hoverdog
dog that is hovering, Wastelands Interactive
It's serious bussiness.Serious_Business said:this shit isnt funny
It's serious bussiness.Serious_Business said:this shit isnt funny
Begriffenfeldt said:"Dragon Age II is by no means a terrible game."
Stopped reading there
circ said:Trust me, it's terrible.
Also, DA: O superior?
Time for another analogy.
Yes, you needed at least a grasp of tactics to proceed in the game ... on paper mechanic-wise DA:O is better even if the execution brings it down, DA2 is so inferior mechanic-wise that even with poor execution it plays better.
Alpha Protocol IS far worst that Dragon Age 2.
I wonder though, what exactly are 'its high points'? What does this game do well?VentilatorOfDoom said:Its high points are undercut by the cynical approach of its developers to appeal to as many people as possible
Hey, xeno-face, it's not nice to summon Westwood's spirit when talking about bioware.micmu said:I love the fresh smell of Westwood in the morning
Water: It's Wet - The role-playing game from BioWare. A dumbed down stream-lined popamole shit box console trash designed for the lowest common denominator.
Virtual Vice said:Putting the focus of bioware on general market appeal aside I find the BG2 evocations laughable.
I dont know about DA2 but how can someone who has a minimum of objectivity consider BG2 a better game than DA:O?? I am not saying there are not plenty of reasons to criticize DA:O, or any other recent offering by Bioware, but comparing it with BG2 is definitely not a good basis.
Seriously, I dont know if its the usual mix of amnesia/nostalgia, putting on those rose-tinted glasses, or just blindness to BG2's flaws. There are almost 0 specific aspects of BG2 that would compare well to its equivalents in DA:O, and the ones that might hold up are arguable to say the least. Not to mention that BG2 at its heart was an adaptation to the PC ( even if a competent one) of an old and quite shallow edition of DnD, a system designed and created for PnP play.
Xor said:Virtual Vice said:Putting the focus of bioware on general market appeal aside I find the BG2 evocations laughable.
I dont know about DA2 but how can someone who has a minimum of objectivity consider BG2 a better game than DA:O?? I am not saying there are not plenty of reasons to criticize DA:O, or any other recent offering by Bioware, but comparing it with BG2 is definitely not a good basis.
Seriously, I dont know if its the usual mix of amnesia/nostalgia, putting on those rose-tinted glasses, or just blindness to BG2's flaws. There are almost 0 specific aspects of BG2 that would compare well to its equivalents in DA:O, and the ones that might hold up are arguable to say the least. Not to mention that BG2 at its heart was an adaptation to the PC ( even if a competent one) of an old and quite shallow edition of DnD, a system designed and created for PnP play.
Graphics
BG2 has colorful handdrawn backgrounds that still look good today. The character models are a bit lacking, though. Good looking spell effects for its time.
DAO has substandard 3D graphics in various shades of brown, ugly textures, and annoying sparkly effects.
Encounters
BG2 had a wide variety of handplaced monsters and NPCs, each with handpicked spells and abilities, and a decade of modding support for people looking for an extra challenge.
DAO has the same encounters copy/pasted ad nauseam, with a handful of interesting bosses.
Combat
BG2 has the advantage of being adapted from a tabletop PnP system, making the rules transparent and giving the player plenty of choices with over a dozen classes (probably close to 30 if you count kits), abilities, and spells.
DAO has 3 classes, each with several spells or abilites, however many of those abilities tend to be passive or useless outside certain builds. DAO also has specialties, which were an interesting idea with an utterly botched execution.
Story
BG2 has a fairly simple story about a mage seeking godhood and revenge, with each step being fairly easy to follow and making logical sense.
DAO has a retarded story about saving the world from an army of darkspawn that everybody knows is coming but ignores until you do a quest for them. Also nothing the antagonist does makes any sense at all.
Writing
They're both about equal, really.
Companions
BG2 wins here just from sheer choice, but both games have decent characters as well as annoying ones.
So yeah. Also sup Drog.
Virtual Vice said:the usual mix of amnesia/nostalgia, putting on those rose-tinted glasses
Angthoron said:But will it have romance?
Xor said:Lotsa
Xor said:Virtual Vice said:Putting the focus of bioware on general market appeal aside I find the BG2 evocations laughable.
I dont know about DA2 but how can someone who has a minimum of objectivity consider BG2 a better game than DA:O?? I am not saying there are not plenty of reasons to criticize DA:O, or any other recent offering by Bioware, but comparing it with BG2 is definitely not a good basis.
Seriously, I dont know if its the usual mix of amnesia/nostalgia, putting on those rose-tinted glasses, or just blindness to BG2's flaws. There are almost 0 specific aspects of BG2 that would compare well to its equivalents in DA:O, and the ones that might hold up are arguable to say the least. Not to mention that BG2 at its heart was an adaptation to the PC ( even if a competent one) of an old and quite shallow edition of DnD, a system designed and created for PnP play.
Graphics
BG2 has colorful handdrawn backgrounds that still look good today. The character models are a bit lacking, though. Good looking spell effects for its time.
DAO has substandard 3D graphics in various shades of brown, ugly textures, and annoying sparkly effects.
Encounters
BG2 had a wide variety of handplaced monsters and NPCs, each with handpicked spells and abilities, and a decade of modding support for people looking for an extra challenge.
DAO has the same encounters copy/pasted ad nauseam, with a handful of interesting bosses.
Combat
BG2 has the advantage of being adapted from a tabletop PnP system, making the rules transparent and giving the player plenty of choices with over a dozen classes (probably close to 30 if you count kits), abilities, and spells.
DAO has 3 classes, each with several spells or abilites, however many of those abilities tend to be passive or useless outside certain builds. DAO also has specialties, which were an interesting idea with an utterly botched execution.
Story
BG2 has a fairly simple story about a mage seeking godhood and revenge, with each step being fairly easy to follow and making logical sense.
DAO has a retarded story about saving the world from an army of darkspawn that everybody knows is coming but ignores until you do a quest for them. Also nothing the antagonist does makes any sense at all.
Writing
They're both about equal, really.
Companions
BG2 wins here just from sheer choice, but both games have decent characters as well as annoying ones.
So yeah. Also sup Drog.
hoverdog said:It's serious bussiness.Serious_Business said:this shit isnt funny
Azarkon said:What saved BG/BG 2 was 1) almost every other RPG at the time had even shittier stories/characters and 2) they stumbled onto gold with the RTwP AD&D hybrid (flawed though it might be).
Ascension. You can talk the monk out of fighting you/get him to join your group and the final battle's completely changed so you have to fight Melissan and every Bhaalspawn at once plus Bodhi (who you can get to join your group if you couldn't get the monk) and Irenicus. That last aspect seemed like bad fan fiction to me (Well, it is Gaider...), but they were already on that track with Sarevok coming back, so eh.commie said:What's this Gaider ending to ToB?