I think combat feels pretty much like the IE games, and yeah, the BGs in particular. It is quite challenging in places (in fact, I just played through a very cool battle which I just barely made it out of). It's still disappointing that there is no proper death system. Even though the auto-regen is lame, I find the lack of a death system to be the worst part of it. It takes a lot of the sting out of the battles.
But I mean, despite complaining, I still enjoy the combat quite a bit at hard difficulty.
Haven't noticed the level scaling yet personally, but I only just made it out into the world map where you can choose where to go.
There are some retarded moments. There is one small town with tiny wilderness area just outside it fairly early in the game. I explored this area, killed some bandits and spiders that were hiding. I then returned to town and found a quest where I should locate a boys dead mother. At this point, the dead body magically spawns in the outskirts area that I had just cleared. I hate stuff like that. Same thing happened when I accept a quest to clear out a few infected bears. They magically spawn upon accepting the quest. It wouldn't be so bad, but they're located such a short distance away from where you accept the quest, you don't even need to "zone" to go there.
The companions are more likeable than I thought. Biggest problem I have are with the "evil ones" who still join your party to defeat the darkspawn, but still can't grasp the idea that it might be a good to help other people in order to fortify defenses against the Blight. So you get a whole lot of "waah, why are we helping this guy?" nonsense.
Story seems pretty promising so far. The world is fairly steeped in its lore, and characters will often reference the lore of the world. This is contrast to ME for example, where I felt a lot of it was just shoved into the the codex (or whatever it was called there) and never really was of any consequence in the game. A lot of it is pretty standard stuff, but it does give the world a more genuine feel.
Like I said before, it's still undoubtedly a Bioware-ish game, with everything that means. But, this time it's actually done a lot better. I'm enjoying it so far.
But I mean, despite complaining, I still enjoy the combat quite a bit at hard difficulty.
Haven't noticed the level scaling yet personally, but I only just made it out into the world map where you can choose where to go.
There are some retarded moments. There is one small town with tiny wilderness area just outside it fairly early in the game. I explored this area, killed some bandits and spiders that were hiding. I then returned to town and found a quest where I should locate a boys dead mother. At this point, the dead body magically spawns in the outskirts area that I had just cleared. I hate stuff like that. Same thing happened when I accept a quest to clear out a few infected bears. They magically spawn upon accepting the quest. It wouldn't be so bad, but they're located such a short distance away from where you accept the quest, you don't even need to "zone" to go there.
The companions are more likeable than I thought. Biggest problem I have are with the "evil ones" who still join your party to defeat the darkspawn, but still can't grasp the idea that it might be a good to help other people in order to fortify defenses against the Blight. So you get a whole lot of "waah, why are we helping this guy?" nonsense.
Story seems pretty promising so far. The world is fairly steeped in its lore, and characters will often reference the lore of the world. This is contrast to ME for example, where I felt a lot of it was just shoved into the the codex (or whatever it was called there) and never really was of any consequence in the game. A lot of it is pretty standard stuff, but it does give the world a more genuine feel.
Like I said before, it's still undoubtedly a Bioware-ish game, with everything that means. But, this time it's actually done a lot better. I'm enjoying it so far.