Crooked Bee
(no longer) a wide-wandering bee
R00fles!
Edward_R_Murrow said:And even some of the more unique encounters were complete drek. Take for example Flemeth and/or the High Dragon. Both fights mandated that you have a designated "tank" to endure copious amounts of punishment from the scaly beast and draw it's attacks, and that you have a healer or two to keep them alive, while the rest of the party slowly chips away. This leads to absurdly stupid gameplay where Alistair is being thrown about for a good 20 minutes in the dragon's mouth, meanwhile my party mages are healing him periodically and pew-pewing the dragon to death with their staves. Any deviation from this strategy results in instant death.
Alec McCabe said:Edward_R_Murrow said:And even some of the more unique encounters were complete drek. Take for example Flemeth and/or the High Dragon. Both fights mandated that you have a designated "tank" to endure copious amounts of punishment from the scaly beast and draw it's attacks, and that you have a healer or two to keep them alive, while the rest of the party slowly chips away. This leads to absurdly stupid gameplay where Alistair is being thrown about for a good 20 minutes in the dragon's mouth, meanwhile my party mages are healing him periodically and pew-pewing the dragon to death with their staves. Any deviation from this strategy results in instant death.
This basically describes the Firkraag fight in BG2, with the slight tweak that where in DA:O you had to have a Mage to heal, in BG2 you had to have a Cleric or a Druid to heal and a Wizard or Sorceror for anti-magic duty. BG2 had you having to dedicate a lot of your magic resources to counteracting charms, fears, paralysis and the metaphorical 5 inches-thick covering of magical protections every enemy capable of casting spells had, against which your rogues, warriors and so on were completely unable to deal with, unless they'd picked up Carsomyr or something, which you couldn't even do before the Firkraag fight. Besides that, the mechanics are essentially the same; your guys fighting up close'll take a battering, the cleric heals them up, the mage dispels fear, the archers and the other melee fighters do the whittling. It's even got the same tail swipes and knockdowns.
The more things change, the more they stay the same.
attackfighter said:Not true, there're plenty of different ways to take down Firkragg and most other tough encounters. You can abuse traps, lower resistance + finger of death (or some other spell I forget), summon a shitload of cannon fodder, summon a greater demon (they're immune to Firkragg's attacks btw), and plenty more.
And the tactics you described are pretty vague. You're drawing the conclusion that BG lacks tactical variety on the premise that the different classes are relegated to certain roles. Yeah, sure a cleric is essentially always going to be buffing, but the manner in which he does so is very different depending on whether he's in a 'standard' party, or a party with 5 warriors. And of course other factors such as what enemiy he's facing, or what the battlefield looks like are also going to play roles. YOu can't really pass a judgement based on the broad generalizations you're making.
Lolz. Even TOEE is difficult in comparison to DAO. I used the very same tactic every fight and had to reload maybe 2 - three times, completing almost half of the game before quitting out of boredom. Having one of the party members unconscious was rather rare. On nightmare. Just have to use spells that immobilise enemies whenever you can. Heal when you need. Win.Volourn said:What mistakes in BG? L0LZ Bg was a cakewalk comapred to DA let alone DA2. LMFAO
Alec McCabe said:BG2 had you having to dedicate a lot of your magic resources to counteracting charms, fears, paralysis and the metaphorical 5 inches-thick covering of magical protections every enemy capable of casting spells had, against which your rogues, warriors and so on were completely unable to deal with
Yeah, what the fuck. When I first played ToEE, I couldn't even get past the fucking frogs. And that was after spending 20 odd years playing RPG's. I eventually relearned the system, but the bandits kept fucking me up, then it was the barbarian leader. Gnolls. Lareth, etc. Now I can finish the game in a day or so, but the combat's still excellent. Compare that to never dying in DA2 dude, other than Aveline to some ogre here and there. Derp derp derp. Try kiting in ToEE.Jim Cojones said:Lolz. Even TOEE is difficult in comparison to DAO. I used the very same tactic every fight and had to reload maybe 2 - three times, completing almost half of the game before quitting out of boredom. Having one of the party members unconscious was rather rare. On nightmare. Just have to use spells that immobilise enemies whenever you can. Heal when you need. Win.Volourn said:What mistakes in BG? L0LZ Bg was a cakewalk comapred to DA let alone DA2. LMFAO
Lyric Suite said:And that's bad because? In most modern RPGs mages are just ranged DPS machines with sparkling blue lights coming out of their finger tips. In BG2 they actually felt like mages.
Alec McCabe said:attackfighter said:Not true, there're plenty of different ways to take down Firkragg and most other tough encounters. You can abuse traps, lower resistance + finger of death (or some other spell I forget), summon a shitload of cannon fodder, summon a greater demon (they're immune to Firkragg's attacks btw), and plenty more.
And the tactics you described are pretty vague. You're drawing the conclusion that BG lacks tactical variety on the premise that the different classes are relegated to certain roles. Yeah, sure a cleric is essentially always going to be buffing, but the manner in which he does so is very different depending on whether he's in a 'standard' party, or a party with 5 warriors. And of course other factors such as what enemiy he's facing, or what the battlefield looks like are also going to play roles. YOu can't really pass a judgement based on the broad generalizations you're making.
Besides the traps abuse - which as you said is abuse, and funnily enough there is a dragon fight in DA:O that can be won with traps spam, and that's Flemeth - the rest of your ideas basically boil down to the same thing: you need a spellcaster. And one of the decent ones, too - a Bard won't be able to pull that stuff off short of scrolls, and good luck with that.
And classes are relegated into certain roles in BG2, if they're the only ones in the group. A cleric with 5 warriors is going to be healing and buffing a lot; just as a mage in a party of warriors and rogues is going to be doing the same in DA:O. Put a second spellcaster in either party, and they both have more freedom. And the harder the fight, the more the classes became relegated to these roles, because to make those fights harder, the bad guy melee damage/spellcasting prowess becomes so high, the non-spellcasters are often out of options until Throne of Bhaal and epic abilities.
As fir BG2's tactical variety, the vast amount of battles in BG2 were basically trash fights with one gimmick. Whether it was kobolds with their fire arrows, vampires with charm, shadows with level drain, werewolves with... nothing, ogres with nothing, orcs with nothing... it was often the same thing. Sometimes you'd come across a group of 'combined arms' bad guys with some ranged power, a spellcaster etc, just as you do in DA:O. The enemies you're facing are very much the same; the difference between the two is very much in the characters you've got.
If there is a difference between the two, it's in the way the party is handled. In BG2 you take 5 party members and do your best to build them to be able to face anything. In DA:O you have a slightly larger stable of characters and you can build each one of them (almost from scratch, if you add in that character respec mod) to be good at something; and you can swop them out. Playing DA:O like BG2, and having a fixed roster throughout the game, is going to result in the kind of situation you describe, in which you do the same things over and over. It is quite possible to tank with a non-shield warrior or a rogue, for example, or even a mage, if you build them right.
As an aside, I don't think DA:O needs the plethora of weird and wacky magical items that BG2 had. In BG2, you needed those items to keep your warriors, rogues, bards etc competitive. In DA:O, that's already taken care of with the various battlefield control and aoe powers they get.
Alec McCabe said:attackfighter said:Not true, there're plenty of different ways to take down Firkragg and most other tough encounters. You can abuse traps, lower resistance + finger of death (or some other spell I forget), summon a shitload of cannon fodder, summon a greater demon (they're immune to Firkragg's attacks btw), and plenty more.
And the tactics you described are pretty vague. You're drawing the conclusion that BG lacks tactical variety on the premise that the different classes are relegated to certain roles. Yeah, sure a cleric is essentially always going to be buffing, but the manner in which he does so is very different depending on whether he's in a 'standard' party, or a party with 5 warriors. And of course other factors such as what enemiy he's facing, or what the battlefield looks like are also going to play roles. YOu can't really pass a judgement based on the broad generalizations you're making.
Besides the traps abuse - which as you said is abuse, and funnily enough there is a dragon fight in DA:O that can be won with traps spam, and that's Flemeth - the rest of your ideas basically boil down to the same thing: you need a spellcaster. And one of the decent ones, too - a Bard won't be able to pull that stuff off short of scrolls, and good luck with that.
And classes are relegated into certain roles in BG2, if they're the only ones in the group. A cleric with 5 warriors is going to be healing and buffing a lot; just as a mage in a party of warriors and rogues is going to be doing the same in DA:O. Put a second spellcaster in either party, and they both have more freedom. And the harder the fight, the more the classes became relegated to these roles, because to make those fights harder, the bad guy melee damage/spellcasting prowess becomes so high, the non-spellcasters are often out of options until Throne of Bhaal and epic abilities.
As fir BG2's tactical variety, the vast amount of battles in BG2 were basically trash fights with one gimmick. Whether it was kobolds with their fire arrows, vampires with charm, shadows with level drain, werewolves with... nothing, ogres with nothing, orcs with nothing... it was often the same thing. Sometimes you'd come across a group of 'combined arms' bad guys with some ranged power, a spellcaster etc, just as you do in DA:O. The enemies you're facing are very much the same; the difference between the two is very much in the characters you've got.
If there is a difference between the two, it's in the way the party is handled. In BG2 you take 5 party members and do your best to build them to be able to face anything. In DA:O you have a slightly larger stable of characters and you can build each one of them (almost from scratch, if you add in that character respec mod) to be good at something; and you can swop them out. Playing DA:O like BG2, and having a fixed roster throughout the game, is going to result in the kind of situation you describe, in which you do the same things over and over. It is quite possible to tank with a non-shield warrior or a rogue, for example, or even a mage, if you build them right.
As an aside, I don't think DA:O needs the plethora of weird and wacky magical items that BG2 had. In BG2, you needed those items to keep your warriors, rogues, bards etc competitive. In DA:O, that's already taken care of with the various battlefield control and aoe powers they get.
Serious_Business said:However, I'll give that BG series were more varied than DA. But how? As you say, essentially it does come down to the same shit. But then, I don't know man. It certainly felt different.
attackfighter said:Asides from your first paragraph you haven't responded to anything I wrote. Also your following paragraphs are biased and shallow.
Alec McCabe said:attackfighter said:Asides from your first paragraph you haven't responded to anything I wrote. Also your following paragraphs are biased and shallow.
So you're responding in kind? Fair enough, I suppose.
noVolourn said:"As Edward said, in DA there is fundamentally ONE tactic that you need to pull off to get through that fight, "
Bullshit.
Alec McCabe said:Besides the traps abuse - which as you said is abuse, and funnily enough there is a dragon fight in DA:O that can be won with traps spam, and that's Flemeth - the rest of your ideas basically boil down to the same thing: you need a spellcaster. And one of the decent ones, too - a Bard won't be able to pull that stuff off short of scrolls, and good luck with that.
And classes are relegated into certain roles in BG2, if they're the only ones in the group. A cleric with 5 warriors is going to be healing and buffing a lot; just as a mage in a party of warriors and rogues is going to be doing the same in DA:O. Put a second spellcaster in either party, and they both have more freedom. And the harder the fight, the more the classes became relegated to these roles, because to make those fights harder, the bad guy melee damage/spellcasting prowess becomes so high, the non-spellcasters are often out of options until Throne of Bhaal and epic abilities.
As fir BG2's tactical variety, the vast amount of battles in BG2 were basically trash fights with one gimmick. Whether it was kobolds with their fire arrows, vampires with charm, shadows with level drain, werewolves with... nothing, ogres with nothing, orcs with nothing... it was often the same thing. Sometimes you'd come across a group of 'combined arms' bad guys with some ranged power, a spellcaster etc, just as you do in DA:O. The enemies you're facing are very much the same; the difference between the two is very much in the characters you've got.
If there is a difference between the two, it's in the way the party is handled. In BG2 you take 5 party members and do your best to build them to be able to face anything. In DA:O you have a slightly larger stable of characters and you can build each one of them (almost from scratch, if you add in that character respec mod) to be good at something; and you can swop them out. Playing DA:O like BG2, and having a fixed roster throughout the game, is going to result in the kind of situation you describe, in which you do the same things over and over. It is quite possible to tank with a non-shield warrior or a rogue, for example, or even a mage, if you build them right.
As an aside, I don't think DA:O needs the plethora of weird and wacky magical items that BG2 had. In BG2, you needed those items to keep your warriors, rogues, bards etc competitive. In DA:O, that's already taken care of with the various battlefield control and aoe powers they get.
It is obviously the case that a more complex system is more difficult to balance. But try as I might, I cannot come up with a reason why a "balanced" system is better for a single-player game than a system that allows for creativity. There is no paradox here.Alec McCabe said:Serious_Business said:However, I'll give that BG series were more varied than DA. But how? As you say, essentially it does come down to the same shit. But then, I don't know man. It certainly felt different.
I will tell you why I think this is the case - and the funny thing is, it's not actually due to BG2's superior design. It is in fact due to BG2's inferior design. Because there were so many oddities, strange loopholes, weird magic items and way-out-there spells, it was unbalanced and weird as hell. DA:O is by far the more even and well-designed system; but it doesn't give us as much freedom to screw with it, to look for clever tricks, and to be, basically, rewarded for creativity.
There's a paradox there.
Alec McCabe said:This basically describes the Firkraag fight in BG2, with the slight tweak that where in DA:O you had to have a Mage to heal, in BG2 you had to have a Cleric or a Druid to heal and a Wizard or Sorceror for anti-magic duty. Besides that, the mechanics are essentially the same; your guys fighting up close'll take a battering, the cleric heals them up, the mage dispels fear, the archers and the other melee fighters do the whittling. It's even got the same tail swipes and knockdowns.
As fir BG2's tactical variety, the vast amount of battles in BG2 were basically trash fights with one gimmick. Whether it was kobolds with their fire arrows, vampires with charm, shadows with level drain, werewolves with... nothing, ogres with nothing, orcs with nothing... it was often the same thing. Sometimes you'd come across a group of 'combined arms' bad guys with some ranged power, a spellcaster etc, just as you do in DA:O. The enemies you're facing are very much the same; the difference between the two is very much in the characters you've got.
I will tell you why I think this is the case - and the funny thing is, it's not actually due to BG2's superior design. It is in fact due to BG2's inferior design. Because there were so many oddities, strange loopholes, weird magic items and way-out-there spells, it was unbalanced and weird as hell. DA:O is by far the more even and well-designed system; but it doesn't give us as much freedom to screw with it, to look for clever tricks, and to be, basically, rewarded for creativity.
Elwro said:ql;r