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Excidium
P. banal
Looks like I will have to play this after all
Looks like I will have to play this after all
we dragons dogma now
Had to comment. They are shooting fire at a fire dragon.
It's knwon there's izometric camera mod in DAI, but still no mention whether it can be set (like playing this way the whole time - nwn/DAO style) or if it's only an option tied to pause. Basically, we know we can fuck around with camera, but that's probably it. I would like to know if I can set orders/chain commands while in tactical view for example...Roguey It does look like an action-RPG though...including body-swapping between party members KOTOR-style, just like that thing Infinitron was talking about.![]()
I don't see the problem. If it is a full on action game with RPG light mechanics, that's probably a good thing because frankly Bioware is far far better at making action games these days.Their last efforts at tactical combat consisted of cooldowns, HP bloat, terrible balance and stunlock ftw.Difference between DA:O and DA3 is DA:O is not an arpg, it has tactical combat. People are given orders and the gameplay is not about 'visceral' movement and response.
Difference between DA:O and DA2 is DA2 is like a middleground between tactical RPG and action RPG. Fast paced, awesome button, combos, dedicated potion button... But still similar gameplay as DA:O.
DA3 is a full on action game with rpg-lite elements and an awesome button.
Also, again, that dragon fight was piss poor. It just flies around and throws aoe attacks randomly. The arena is just a giant open field with no tactical structures. The dragon has no apparent weakness so you just wail blindly at it. It's a full-on action game.
Except that in DA games dragons have 75% fire resistance.And? The reason why a lot of creatures in fantastical settings are resistant to something is
Still, in the trailer they are underlining how you can "tactitally" play it, although it's interesting that they dedicate like 5 seconds to the presentation of the "tactical" gameplay. Lots of depth there.I don't see the problem. If it is a full on action game with RPG light mechanics, that's probably a good thing because frankly Bioware is far far better at making action games these days.Their last efforts at tactical combat consisted of cooldowns, HP bloat, terrible balance and stunlock ftw.Difference between DA:O and DA3 is DA:O is not an arpg, it has tactical combat. People are given orders and the gameplay is not about 'visceral' movement and response.
Difference between DA:O and DA2 is DA2 is like a middleground between tactical RPG and action RPG. Fast paced, awesome button, combos, dedicated potion button... But still similar gameplay as DA:O.
DA3 is a full on action game with rpg-lite elements and an awesome button.
Also, again, that dragon fight was piss poor. It just flies around and throws aoe attacks randomly. The arena is just a giant open field with no tactical structures. The dragon has no apparent weakness so you just wail blindly at it. It's a full-on action game.
we dragons dogma now
Had to comment. They are shooting fire at a fire dragon.
And? The reason why a lot of creatures in fantastical settings are resistant to something is a) magic b) the creature itself is of the same essence (fire vs fire), or combination of both. I guess i don't need to tell you that this shit is absolutely arbitrary. Meaning, the fact that Dragon has some kind of fire gland or something doesn't mean the rest of his body is made of different material than rest of the world (thus, being resistant to fire, while everything else change/is destroyed when exposed to high temperature).
So the conclusion is, there's nothing wrong with killing dragon spitting fire with fire, unless it contradicts the lore, which it doesn't. You try too hard to be nitpicky, yet your post is retarded.
Yeah reminds me of DA2 where they kept saying tactical mode is in until they sold the game and it proved to be a farce.Still, in the trailer they are underlining how you can "tactitally" play it, although it's interesting that they dedicate like 5 seconds to the presentation of the "tactical" gameplay. Lots of depth there.
It's the former. Laidlaw said the character you control can only auto-attack in iso-mode. https://twitter.com/Mike_Laidlaw/status/402235410153103361It's knwon there's izometric camera mod in DAI, but still no mention whether it can be set (like playing this way the whole time - nwn/DAO style) or if it's only an option tied to pause. Basically, we know we can fuck around with camera, but that's probably it. I would like to know if I can set orders/chain commands while in tactical view for example...
That's an abstraction, there was no "dragons are resistant to fire" in-game lore to go with it. In DA2, dragons had normal resistance to fire, unless you played on nightmare where they were outright immune. It's possible dragons in DAI will have a fire resistance that isn't as stupid as DA2's was.Except that in DA games dragons have 75% fire resistance.
Even armor you made from scales had FR.That's an abstraction, there was no "dragons are resistant to fire" in-game lore to go with it
What part of abstraction don't you understand?Even armor you made from scales had FR.That's an abstraction, there was no "dragons are resistant to fire" in-game lore to go with it
Abstraction of what..?What part of abstraction don't you understand?Even armor you made from scales had FR.That's an abstraction, there was no "dragons are resistant to fire" in-game lore to go with it
Well, if we put aside the whole derp of someone trying to troll kris for making a fairly innocent and p. logical assumption (bitch about someone who noted that it might be questionable choice to fight dragon with fire, lolo, new KKodex level of derp),What part of abstraction don't you understand?
What part of abstraction you do understand?What part of abstraction don't you understand?
It's a thing they did to make dragon battles, and armor received from that battle, more interesting in comparison to others.Abstraction of what..?
You mean abstraction as in..instead of showing the flames bounce off the dragon's scales, they abstracted this effect by adding a fire resistance statistic to their character sheet?
Josh said:I honestly thought it was self-evident, unless someone thinks I believe that wearing an outfit in real-life actually makes you more skilled at tasks. I've answered a little over 2,700 questions on Formspring. In almost all cases where gameplay and realism are in conflict, I favor abstraction and mechanical balance over realism.Just saying that RPGs benefit abstraction and mechanical balance over hyperrealism would help.
That's an old quote.So u just wanted a good moment to insert that new Josh quote you liked. Okay.
Combat is abstract.Nathaniel Chapman said:These kinds of player based resistances/immunities are something that a lot of gameplay-focused RPGs are moving away from, though. It wouldn't be very interesting if Lucas' abilities didn't work against half the enemies in the game and Anjali was immune to half.
WoW went through a similar evolution. In Molten Core everything was immune to fire and playing a Fire Mage was completely pointless. Nowadays, they almost never have enemy damage type vulnerabilities or resistances for thematic or lore reasons, because it's not a fun gameplay mechanic when you can't freely swap between damage types or resistance types as a player.
Yes.Btw what is the context of that quote, exactly? Did someone ask him about skill bonuses for clothing in FNV?
What a boring shit of world and combat it must be.Nowadays, they almost never have enemy damage type vulnerabilities or resistances for thematic or lore reasons
DS3 has some of Obsidian's best core gameplay.What a boring shit of world and combat it must be.Nowadays, they almost never have enemy damage type vulnerabilities or resistances for thematic or lore reasons