Seven said:
1. Actually, aren't both games epic fantasies in which you save the world?
Yes, but the implementation is different. If you can't see that, well, too bad. Also, I'm not talking about series, I'm comparing DA1 and BG1 head to head, without expansions or DLCs. BG1 is not about saving the world.
Candlekeep, yeah right... I'm sure you like BG better than DA, and I'm not going to tell what you should like better, but the world in DA felt more fleshed out and even the atmosphere in areas had a style to it--for example, the orphanage in the Alienage.
Didn't feel that way, but hey, all the power to you if you liked it. However, more fleshed out? Denerim narrowed down to one tiny district with everyone important living in it? I understand abstraction, but that's just lazy. Additionally, it's utterly unimaginative. I know, I know, it's supposed to be a more "down to earth" setting, but it didn't have to be an utterly boring shithole. And yes, Candlekeep is made with a lot of detail, both externally and internally, when you finally get to see the actual library part. Oh, and having a bunch of idle NPCs here and there really helped. Sure, it's engine limitations, but again, it detracted from the place feeling like a city.
3.In the BG series, didn't you have the opportunity to become a god? Also it was pretty apparent from the get go that you were a chosen one... but what's wrong with that? Your equipment, level and strengths are all relative to the enemies and challenges that you face. What good is a +10 longsword of greatness if all your enemies have +1000 arrows of infinite kill?
Again, not talking about series. Just BG1. It was capped at what, 9? 10 for rogues?
4. What the hell are you talking about--in BG the story was very linear just as in DA (actually, in DA at least you had the opportunity to visit areas in any order that you chose). "Forced and blotched," I really don't see the sense in that statement.
BG story structure revolves around you looking for answers about Gorion's killer, your assassins and the iron crisis. You go around, discover shit, do sidequests. Simple, elegant, efficient. DA, you get quests to go to 4 planets, get 4 allies, save the kingdom, clear your name, stop the tyrant, kill the blight... Oh, and mind you, the Blight is about to KILL EVERYONE SO HURRY CHOSEN ONE! But oh wait, you just got a side-quest from your sex interest. Detour!
See, a story that has TOTAL IMMINENT URGENCY in it immediately fails when it derails into pointless filler sidequest. I know that it's how RPGs tend to run, but I never said that those RPGs are good. I just said that BG1 handles the reason you're doing things, and the reason you're not meant to RUSH better than DA. In fact, it handles it better than BG2 as well because BG2 opens with what, Imoen being stolen away? And immediately you're supposed to overcome this by gathering 50K gold and doing a million unrelated side-quests in the process. Flow of the story effectively annihilated. Oh, and it's botched, not blotched. Different thing.
5. Graphics? OK... sure...
Compare BG1 vs contemporaries and DA1 vs contemporaries. Yes, graphics.