cvv
Arcane
130 people in 2017 isn't huge in general, that's when polygon counts and asset costs started skyrocketing but I'm surprised it took that many for an isometric RPG.
Kingdom Come was released in the same ballpark time with the same number of people but that was a full-fat open-world RPG.
Roguey any idea how many people worked on Deadfire?
Kingdom Come was released in the same ballpark time with the same number of people but that was a full-fat open-world RPG.
Roguey any idea how many people worked on Deadfire?