fastpunk
Arbiter
Ch1ef said::SLURP: :SLURP: :SLURP:fastpunk said:
Redding is teh hard, eh?
Ch1ef said::SLURP: :SLURP: :SLURP:fastpunk said:
Because sharing is caring!Im uploading more than I am Downloading...SEED guys please...let us ALL enjoy this great game...SHARE...SEED!
Thanks for the impressions!fastpunk said:Yohoho, got the 'demo' myself. So you know what this means: first impressions time!
I played through the origin story and just became a Grey Warden. I picked a dalish elf rogue, so I got the dalish elf origin story. I'll be straight here: the whole part I played was railroad with not one choice in sight. Dialogue wise, I had one persuade check in a minor convo about my char's background, and that's about it. Most dialogue options were typical bioware fluff that leads to the same response. However, I must say that the writing is decent thus far. Some of the lore entries in the codex were quite interesting, and most dialogues were alright (though nothing spectacular, but at least nothing cringe-worthy so far). The thing is, the origin story was very bland overall. Maybe it's just my luck and this origin story isn't that well crafted, others might be better. Thus far it's about on par with NWN2's first act in terms of blandness, which isn't flattering.
I have to disagree with some people in regards to combat, which feels much closer to NWN2 than Infinity engine games. True, the DA engine lends itself to a variety of play styles, but functionally it feels like it was made with a NWN2-like control scheme in mind first and foremost (top-down view for combat, char view for exploration, keep direct control only over main char, correct the AI if need be). In fact, that's how I'm playing it and it feels very comfortable (and enjoyable I might add). Plus, the health and mana regeneration after combat has a similar effect to the permissive resting system from vanilla NWN2. Oh, and the 'death' system is also like in vanilla NWN2. It's not the ideal RTwP combat system, but it works fine.
The tech side is solid, the game runs smoothly, and I like the menus and HUD elements (journal, inventory, hotbar etc.), they feel polished and functional. The game doesn't look that good though, specially exteriors involving wild areas. The (so far at least) generic art direction doesn't help either. I'd say The Witcher looks much better, and in some instances even NWN2.
To conclude, the beginning was anemic as far as the campaign goes. However, I must stress that the engine seems like a very solid foundation for builders, which is why I'm curious what the likes of Adam Miller or Ossian Studios will do with it. And I'm obviously not tossing aside the DA:O campaign yet, I will continue to play some more. But I hope it gets better.
It does matter. Read below whySilellak said:It doesn't matter if you start each combat encounter at full strength if the combat encounters in and of themselves are individually challenging.
So what? The character doesn't die. Injuries won't be there for long.Also, you don't start every encounter at full strength. When someone "dies" and comes back at the end of combat, they take injuries.
It's MMO in the sense that it plays like one - you basically have tanks who aggro mobs, you have DDs and you have healers. This is why I dislike IE combat too. It's boring. I like how it was done in RPGs Sir-tech developed/published where it was much more varied than that (as well as in PnP/emulated-PnP DnD games). But heh those are 10+ years old games, it's impossible to do such ancient-gen game design with current technologies.But, if there were an MMO where I could play with a 5-6 character party and jump around between party members, it might actually become enjoyable. As with regenerating health, it's not necessarily the concept itself that's flawed, just the popular implementations of it.
MetalCraze said:So people were comparing this game to BG? Fine I'll give you some o' dat BG.
It does matter. Read below whySilellak said:It doesn't matter if you start each combat encounter at full strength if the combat encounters in and of themselves are individually challenging.
So what? The character doesn't die. Injuries won't be there for long.Also, you don't start every encounter at full strength. When someone "dies" and comes back at the end of combat, they take injuries.
It's MMO in the sense that it plays like one - you basically have tanks who aggro mobs, you have DDs and you have healers. This is why I dislike IE combat too. It's boring. I like how it was done in RPGs Sir-tech developed/published where it was much more varied than that (as well as in PnP/emulated-PnP DnD games). But heh those are 10+ years old games, it's impossible to do such ancient-gen game design with current technologies.But, if there were an MMO where I could play with a 5-6 character party and jump around between party members, it might actually become enjoyable. As with regenerating health, it's not necessarily the concept itself that's flawed, just the popular implementations of it.
So why DA can't be challenging? Because it isn't even on a lvl of BG (which people that bring it in as an example never played I'm sure) - and BG is far from hardkkkore. You see in BG your characters could die. I want to see my fucking characters die. I want to see them vaporized not their "head cripplied" because I've made a mistake and I want to live with that. I want to spend 40 minutes in a dungeon being raped by a bunch of low-lvl mobs just because harder ones left me crawling with only so much hp and spell casts left and because "you can't rest at this time" - and finally get out of that dungeon with the "halleluja" feeling and immediately set up a camp only to have my whole party wiped out by a bunch of spiders that jumped on my party while it was resting. Low-lvl spiders ya, no level scaling attached.
This is BG. BG can be like that on normal. DA can't be like that on hard.
I don't even ask for harder games like Wiz where you can get everyone in your party killed by your own backfired spell.
circ said:I don't see why you can't just call a cock a cock. As for not having played it, ugh,
Alas, we have awoken the mighty BioWare fanboy hordes.citizenx said:circ said:I don't see why you can't just call a cock a cock. As for not having played it, ugh,
Hey asshole...shut the fuck up!
You haven't played it, you decided you don't like it...good for you, now shut up. Your gay porn diatribe is worthless. If you've played post impressions...you are actually worse than the paid reviewers with glowing praise intent on keeping advertising $$$.
Grow up, get a life, use some intelligence...but by all means shut up you fucking idiot.
I'd much rather hear feedback impressions from those who have played, not from retarded punk ass bitches like you.
It does get a bit harder. I play on hard btw.Saxon1974 said:What difficulty are you all playing?
I selected "Nightmare" knowing that most modern games are far too easy. I just got the Grey Warden camp and it hasn't been that challenging so far.
Does it get much harder once you finish the origin story?
http://www.rpgcodex.net/phpBB/viewtopic ... 026#920026Flying Spaghetti Monster said:Ch1ef = 4chan faggot
Anyway, I picked up the game. I have class so I can't play yet, but I have a feeling if you go in not expecting PS:T quality writing and JA2 quality combat, you may end up enjoying it a bit.
Okay, anti-Codex rant time. The Codex used to be a place to get real feedback on games that sifted out all of the useless hype and hyperbole (is hype short for hyperbole? question for another topic). Now it seems like it's a caricature of itself. By most accounts this game is pretty good. Not great, but good. There are flaws without a doubt, and those flaws are worth being pointed out, which most mainstream sites will refuse to do, but pointing at a negative aspect and going "MWAHAHA TOLD YOU ITS SHIT SHIT SHIT" is counterproductive and makes this website seem like 4chan lite.
Basically, get over it you faggots. If you don't want to play the game, that's fine. However, don't look at the people that are giving informed impressions of the game to try and justify your pathetic fucking vendetta against bioware.
/volourn
Astromarine said:All the bitching in this thread just goes to prove what I suspected, and the reason I left this fucking place. Most of the actually intelligent people in this forum have left, all that's remaining are the posing retards that get a thrill out of being all nasty and counterculture and shit but actually don't have the critical thinking and analytical skills to walk the walk.
What difficulty are you all playing?
I selected "Nightmare" knowing that most modern games are far too easy. I just got the Grey Warden camp and it hasn't been that challenging so far.
Does it get much harder once you finish the origin story?
Someone is pwnd you on 4chan, amirite?Flying Spaghetti Monster said:Ch1ef = 4chan faggot
circ said:Come January the critique over how much DA:O sucks will start pouring in and people will start circle jerking over ME2. Sure the 'marketing' for ME2 was horrible. LOL did you see that ridiculous female 'bad-ass'? But it's fun for what it is! This is how it started with Oblivion and FO3 too, only for the sheeple later to conform to some groupthink and concede that yes, OBLIVION SUX!
Dumbfuck? For what?Darth Roxor said:Good God, could someone please dumbfuck Ch1ef already?
Or make him disappear like Cloaked Faggot.
How old are you? 45? or just buthurted 20?Flying Spaghetti Monster said:Whenever you make a logical argument, you must present valid, supporting evidence. Start from there and see where you end up.
NAO THATS SOME MATURITY BITCHESDarth Roxor said:For being a constant dumbfuck ever since you joined.