Mareus said:
Just started reading the few first pages of this topic and GOD!! It looks like Skyway cloned himself and turned the codex into a club for whiners!
And you're a Volourn clone. Except even princess thinks you're a tool, looks like.
I like how your comments can all be summed up as "well, it does its job." You don't even seem aware of how back-handed your praise is, which makes it that much funnier. Oh yeah, it does its job. It's
good for what it is, amirite. Best RPG ever.
I finished the game finally, by the way. The long, long, long trudges through the tedious, pathetic excuses for dungeon crawls really were not worth the few good moments this game has to offer. The Landsmeet's pretty good, though, and finally getting the chance to betray Alistair was delicious. Gaining Loghain as a companion this late into the game was... odd. It made for a nice change, I guess, and from the player's perspective it was fun. For the story, though, it makes fuck-all sense and has no consistency. A man this paranoid and this proud gets beaten in a duel by my PC and suddenly he's her newest groupie, ready to sing her praises just like everyone else? Yeah, no.
The archdemon battle was dull and far more boring than encounters with other bosses throughout the game, which is ironic. You're given a chance to negotiate with the werewolf, the desire demon possessing Connor, Caridin/Branka... but here, nothing. Given how big-bad-powerful the archdemon is, I'd have thought it would at least be sentient or intelligent enough to initiate conversation. Instead, it's just another generic dragon, except it breathes purple fire instead of orange and has more spikes than usual. Do we need more final battles against generic dragons? At least give it some interesting mechanics. Blizzard, I miss you. Couldn't Bioware have ripped off Malygos or Sartharion if they
really must have fucking dragons? God knows they ripped off everything else from just about everybody.
And I reiterate: Bioware's programmers are incompetent and can't be trusted to make their own engines. Memory leaks out the wazoo, though then again when they handle other people's engines like in Ass Effect, they don't do too good a job of it either ala texture loading. Hell, it took another group of developers entirely--CDP--to make their piece-of-shit Aurora bearable and good-looking. DA may be more polished than say TW at launch or NWN2, but whereas both of the latter games shine in some areas (writing/fairly good illusion of choice/cool ideas) while lacking in others, DA is just all-around mediocre with the rare bright spots.
The epilogue is the best part, though admittedly part of its goodness comes from breathing a sigh of relief that I won't have to grit my teeth through more Deep Roads. It could've been extended some more, but it's a fair effort at after-the-end slideshow.