La vie sexuelle
Learned
Yeah, but ME is more based on them than NS. You silly doo-doo.Call of duty have remnants of RPG inside them too, moron.
Yeah, but ME is more based on them than NS. You silly doo-doo.Call of duty have remnants of RPG inside them too, moron.
She is waiting for gay romances, I believe. And Bioware really care about their gay romances for women. It is the only thing we can be sure of.That said, my wife remains super excited about DA4 despite (or perhaps because of) the complete lack of meaningful information released so far about it. So I guess Bioware still has their target audience. Life is hard.
Not sure I agree with this. I think the area design of DA:O (and similar titles from that era) is primitive and would compare poorly with BG3.Here's something that will put DA:O into perspective, whether you think it's shit or not.
If Dreadwolf is released and is essentially a carbon copy of DA:O quality-wise (with modern graphics and a new storyline ofc), it will probably be regarded as a huge revival for BioWare. Codexers will claim to love BioWare again (lol), mainstream journos will rave about it, streamers will stream.
It will immediately be (at the very least) a competitor to BG3 and any other RPG released around the same period, if not bury them.
The fact that a game like DA:O is so borderline unachievable in 2023 should tell you everything you need to know about the modern video game industry.
Here's something that will put DA:O into perspective, whether you think it's shit or not.
If Dreadwolf is released and is essentially a carbon copy of DA:O quality-wise (with modern graphics and a new storyline ofc), it will probably be regarded as a huge revival for BioWare. Codexers will claim to love BioWare again (lol), mainstream journos will rave about it, streamers will stream.
It will immediately be (at the very least) a competitor to BG3 and any other RPG released around the same period, if not bury them.
The fact that a game like DA:O is so borderline unachievable in 2023 should tell you everything you need to know about the modern video game industry.
PoE is celebrated by some people here and it is the definition of a retarded ruleset.I just expect the game to be ahead by the virtue of not being based on a completely retarded set of rules and systems.
I present: The expert staff at rpgcodex dot net
As someone who tried to play it in PnP, 5E blows man-sized chunks, but otherwise, I agree.Here's something that will put DA:O into perspective, whether you think it's shit or not.
If Dreadwolf is released and is essentially a carbon copy of DA:O quality-wise (with modern graphics and a new storyline ofc), it will probably be regarded as a huge revival for BioWare. Codexers will claim to love BioWare again (lol), mainstream journos will rave about it, streamers will stream.
It will immediately be (at the very least) a competitor to BG3 and any other RPG released around the same period, if not bury them.
The fact that a game like DA:O is so borderline unachievable in 2023 should tell you everything you need to know about the modern video game industry.
I expect BG3 to be better than DA:O, for a start.
And that’s NOT to say that I expect BG3 to be stellar. I’m pretty much considered some sort of grumpy Negative Nancy on their official forum.
I just expect the game to be ahead by the virtue of not being based on a completely retarded set of rules and systems. And that’s even taking into account how… controversial the 5th edition is around these parts (not entirely without merit, but Codex autism still plays a big role in it) AND how less-than-perfect Larian’s adaptation of it can be at times.
Not sure I agree with this. I think the area design of DA:O (and similar titles from that era) is primitive and would compare poorly with BG3.Here's something that will put DA:O into perspective, whether you think it's shit or not.
If Dreadwolf is released and is essentially a carbon copy of DA:O quality-wise (with modern graphics and a new storyline ofc), it will probably be regarded as a huge revival for BioWare. Codexers will claim to love BioWare again (lol), mainstream journos will rave about it, streamers will stream.
It will immediately be (at the very least) a competitor to BG3 and any other RPG released around the same period, if not bury them.
The fact that a game like DA:O is so borderline unachievable in 2023 should tell you everything you need to know about the modern video game industry.
compare Denerim with the Baldur's Gate city reveal video Larian just released.
Denerim wins by default because it put all the elves in the ghetto, where they belong.I present: The expert staff at rpgcodex dot net
My goodness man, compare Denerim with the Baldur's Gate city reveal video Larian just released. Even people who liked DA:O (such as myself) thought BioWare failed here.
A modern game created in that style would feel so limited and constrained.
Larian and BioWare (or at least, old BioWare) excel at different things. And while I may admit that Larian does a lot of things well, it's absurd sense of humor and lol-tier writing basically make it not worth suffering through, for me personally.
Larian and BioWare (or at least, old BioWare) excel at different things. And while I may admit that Larian does a lot of things well, it's absurd sense of humor and lol-tier writing basically make it not worth suffering through, for me personally.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
Neverwinter is very strange game for Bioware. Game about making games, but in 3D and not anime like RPGMaker. There was a lot effort puted in making this flatboat campaign.It's not just combat. You could blow up chests with fireballs in Neverwinter Nights. You could light torches and set traps. It was a step towards holistic system design of a kind that Larian would later embrace, that BioWare immediately backed away from.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
It's not just combat. You could blow up chests with fireballs in Neverwinter Nights. You could light torches and set traps. It was a step towards holistic system design of a kind that Larian would later embrace, that BioWare immediately backed away from.
Too bad the game is total shit.It's not just combat. You could blow up chests with fireballs in Neverwinter Nights. You could light torches and set traps. It was a step towards holistic system design of a kind that Larian would later embrace, that BioWare immediately backed away from.
At the time it was released I was very much impressed by Neverwinter Nights on a technical level, from the animations to the toolset to how you could play the entire campaign as a low int nitwit barely able to speak Common, and I can't help but notice that none of those features ever made it into another Bioware game again, let alone got expanded upon. Even in NWN2!
Fun fact: at least one of the doctors (Ray Muzyka or Something) at the time was adamant BG should have been a turn-based game to preserve the “true D&D tabletop experience” and he was pressured by the rest of the team to give it up because RTS were the newest and hottest shit back then.
Larian and BioWare (or at least, old BioWare) excel at different things. And while I may admit that Larian does a lot of things well, it's absurd sense of humor and lol-tier writing basically make it not worth suffering through, for me personally.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
Ha! I known that! All good things in Bioware were rooted in doctors. That's why their departure was an abrupt end.Fun fact: at least one of the doctors (Ray Muzyka or Something) at the time was adamant BG should have been a turn-based game to preserve the “true D&D tabletop experience” and he was pressured by the rest of the team to give it up because RTS were the newest and hottest shit back then.
Larian and BioWare (or at least, old BioWare) excel at different things. And while I may admit that Larian does a lot of things well, it's absurd sense of humor and lol-tier writing basically make it not worth suffering through, for me personally.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
Larian's interactivity references Ultima more than NWN, Swen is a fan of the games and mostly namedropped BG during the promotion for Original Sin 1 because he realized he was talking to zoomers. The novelty of interactivity felt much more accomplished in a 3d environment where characters could walk up to interactive elements instead of having them being "too far away from you to use that" like it often happened in the IE.It's not just combat. You could blow up chests with fireballs in Neverwinter Nights. You could light torches and set traps. It was a step towards holistic system design of a kind that Larian would later embrace, that BioWare immediately backed away from.
At the same time, let's not forget BG was meant to be an RTS.Fun fact: at least one of the doctors (Ray Muzyka or Something) at the time was adamant BG should have been a turn-based game to preserve the “true D&D tabletop experience” and he was pressured by the rest of the team to give it up because RTS were the newest and hottest shit back then.
Larian and BioWare (or at least, old BioWare) excel at different things. And while I may admit that Larian does a lot of things well, it's absurd sense of humor and lol-tier writing basically make it not worth suffering through, for me personally.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
Aside from the Infinity Engine influences, NWN's interest in co-op multiplayer would've also swayed the decision for RTwP at the time.Maybe there is a problem? RTwP with D&D mechanics has always been dumb. I play exactly know NN: OC, and I still think how this tedious game could be better with turn based combat.
Like I've said before, NWN was a comprehensive attempt to "bring D&D to the computer", actual D&D as opposed to just having D&D-based videogames. That's why you had co-op multiplayer with DM support, the extraordinary Toolset, and a bunch of other systemic developments. And this is speculation on my part, but I also believe it's why they recycled the name, with the earlier SSI NWN and FRUA being attempts to similar ends way back before BioWare's title. Obsidian carried on with the same formula in NWN2, but sort of walked things back a bit with their priorities, favouring singleplayer over other aspects.It's not just combat. You could blow up chests with fireballs in Neverwinter Nights. You could light torches and set traps. It was a step towards holistic system design of a kind that Larian would later embrace, that BioWare immediately backed away from.
There's nothing all that fancy about the feature, one which only appears in the OC anyway, it's just an Int < 8 check, the problem is that it's extremely tedious to have to double up all the player dialogue. It can get even hairier to manage the flow if you have to combine with other conditionals, it's just altogether a giant pain in the ass.you could play the entire campaign as a low int nitwit barely able to speak Common
Aside from the Infinity Engine influences, NWN's interest in co-op multiplayer would've also swayed the decision for RTwP at the time.Maybe there is a problem? RTwP with D&D mechanics has always been dumb. I play exactly know NN: OC, and I still think how this tedious game could be better with turn based combat.
Module management was bit too complicated for most of their player base, methinks. Future was in quick and dumb MMO (Blizzard known what they do). That kind of game Bioware created a few years later, The Old Republic. Today this fact is particularly funny, because now EA is taking TOR from Bioware ("they need to focus on DA4").The heavy emphasis in MP wasn't always there. Sure, it was a thing in IE, but NWN went almost MMO-ish because of how crucial the DM component for Vampire the Masquerade Redemption was. Nobody talked about the main game, just the DM component for MP. Plus MMOs looked like they were going to replace the entire gaming scene back then. Those were dire times.
No, it wasn't.At the same time, let's not forget BG was meant to be an RTS.