Kos_Koa
Iron Tower Studio
- Joined
- Feb 12, 2006
- Messages
- 315
I did mock-ups of the noise meter in different places on the screen, and the only two places that seemed decent to me were the top left and right, but considering that you'll have to look at the allies portraits for information anyways it seemed like the best choice. If testers don't like the placement then we can change it. Playtesting will likely iron out any ui issues.so if someone suggests something that would improve the UI or anything else that I do, then I'll make the changes
Well, there was the suggestion to keep everything together instead of having it spread out all over the place. I'm fine with the portraits separated to the left but is there a reason the noise-meter is there as well?
I wasn't happy with how I handled that area too, I might incorporate them with the middle ui but I'll have to run it by the team first.How about those buttons in the bottom right corner?
Regarding the rest of what you said, clarity of information to me is the most important thing, so if the theme makes the readability suffer I'll do what I can to fix that. Also I have some ideas that'll hopefully make the ui look less like a "school rpg" and more like the game it's supposed to be.