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Isabella is a hot-headed pirate slut. Triss is a cool, calculating sorceress who manipulates the affairs of entire kingdoms from behind the scenes.
The topic was facial animationsIsabella is a hot-headed pirate slut. Triss is a cool, calculating sorceress who manipulates the affairs of entire kingdoms from behind the scenes.
The topic was facial animationsIsabella is a hot-headed pirate slut. Triss is a cool, calculating sorceress who manipulates the affairs of entire kingdoms from behind the scenes.
The topic was facial animationsIsabella is a hot-headed pirate slut. Triss is a cool, calculating sorceress who manipulates the affairs of entire kingdoms from behind the scenes.
Cool, calculating people tend to keep a straight face.
Cool, calculating people tend to keep a straight face.
Bioware indeed puts shitload of effort into cinematic stuff like facial animations.
Funny how PC-focused developers seem to have no trouble whatsoever.And yet Bioware devs earlier said this:
Funny how PC-focused developers seem to have no trouble whatsoever.And yet Bioware devs earlier said this:
all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.Compared to CD Projekt's and a lot of other games? Yes. Those screens speak for themselves.
Uh, why? Pretty sure that exact save data formatting is not something that console makers mandate you follow (though there are probably stability and safety requirements). And what prevents you from including a program in your game that will interpret relevant save data without treating the file as a literal save game?Because PCs don't create artificial problems like Consoles do. For example Bioware now faces a problem when they don't know how to transfer saves from DAO and DA2 onto next gen consoles. A problem that would have been non existant if the game was PC-focused.
Funny how PC-focused developers seem to have no trouble whatsoever.And yet Bioware devs earlier said this:
all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.
I thought it was their parent company that sold them and they had no real say in the matter?It's almost definitely related to budgets and game scope. Reason why Bioware got in bed with Microsoft and later EA was to get bigger budgets
Uh, why? Pretty sure that exact save data formatting is not something that console makers mandate you follow (though there are probably stability and safety requirements). And what prevents you from including a program in your game that will interpret relevant save data without treating the file as a literal save game?Because PCs don't create artificial problems like Consoles do. For example Bioware now faces a problem when they don't know how to transfer saves from DAO and DA2 onto next gen consoles. A problem that would have been non existant if the game was PC-focused.
Not really, they're troll screen shots.Compared to CD Projekt's and a lot of other games? Yes. Those screens speak for themselves.I think I've just been trolled. People think Bioware's facial animations are good?
all those screens are saying to me is that bioware exaggerates facial animations to the point of absurdity.Compared to CD Projekt's and a lot of other games? Yes. Those screens speak for themselves.
Anachronox. Sly Boots Quake 2 sad->neutral->happy mouth animation is more effectively cinematic and emotionally engaging than anything you've seen in Dragon Age 2 OR Tea Witch E.R. 2.Name one non-bioware "cRPG" with bigger focus on the cinematic emotionally engaging experience BS than, let's say, Mass Effect.