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Dragon Age impressions

Discussion in 'BioWare' started by baronjohn, Nov 2, 2009.

  1. AlaCarcuss Arbiter

    AlaCarcuss
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    There's a battle at the bottom of the stairs that lead to main hall that features un-dead archers and grunts, and a mini-boss called a Revenant (i think). Fuck that guy is hard (on hard difficulty), he has a spell that pulls whatever he targets right to him where you get focus-fired.

    Edit: oops, hope that's not considered a spoiler, posted before thinking sorry :oops:
     
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  2. Satori (original) Arbiter

    Satori (original)
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    You might be able to use the lever that opens the gatehouse to let the knights in or it might only be usable after combat.
     
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  3. I already raped the revenant. He wasn't that hard mostly because it was me + Shale + Alistair + Morrigan + 4 or 5 knights since I opened the gate before the monsters jumped me. We just zerg rushed him. He did seem kinda nasty though, I noticed a few double-attack moves from him when he wasn't getting knocked over by a bunch of warriors.

    Still enjoying the hell out of this. Not sure how C&C will hold up since it's seeming KotOR/Mass Effect-esque in that each area is its own self contained chunk, but they're quite enjoyable chunks thus far. When my strategy guide arrives (Enjoying it enough to buy the fancy hardcover strategy guide, I'm a terrible person) I'm gonna try playing a mage with high cunning and persuasion I think. Plus then I'll probably take Leliana, Sten, and the wardog with me, for a different party. Should be tougher.

    Edit: Yup Satori, you can use the lever in combat. I got into the courtyard from a side-entrance in the cellars, so the undead don't spot you at first. They notice you as you're running for the lever, but you can hit it before they get to you.
     
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  4. Tycn Savant

    Tycn
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    The level scaling is utter shit. Level 15 and there is no sense of progression whatsoever. The most powerful encounter so far has been wolves, which is really retarded. Funnily enough it's worse than vanilla Oblivion since there isn't any justification for common enemies being godlike (bandits with Daedric weapons, etc...).
     
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  5. Maybe it's less level scaling and more high levels aren't ridiculously powerful unlike in D&D.
     
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  6. AlaCarcuss Arbiter

    AlaCarcuss
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    Goddamit! - I never thought of that lol :D

    You do know the levels get fixed as soon as you enter them right? So you can do like I'm doing in regards to that revanent and come back later when you're more powerful and he'll still be at the same level as when you first met him.

    Though now I know the gate lever trick - I'm going back for him right now :roll:
     
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  7. Saxon1974 Prophet

    Saxon1974
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    Thanks mr Gaider.

    Only 12% played so far in 17 hours, but I usually explore every area in a game.
     
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  8. Tycn Savant

    Tycn
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    I've done that at one point (the elven ruins - was underlevelled and got stuck at the part with the gazillion skeletons). It's still horrible justification for a horrible feature. I'm sure it's not necessary to explain why level scaling is shit, even though it's a bit puzzling to see people defending it on the Codex.
     
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  9. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    BRO MAYBE THE BRIANLESS SHEEPLE ARE TOTAL WHORES
     
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  10. AlaCarcuss Arbiter

    AlaCarcuss
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    I wasn't defending it, I'd definately prefer it didn't have it. Though with the game's structure, where you can tackle the main areas in any order I don't know how they could do it any other way and keep it challenging and/or force you down a particualr path.

    It's still not level scaling in the way we know it from Bethesda.
     
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  11. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    WHATEVER BRO YOU ARE STILL DEFENDING SHIT HOW ABOUT YOU SUCK IT DOWN LIKE THE REST OF THE SHEEPLE
     
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  12. GarfunkeL Racism Expert

    GarfunkeL
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    Wait, wait. Is it like in KoTOR, ME or NWN that you have the "freedom" of collecting various MacGuffins and you can choose in which order you do 3-4 areas/planets/whatever or is completely open like in Fallout?

    I'd be really surprised if it's the latter. Anyway, the problem can be solved in both without level scaling.
     
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  13. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    Wait, wait. Is it like in KoTOR, ME or NWN that you have the "freedom" of collecting various MacGuffins and you can choose in which order you do 3-4 areas/planets/whatevly open like in Fallout?

    I'd be really surprised if it's the latter. Anyway, the problem can be solved in both without level scalinuote]

    TRUE THAT BRO BUT THE SHEEPLE WILL SUCK DOWN ANYTHING
     
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  14. Not sure anyone knows yet if there's a speedy way of ending it, but it's looking KotOR/ME-like. The macguffins in this case are soldiers/armies though I gather, which makes gathering them seem a bit less... Macguffiny. Of course, the problem is to GET your soldier-macguffins you seem to have to collect item-macguffins which is a bit of a kick in the nuts but what the hell.
     
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  15. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    BRO WHATEVER YOU HAVE TO TELL YOURSELVE TO PRETEND YOU ARE PLAYING A GOOD GAME HEY GAMEFAGS IS LOOKINGH FOR MORE RETARDS TO POST THEIR
     
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  16. Gay-Lussac Arcane

    Gay-Lussac
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    WHAT THE :rage: :rage:
     
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  17. OH GOD LEGOLAS YES YOUR ASS FEELS LIKE HEAVAN
    [​IMG]
     
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  18. Gay-Lussac Arcane

    Gay-Lussac
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    Oh yeah and I just pulled an all nighter playing this shit (to think I didn't go out with my friends to study and ended up on the PC all night :? ). So yeah it's pretty damn fun, combat is the right amount of challenging (playing on nightmare) and everything else the people who actually played it already said
     
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  19. Gay-Lussac Arcane

    Gay-Lussac
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  20. GarfunkeL Racism Expert

    GarfunkeL
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    BLOBERT messed up the quotes there.

    Anyway, my point was that in NWN, ME and KOTOR you have part of the game where you are under the illusion of freedom - you collect MacGuffins from various places and you can choose the order yourself. It is actually repeated throughout NWN OC, in first three acts atleast, iirc fourth act was a tube run. Pretty much same thing in KoTOR and ME. So they justified level-scaling by the fact they could not predict which route you took. This is of course silly - since the "freedom" offered is in such a small scale, devs can make all three or four of them roughly similar in difficulty, with small variations. This ends up meaning that player will have rough time in one, "normal" time in second and easy time in the third - also creating a sense of progression (Hell yeah, I'm stronger, this is much easier than that previous zone/area/planet!). That sorta happened in NWN because the level-scaling there was very 'light', ie the encounter just spawned few more mobs of the same sort if you were powerful enough and since 'bosses' were hand-crafted, it didn't really matter. KoTOR was pretty much run-through all the game as was ME where the scaling was especially stupid - nothing seemed to matter anything, anywhere.

    And I strongly suspect that this is the style they have gone down in DA:O too. by which I mean they use level-scaling, instead of being clever about it.
     
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  21. Tycn Savant

    Tycn
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    Unlike Witcher, Dragon Age actually delivers on dwarf cock.
     
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  22. HanoverF Arcane Patron

    HanoverF
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    MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
    You are told to use vouchers to amass an army, and you need to heal some lord dude also. You can tackle these in 'any order' but some are more challenging than others so it's much less freedom than it seems. After you do those you hop on the express train to the ending. As I said in another thread there are really no choices and consequences up to here, they're just binary either or propositions affecting little more than text and final battle summons. Near the end you can make two choices that I guess may affect the ending more than just wrap up text (which isn't even narrated). Anyone else who has passed the game, are you always given an indecent proposal right at the end?
     
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  23. Freelance Henchman Arcane

    Freelance Henchman
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    Project: Eternity
    ACHIEVEMENT UNLOCKED
     
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  24. relootz Scholar

    relootz
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    YES, i finally killed the Ogre on hard. Only took me 7 tries.

    Great succes!
     
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  25. AlaCarcuss Arbiter

    AlaCarcuss
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    That's definately one of the things I'm really enjoying, employing different tactics to eventually win really tough battles and the satisfaction that comes with it. As I said, some of the fights on hard are really brutal so I can't imagine what nightmare is like.
     
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