"they lost aggro on the forcefielded target whereas in DA they will stick to the fucker after a taunt ignoring the fact that the target isn't doing any damage to them and there are three other dudes beating the crap out of them at range."
I find it quite the opposite.
"Funny enough - I've never actually got the ai to keep attacking my Forcefield monkey. As soon as I cast forcefield the ai goes after other party members."
That's because people ar eherp derping and making up bullshit a sin the post I had just quoted wher eit claims this didn't happen in BG2 with its version. LMAO
The AI in DA doesn't just stick with one target throughout. Their initital goal is to target the heavily armed but if they get attacked by someone else they will attack. To prove this, walk into a fight, have your mage cast a fireball and see who gets attack. It won't be the fighters that's for damn sure. Even talents like taunt aren't always enough to make thems witch targets, and when they do work it's not permenant.
"@VD - the reason magic vs skills is broken is damage output vs skills and cooldowns. The damage a mage can do far outways what a warrior can do because they have access to multiple AoE damage dealing spells whereas a warrior/rogue generally only has a couple of AoE skills with ginormous cool downs. So the mage can spam and the warrior/rogue can't, this is also made worse by potion spamming for mages as it is ridiculously easy to make mana pots."
WOAH, fuckin' woah. Mages are the tougher simpler because they have more AOE attacks? You kididn' me right because in BG2, non casters tend not to have any aoie attacks. At least warriors and rogues can have access to at least a few aoe attacks. LMAO
Once agin, someone fallsinto their own herp derp trap.
"both probably because 1) it's depends on your spell picks (which you can never change, I'm sure I've mentioned this already)"
Oh, please. You get enough talent points that having 'access to the wrong spells' should never be an issue.
" 2) I think it also depends on whether you pumped everything in magic or not. Dumping all points into magic is the way to go for a mage, as I discovered by now, despite the notion that all stats are useful"
All stats are useful; but obviously magic is gonna be *most* useful to a mage. My god, why do people fail the logic test. That said, if you focus on magic you won't have as many which means you won't be able to have enough for long duration spells (ie. that skele summon uses up quite a bit of mana), if you have no con, any half decent enemy will likely kill you in 2-4 hits with ease, if you have no cunning your skills won't be as useful espicially an important one like coercion, if you have no dex you'll be even easier to hit. Strength is probably the elats important stat for mages which makes perfect sense but even that cna be useful depending on your mage build.
A lot more useful than BG2 stats which can lead to basiclaly have the stats being absolutely useless. In DA, at absolute most, a mage might be able tow rite off strength and dex. And, even they are plenty useful.
But, yeah, MAGIC being most useful for a MAGE is a horrible, horrible idea. I mean, seriously. WTF?
"Either something's odd or your game shipped with a special edition of Radiant AI or something, because in my playthrough, enemies will keep beating the target. This even happened when I had my PC force-field herself."
More liekly it means you are simply ful of shit. Yeah, that option is likely the correct one.