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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

La vie sexuelle

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It's nothing more like Germanic propaganda. Franks heritage in our language is limited mostly to spelling and war vocabulary.

French is familiar to Les Anglais because we conquered them, replaced their nobles and forced peasants to use our language.

Actually it's the other way round, the French nobles developed a pidgin form of English (the then-equivalent, I mean), which then became standard.

During Medieval there is no "standard languages", just local variant. Normans had own, with many Germanic remnants from their Vikings ancestors. It sounded low, gnarling, not like glorious langue d'oc.

What I mean is, the French nobles half-assedly learned the local languages, and their bastardization was then emulated by the locals. At least that's the standard view when I read about it ages ago.
« Zone Sud, zone peuplée de bâtards méditerranéens dégénérés, de nervis, félibres gâteux, parasites arabiques que la France aurait eu tout intérêt à jeter par-dessus bord. Au-dessous de la Loire, rien que pourriture, fainéantise, infects métissages négrifiés. »

Nice quote, my fellow Céline enjoyer. Peuples d'oïl always hated us for being naturally civilized (thanks to Roman grandfathers), when their inducted nord remain cold, sad and dipped in concrete.
 

Space Satan

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Space Hell
I can imagine EA CEOs gathering now and telling bioware upper managemet something like that:
- Well, hmmm, you, see, following the roaring success of Baldur's Gaate 3 we decided that single-player story-rich RPGs is what people want today.
- Yeah, yeah, my son told me yesterday that he likes role playing games, we should cater more to young audience.
- But we need a BLAST you see, something unusual, you see, something AWESOME, to overshadow Larian. So we decided to establish a Dreadworld design committee!
- Everything to help you! We included everyone you need to represent all major target audience interest points - minorities, lgbt, transgender persons, pronounce specialists, women studies professors!
- Dreadwolf will be glorious!
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,576
The only "logical" conclusion EA execs will have after the success of BG3 is to double down on microtransactions in Dreadwolf.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Nah, they'll think, "we need to buy the next Larian so we can mold it to make us money". And the cycle of buying studios only to put them out to pasture continues.
 

DemonKing

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Messages
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I remember reading about how after they finished wrapping Series 1 of Blake's 7 (somewhat obscure 70s BBC sci-fi show with very primitive SFX) the crew celebrated by going out to watch Star Wars...and left feeling completely shattered and demoralised.

I imagine that's how the Dreadwolf team are feeling right now.
 

Nikanuur

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It's nothing more like Germanic propaganda. Franks heritage in our language is limited mostly to spelling and war vocabulary.

French is familiar to Les Anglais because we conquered them, replaced their nobles and forced peasants to use our language.

Actually it's the other way round, the French nobles developed a pidgin form of English (the then-equivalent, I mean), which then became standard.

During Medieval there is no "standard languages", just local variant. Normans had own, with many Germanic remnants from their Vikings ancestors. It sounded low, gnarling, not like glorious langue d'oc.

What I mean is, the French nobles half-assedly learned the local languages, and their bastardization was then emulated by the locals. At least that's the standard view when I read about it ages ago.
« Zone Sud, zone peuplée de bâtards méditerranéens dégénérés, de nervis, félibres gâteux, parasites arabiques que la France aurait eu tout intérêt à jeter par-dessus bord. Au-dessous de la Loire, rien que pourriture, fainéantise, infects métissages négrifiés. »
Why can I understand that, having learned only a few words and basic sentences in French?
 
Joined
Nov 23, 2017
Messages
4,635
They reek of fear



I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.

It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.

One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.

I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.
 

Roguey

Codex Staff
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Messages
36,736
They reek of fear



I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.

It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.

One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.

I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.

The point is that you can't make a BG3 like that just like you can't make a Skyrim like that. BG3 happened because DOS 2 was a big success because DOS was a big success. A developer would need to make a Morrowind before making a Skryim and a DOS before a BG3. Obsidian could hypothetically use Deadfire to make something even more ambitious, but it wouldn't be comparable to BG3. Obsidian has the funding, they don't have the foundation.
 
Joined
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Messages
3,771
I can imagine EA CEOs gathering now and telling bioware upper managemet something like that:
- Well, hmmm, you, see, following the roaring success of Baldur's Gaate 3 we decided that single-player story-rich RPGs is what people want today.
- Yeah, yeah, my son told me yesterday that he likes role playing games, we should cater more to young audience.
- But we need a BLAST you see, something unusual, you see, something AWESOME, to overshadow Larian. So we decided to establish a Dreadworld design committee!
- Everything to help you! We included everyone you need to represent all major target audience interest points - minorities, lgbt, transgender persons, pronounce specialists, women studies professors!
- Dreadwolf will be glorious!
You can tell this is all fake because it includes a CEO actually bonding with his son
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
They reek of fear



I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.

It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.

One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.

I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.


Most devs create excuses for why they can't do basic work like adding options and consequences to a game. This works so long as no one else actually tries. Hence all the screeching when someone does. And when the production value is also sufficiently high, you can't even do the "well, they are just indie amateurs who don't matter, its an ugly game" sniffing.

I have my share of problems with BG3, but the amount of reactivity blows every other dev out of the water. Honestly, it even undermines a bit of the narrative that only a crazy outsider like Vince could create a very choices-and-consequences based game where it's not just one or two exceptions to the rule but an entire game full of it. If an AAA studio wanted to make an AAA Age of Decadence, they absolutely could. It could probably even be profitable. They just are too fucking lazy and set in their ways.

Deep down inside, Josh is just ashamed. He knows his work is shit, and it's embarrassing when the normies see it too.
 

deuxhero

Arcane
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Messages
11,981
Location
Flowery Land
They reek of fear



I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.

It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.

One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.

I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.


Most devs create excuses for why they can't do basic work like adding options and consequences to a game. This works so long as no one else actually tries. Hence all the screeching when someone does. And when the production value is also sufficiently high, you can't even do the "well, they are just indie amateurs who don't matter, its an ugly game" sniffing.

I have my share of problems with BG3, but the amount of reactivity blows every other dev out of the water. Honestly, it even undermines a bit of the narrative that only a crazy outsider like Vince could create a very choices-and-consequences based game where it's not just one or two exceptions to the rule but an entire game full of it. If an AAA studio wanted to make an AAA Age of Decadence, they absolutely could. It could probably even be profitable. They just are too fucking lazy and set in their ways.

Deep down inside, Josh is just ashamed. He knows his work is shit, and it's embarrassing when the normies see it too.

So what's the excuse for futa and pronoun shit instead of basic body and face options?
 

Rahdulan

Omnibus
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Joined
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Messages
5,320
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
I would just remind people that neither Larian or ZA/UM are based in SoCal. To me entire Twitter ranting seems like RPG titans of clinging to fame and unrelated people making excuses for them. Sometimes you just get left behind and new devs take charge. I am interested in seeing how Bioware plans to upstage BG3 with Dreadwolf, though.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
I would just remind people that neither Larian or ZA/UM are based in SoCal. To me entire Twitter ranting seems like RPG titans of clinging to fame and unrelated people making excuses for them. Sometimes you just get left behind and new devs take charge. I am interested in seeing how Bioware plans to upstage BG3 with Dreadwolf, though.

By copying it? Bioware has never upstaged anyone since maybe original Mass Effect. They tried to do the Skyrim thing with DA:I and failed horribly. I guess the question is whether they are too far into development to try and lazily ape some aspect of BG3, but it's not like it matters either way, it would just make the game worse.
 

Drakortha

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Terra Australis

Deep down inside, Josh is just ashamed. He knows his work is shit, and it's embarrassing when the normies see it too.
I'd rather play Fallout: New Vegas 10 more times than play that BG3 trash even once.

And who gives a fuck what normies can see? They can't think for themselves. They don't even know why BG3 is "good" and they certainly didn't come to that conclusion by themselves. They were just told it was so by the parasitic games media who jump on everything for clicks. If the more populator narrative was that BG3 is a buggy, broken piece of shit they would have pushed that headline instead and the normies would have followed it all the same. There's no loyalty or integrity in either grouping.
 
Last edited:
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The entire setting of Dragon Age has already been destroyed to something unfixable. They could copy any game out there, it could be the best game ever made, but it will always be shit.

It started with DA2 destroying some of the mysteries of DA:O, with DA:I going full stupid in basically every big aspect of DA:O.

Dreadwolf implies its a continuation of what was set up in the Trespasser DLC. The only hope for the game to be good is to forget DA2 and DA:I exist and by some miracle copy a good crpg in terms of mechanics. You dont even need to continue from DA:O. Just respect the lore and world building set up in that game and take it to another point in history, like the first blight.
 

scytheavatar

Scholar
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Sep 22, 2016
Messages
688
They reek of fear



I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.

It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.

One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.

I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.


I think you are underestimating the scope of Baldur's Gate 3, just trying to have full voice acting is beyond the abilities of most indie devs. Heck Josh Sawyer wanted to kill Feargus for demanding it in Deadfire. BG3 had 2.5M words, DOS2 in comparison had 1M words. Imagine other devs having to match BG3 in word count.

Larian are also kings when it comes to creating quests with multiple ways to resolve and multiple outcomes, trying to match them in that area is like trying to make a better open world CRPG than Bethesda.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.

And who gives a fuck what normies can see? They can't think for themselves. They don't even know why BG3 is "good" and they certainly didn't come to that conclusion by themselves. They were just told it was so by the parasitic games media who jump on everything for clicks. If the more populator narrative was that BG3 is a buggy, broken piece of shit they would have pushed that headline
This. It's the old "buggy but great, 9/10" (Skyrim) vs. "great but buggy, 7/10" (Kingdom Come) switcheroo.

Which one the media go for probably depends on your marketing budget.
 

Dodo1610

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Messages
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Location
Germany
It's hillarious that game journos now claim that Dragon Age Origins was the pinnacle of the Bioware RPG, when these were the same people who critisized its graphics and combat and gave Mass Effect 2 and Inquisition 10/10 scores.
 
Last edited:
Joined
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4,635
It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one)
Yea a 130 people small indie team

That’s a smaller team than BioWare when they were independent. More people worked on Dragon Age: Origins, and 130 is how many made Mass Effect.
 

Roguey

Codex Staff
Staff Member
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Messages
36,736
That’s a smaller team than BioWare when they were independent. More people worked on Dragon Age: Origins, and 130 is how many made Mass Effect.
100 people isn't small. Sawyer's said that it no longer feels like a small studio when there are that many.
When OEI was at its largest (I think maybe in the realm of 140 people), I started not knowing who people were, which was not a great feeling. On our larger teams, I also stopped being able to talk to people about their work every day. I was able to do that on F:NV usually, but often not with great depth.
New Vegas's core team was about 70.
 

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