attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
Alec McCabe said:I'll sum up - crux of the thing and all that - by saying that although BG2 had the edge in entertainment value, it's hard to give it the credit; if only because most of these imaginative options for dealing with encounters are the product of our imaginations and skill at playing the engine against itself, rather than any feeling of internal design decisions made on the part of the developer team. In contrast, DA:O is made in such a way that we've no option but to approach the challenges set by the devs at the level they intended, with the approaches they had in mind - so anything that's good or bad about it, we can certainly say that it's due to the developers.
(as a tangent, though - mages the best damage dealers and tanks? Rogues have the edge on them in damage, even ranged rogues, and only a very specific build of mage can out-tank a warrior - a build that renders the mage with very few spells not related to tanking, for some time.
Oh, and that both BG2 and DA:O had aggro-mechanics. That's just a way to decide what gets attacked by what. What DA:O adds, though, is a taunt mechanic.)
It doesn't matter what the designers intended, the end results are what matter. And anyways you can't even prove what the devs intended - for all you know those "imaginative options" went just as planned by the dev team.