A large dose wouldn't hurt either.Monocause said:I'm beginning to think that a small dose of moderation for a month or so would do wonders for the Codex.
oldmanpaco said:One solution to the no death option would be to mod the injuries to something completely dibilitating that cannot be fixed with a health kit. Someone will mod that in I'm sure.
Loss of ability points, slower attack speed, that sort of stuff.GarfunkeL said:What are the penalties of the injuries?
Starwars said:What difficulty are you all playing?
I selected "Nightmare" knowing that most modern games are far too easy. I just got the Grey Warden camp and it hasn't been that challenging so far.
Does it get much harder once you finish the origin story?
I'm playing on hard. Didn't find it that hard until I finished the section that you're at now. Still don't find it too challenging, but honestly. I think it's about BG level which is what they've claimed afaik.
I just finished (well, actually it's not entirerely finished yet) one of the "hubs" after the world map opens up. Very pleased with this section. Not sure how the choices I made will affect things, or if they really will, but I know I scratched my chin for quite a while before I decided on what to do. I also really like some the characters outside the party in this game. Some of the characters that have sort of supporting roles are really nice and feel quite human.
The influence system with the companions have really left me scratching my head in a few places though. Getting some huge shifts sometimes in the opposite direction from what I would expect. Not sure if this is due to some amazing underlying depth to the characters (unlikely) or just that the characters opinions don't quite come through in some situations. Oh well.
Flying Spaghetti Monster said:circ said:Come January the critique over how much DA:O sucks will start pouring in and people will start circle jerking over ME2. Sure the 'marketing' for ME2 was horrible. LOL did you see that ridiculous female 'bad-ass'? But it's fun for what it is! This is how it started with Oblivion and FO3 too, only for the sheeple later to conform to some groupthink and concede that yes, OBLIVION SUX!
You know, you may be right. That may be the general trend of things. It seems to have happened with The Witcher and maybe a bit with Risen. That doesn't say much about those people though, or the Codex as a whole. I happen to still enjoy The Witcher (buggy, but it was a very good game) and Risen (Gothic IV, so it was good). If the sheeple end up drinking the Kool-Aid, so be it...
...Instead of falling back on old tropes, play it and come up with newer, more valid criticisms.
Meh, I'm talking to a wall with no ears.
Glad to hear the world map opens up after the origin story, really dont like the feel of the rail roaded start.
I don't think that's the case here. The argument above is based on Circ's assumption that since some people admitted that Oblivion was shit after awhile, people who aren't willing to bash Dragon Age "just because" will admit later that the game sucks. Hopefully, I don't need to explain why the logic is flawed.Imbecile said:Flying Spaghetti Monster said:circ said:Come January the critique over how much DA:O sucks will start pouring in and people will start circle jerking over ME2. Sure the 'marketing' for ME2 was horrible. LOL did you see that ridiculous female 'bad-ass'? But it's fun for what it is! This is how it started with Oblivion and FO3 too, only for the sheeple later to conform to some groupthink and concede that yes, OBLIVION SUX!
You know, you may be right. That may be the general trend of things. It seems to have happened with The Witcher and maybe a bit with Risen. That doesn't say much about those people though, or the Codex as a whole. I happen to still enjoy The Witcher (buggy, but it was a very good game) and Risen (Gothic IV, so it was good). If the sheeple end up drinking the Kool-Aid, so be it...
...Instead of falling back on old tropes, play it and come up with newer, more valid criticisms.
Meh, I'm talking to a wall with no ears.
Agreed. Its perfectly fine to change your mind. Sometimes games seem much better or worse in retrospect.
Monocause said:oldmanpaco said:One solution to the no death option would be to mod the injuries to something completely dibilitating that cannot be fixed with a health kit. Someone will mod that in I'm sure.
True, but I'm afraid that could screw up the game balance. If they used the auto-res mechanic it's quite obvious that they tailored combat and enemies to take advantage of it. Adding permadeath (or perma-injure) could make the game unwinnable unless coupled with a serious rebalance.
Maybe making the healthkits more scarce and valuable would be a solution? Seems easier and less restricting on the player.
ChristofferC said:Loss of ability points, slower attack speed, that sort of stuff.GarfunkeL said:What are the penalties of the injuries?
Ch1ef said:NAO THATS SOME MATURITY BITCHES
Fuck you man.
Darth Roxor said:Ch1ef said:NAO THATS SOME MATURITY BITCHES
Fuck you man.
Because there's just nothing more to add - I don't think I've ever seen any of your posts being something else than shitty 4chan memes or just plain fucking retardation, you're like a Korgan that posts less but is somehow a hundred times more annoying.
MapMan said:Can someone explain me why there are multiple dialogue options if there's no c&c at all?
Melcar said:So, has The Codex assploded yet?
Ohohoho i fucked your pussy haaaaard.Flying Spaghetti Monster said:Darth Roxor said:Ch1ef said:NAO THATS SOME MATURITY BITCHES
Fuck you man.
Because there's just nothing more to add - I don't think I've ever seen any of your posts being something else than shitty 4chan memes or just plain fucking retardation, you're like a Korgan that posts less but is somehow a hundred times more annoying.
Korgan keeps most of his dumbfuckery to GD, where it's acceptable.