Its just that much of a forgettable piece of shit.You can't make a 4 fighter party in DA:O because there are only 2 NPC fighters.
What?
Did you even play the game or have you got a memory of a retarded goat?
Alistair - Fighter-Templar
Oghren - Fighter-Berserker
Sten - Fighter/Something (don't remember)
But essentialy Alistair is a fighter that uses sword and shield, Sten uses doublehanded sword and Oghren double handed axes.
Three NPC fighters.
Four if you count the DLC golem.
Five if you count the Dog. (also if fighter with no spells)
Six if you count Loghian (he can join at the end of the game)
Beautiful graphics, but lame and cartoony art direction.
There are multiple ways of abstracting something. I already explained how one can use abstraction to justify the presence or complete lack of fire resistance on dragons in combat. These things are abstract game mechanics.Rogue you don't understand what an abstraction is, apparently. Your love interest here wasn't talking about what we're talking about.
If you say that the dragon having a fire resistance statistic is an abstraction, it must be an abstraction of something, in this case of the fact that the dragons don't get hurt by fire very much.
If you take away the abstract part (the 75% resistance) then the dragon will literally deflect 3/4 of the fire blasts thrown at him. Because that's impractical to show, they abstract it to a statistic in the character sheet.
Hard counters are fail.I think the problem is not whether the dragons are or aren't immune to fire. The thing I lack in all these new games are debuffing spells which were required in order to make the bosses/dragons more vulnerable to magic or other stuff (like in BG2). Instead of just having all those shitty damaging spells the game should force you to mix many different options so that, especially that you have a party, you are not a god damn lone adventurer, who deals only one kind of damage.
Absolutely not. It was the sci-fi equivalent of DA.The Mass Effect games had excellent art direction.
You repeating it over and over again doesnt make it true Roguey. People find really enjoyable discovering and exploiting those hard counters to beat the odds, especially when it comes to optional fights.Hard counters are fail.
anyone expected something else? i heard the same horseshit about fallout 3, witcher 2 and now DA3
CivilizationIt's been the same "horseshit" forever, as far as I know. Is there a game that literally has 40+ completely different ending scenarios?
I have to admit, I am really unimpressed.
Beautiful graphics, but lame and cartoony art direction. Shit inventory system. Button mashing action (does the game even have decent combat, or why are you not showing it Bioware?). Same outdoor corridor levels, just now with longer corridors. MOAR (gay) fucking options than ever before.
I certainly won't spend money on this game, that's for sure.
Some people enjoy playing in traffic.You repeating it over and over again doesnt make it true Roguey. People find really enjoyable discovering and exploiting those hard counters to beat the odds, especially when it comes to optional fights.
This is doubtful considering Dragon Age: Origins had more ending permutations than Fallout 1.(I get what you mean though, but I bet the ending slides/variations show less impact of the player on the world than Fallout 1 did 1996)
Logical? Things concerning facts don't depend on logic, but on physics/psychology (or lore or whatever). If it was possible to teleport somewhere and you had to act quickly, then there wouldn't be a reson to walk there (thus teleportation is not nonsensical). That is the reason why I said your assumption is based on abstract and arbitrary fantasy bullshit. Flamethrower creates fire yet it can burn like everything else. Dragon spitting fire might have some kind of glands producing materials that might create inflammable compound when combined while leaving body... "t is enteirerly logical that a creature that create fire itself is resistant to it" - Are you kidding me? Maybe in DnD and other shitty settings... Which asumption is more "logical" (just a manner of speaking), magical fire resistant material or theory based on laws of our universe?! You made stupid comment based on fantasy bullshit (not even convincingly explained in majority of settings, btw) without knowing the lore of DA, which makes it retarded. YOUR POST WAS RETARDED.
Ouch.Beautiful graphics, but lame and cartoony art direction.
Oh fuck off with this grimdark fanboy bullshit. Color is a good thing. Some style is a good thing. The original Dragon Age looked fucking boring through and through. At least this looks like someone designed it.
Ouch.Just my opinion, bro.
Anyway, I don't have a problem with the bright and vivid colors, but with the actual art style. I wouldn't like it if the game was in black and white either.
What makes you think that?Seriously though the fact the average male wants grimdark bullshit is why 90% of RPGs look fucking identical. It's annoying.
Ouch.Just my opinion, bro.
Anyway, I don't have a problem with the bright and vivid colors, but with the actual art style. I wouldn't like it if the game was in black and white either.
We rage our opinions here, get in the groove!
Seriously though the fact the average male wants grimdark bullshit is why 90% of RPGs look fucking identical. It's annoying.
I didn't say less or more, I said it would show less impact on the world. I bet most of the variations are companion based.Some people enjoy playing in traffic.
This is doubtful considering Dragon Age: Origins had more ending permutations than Fallout 1.
You're an idiot. "Not cartoony" =! grimdark. Tell me the sunflowers and fields in the recent TW3 footage are grimdark, I dare you. Tell me the forest trees gently moving in the wind are grimdark.
Define 'ending permutations'. Fallout's endgame let you tackle the cathedral and the military base in the order you chose, each of them offering several different ways to do so, even involving reactivity to stuff you did long ago (discovering the Super Mutant's sterility). That's a lot more meaningful than a different cutscene/more ending slides.This is doubtful considering Dragon Age: Origins had more ending permutations than Fallout 1.(I get what you mean though, but I bet the ending slides/variations show less impact of the player on the world than Fallout 1 did 1996)
Storyfag Bioware is the company with the cartoony designs in RPGs, CDProjeckt is not. As long as they focus test right both companies will continue adhering to their respective styles.
You're an idiot. "Not cartoony" =! grimdark. Tell me the sunflowers and fields in the recent TW3 footage are grimdark, I dare you. Tell me the forest trees gently moving in the wind are grimdark.
"Realistic" then, or whatever other term you want to use to describe "oh my god art design kill it with fire!!!" It's fucking boring.