- Joined
- May 29, 2010
- Messages
- 36,751
Yes.Are you implying The Witcher is colorful?
Nuh uh.TW2 has some vibrant areas I will grant you but overall both games are standard fantasy brown.
Yes.Are you implying The Witcher is colorful?
Nuh uh.TW2 has some vibrant areas I will grant you but overall both games are standard fantasy brown.
Don't see how TW2 is at all "brown". It's basically a very-pretty rendition of mostly real-world environments. Some places are forest, some places are arid (say, the siege area), but it is nothing like Morrowind's uniform palette.
Don't see how TW2 is at all "brown". It's basically a very-pretty rendition of mostly real-world environments. Some places are forest, some places are arid (say, the siege area), but it is nothing like Morrowind's uniform palette.
TW2 had a lot of variety, from the opening Castle town, to the forest, bogs, Dwarven hold to the shitty endgame area.
Only thing that i found missing was an area with heavy snow and a desert. Bioware has zero artistic sensibility, they always go with the easier development path instead of the almost OCD design from CDproject.
Yes, that is very pretty and vibrant. It is also standard forest brown and green. DA2 tried to be much more unrealistic, animated, colorful. The assassin DLC looked like something out of Pixar. Not saying I need that but I respect it trying to be different.
No promo code inside for a Qunari Handcannon. Will not buy.
Not to mention it'd be a pretty fucking shit place to live if you had paintings of starved, beaten slaves working in agony everywhere.They kind of overdid it with those murals, I felt.
"LOOK EVERYBODY! Funky looking murals! See, this game is STYLIZED!"
Not to mention it'd be a pretty fucking shit place to live if you had paintings of starved, beaten slaves working in agony everywhere.They kind of overdid it with those murals, I felt.
"LOOK EVERYBODY! Funky looking murals! See, this game is STYLIZED!"
The worst part is the explanation they give... that the statues and murals are "to remember the city's history." Do they build statues and paint murals of lynch mobs and the KKK crucifying gay people in the US to "remember our past transgressions"? Do the Japanese build big brass nuclear explosions so they will never forget World War II?
P muchI thought the implication was that the statues and murals were imperial-age propaganda pieces to keep people in line. i.e it'd be like if Nazi-era Germany had big murals showing jews getting gassed--a little absurd, but at least vaguely understandable if the hate/oppression reached a fever-pitch.
Naturally none of this stuff exists in Hightown.The statues are not monuments to the suffering of slaves. Every inch and angle of the courtyard was designed by magisters bent on breaking the spirit of newcomers. Executions here took place daily, sometimes hourly, and corpses were hung from gibbets throughout the yard. New slaves trudging in from the docks saw what awaited them.
Isn't that precisely what everyone on the codex bet on with wasteland 2 and inexile, considering their trackrecord? Nobody shall accuse the codex of being consistent.That never gives you confidence, does it?
"Well, we sucked too bad to make good games in the past, but now we've miraculously changed! Honest!"
No sense detected. If you want to keep slaves from rioting, you need to make them believe their current lives are better than one they could possibly get through rebellion and what rebellion will cost them. Providing them with a daily reminder of how shitty their life is is the most biowarian idea in the glorious history of dumb ideas.
I wouldn't call demoralization Biowarian or nonsensical.No sense detected. If you want to keep slaves from rioting, you need to make them believe their current lives are better than one they could possibly get through rebellion and what rebellion will cost them. Providing them with a daily reminder of how shitty their life is is the most biowarian idea in the glorious history of dumb ideas.
Not sure how that's relevant to slavery, but a week-long paid LARP with healthy, middle-class, white American volunteers? I had less fun at a summer camp when I was a kid.I wouldn't call demoralization Biowarian or nonsensical.
http://en.wikipedia.org/wiki/Stanford_prison_experiment
Not to mention it'd be a pretty fucking shit place to live if you had paintings of starved, beaten slaves working in agony everywhere.They kind of overdid it with those murals, I felt.
"LOOK EVERYBODY! Funky looking murals! See, this game is STYLIZED!"
The worst part is the explanation they give... that the statues and murals are "to remember the city's history." Do they build statues and paint murals of lynch mobs and the KKK crucifying gay people in the US to "remember our past transgressions"? Do the Japanese build big brass nuclear explosions so they will never forget World War II?
Don't see how TW2 is at all "brown". It's basically a very-pretty rendition of mostly real-world environments. Some places are forest, some places are arid (say, the siege area), but it is nothing like Morrowind's uniform palette.
TW2 had a lot of variety, from the opening Castle town, to the forest, bogs, Dwarven hold to the shitty endgame area.
Only thing that i found missing was an area with heavy snow and a desert. Bioware has zero artistic sensibility, they always go with the easier development path instead of the almost OCD design from CDproject.
Not to mention it'd be a pretty fucking shit place to live if you had paintings of starved, beaten slaves working in agony everywhere.They kind of overdid it with those murals, I felt.
"LOOK EVERYBODY! Funky looking murals! See, this game is STYLIZED!"
The worst part is the explanation they give... that the statues and murals are "to remember the city's history." Do they build statues and paint murals of lynch mobs and the KKK crucifying gay people in the US to "remember our past transgressions"? Do the Japanese build big brass nuclear explosions so they will never forget World War II?
The Germans build butt-ugly holocaust memorials in the middle of their capital city, so...
I'm hoping Project Eternity will be able to match BG2/IWD2's art. The screenshot they released is a good start.Sad when you recollect how detailed the BG2 art was:-( Nothing original per se - very much 'standard fantasy town' for the most part - but it still holds up wonderfully against more recent games.
Not to mention it'd be a pretty fucking shit place to live if you had paintings of starved, beaten slaves working in agony everywhere.They kind of overdid it with those murals, I felt.
"LOOK EVERYBODY! Funky looking murals! See, this game is STYLIZED!"
The worst part is the explanation they give... that the statues and murals are "to remember the city's history." Do they build statues and paint murals of lynch mobs and the KKK crucifying gay people in the US to "remember our past transgressions"? Do the Japanese build big brass nuclear explosions so they will never forget World War II?
The Germans build butt-ugly holocaust memorials in the middle of their capital city, so...