Grifthin
Educated
Or just setup tactics for the Single target damage spells etc, and just manage the spells that need to be applied slghtly tactically.
I don't think you get what I'm saying. I'm not talking about dialogue being bad. I'm talking about the way a random, purposeless monster will start a FORCED dialogue with you, decloaking all of your partymembers and disrupting their formation to drop them all on some stupid spot on the map, when you previously had them positioned for combat, only to receive a pointless dialogue of "I KILLS YOU!".Lonewolf said:Dialogue fleshes out a storyline. A storyline enhances roleplaying, which in turn makes for an improved roleplaying gameNorfleet said:forced dialog that teleports my party straight into the center of their mob
Data4 said:Because I'm an edgy motherfucker, I got myself a day of suspension from work tomorrow.
Lesifoere said:I actually have replayed IWD. Trying out different party builds, finding things I missed the first time, and so on. At the very least, it offers way more atmosphere.
Lesifoere said:Oh phew, for one second there I thought you had linked to Merililalalinda's IWD NPC mod. Thanks, I'll look into it.
BG2's linearity, lack of multiple solutions, and painfully simplistic quest design* are a much bigger flaw than DA's combat filler.Grunker said:I'm half-way through on my second playthrough, and it's definetely not near as good as BG2 or even BG1. Many have pointed out why; repetition of encounters, the same generic encounter-structure, and only a handful of different enemies.
I too was disappointed. I expected some tentacle rape attack or at very least to see the ents merging into one giant transformer ent. *sigh* No imagination whatsoever.Lesifoere said:Yes, and all those different types of enemies behave completely differently and require you to cast different types of buffs to ward against their abili--
Never mind. Oh hey, the ents try to root you. How innovative, except not very.
Casting spells is so passé.The revenant casts... something.
Vault Dweller said:BG2's linearity, lack of multiple solutions, and painfully simplistic quest design* are a much bigger flaw than DA's combat filler.Grunker said:I'm half-way through on my second playthrough, and it's definetely not near as good as BG2 or even BG1. Many have pointed out why; repetition of encounters, the same generic encounter-structure, and only a handful of different enemies.