay heroes bring to the table could be done another way, and so, the question returns: how do you decide whether to implement such things through gays, or not?
(3) One kind of political question should not be unduly privileged over another through agenda-pushing. Aside from the irony that this is
precisely how aid, NGOs, art, etc. work these days in representing minorities, is there an inherent reason that a gay guy wanting gays to be in the game is bad? i.e.
if they have a suggestion that may benefit the game generally, then why is it any different from a turn-based player wanting turn-based combat?
Obviously, we don't even need to go this far in cases where the gay guy just wants gays even if it doesn't fit in the existing game vision and adds nothing to gameplay. I don't know if that's the case or not here because I haven't paid enough attention to Massive Chalice. But in cases where it
could fit and
could add to gameplay (and arguably this can both be the case for MC's main premise of hero-breeding) - how do you decide when it's OK to consider such questions of representation, and when it's not?