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Dragon Age: Inquisition Pre-Release Thread

Joined
Sep 7, 2013
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Storyfag You praised the Witcher, implying DA:I as a negative example. I said both companies use their designs because they focus test right.

Its also fits in terms of tone and scripting. Dragon Age has always been cartoony, with exaggerated personalities doing over the top things in stylized settings. For the most part, the Witcher has always had a somber, understated narrative with most storylines and character acting under a cloud of moral ambiguity.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,063
You repeating it over and over again doesnt make it true Roguey. People find really enjoyable discovering and exploiting those hard counters to beat the odds, especially when it comes to optional fights.
Some people enjoy playing in traffic.
What is a hard counter? a unique way to counter something? because you talk as if breach was the only way to get rid of stone skin, when another counter is simply increasing the number of attacks.
 

Space Satan

Arcane
Vatnik
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Space Hell
Because it matters
5LsOWEz.png
 
Joined
Feb 13, 2011
Messages
2,234
Ouch. :( Just my opinion, bro.

Anyway, I don't have a problem with the bright and vivid colors, but with the actual art style. I wouldn't like it if the game was in black and white either.

We rage our opinions here, get in the groove!

Seriously though the fact the average male wants grimdark bullshit is why 90% of RPGs look fucking identical. It's annoying.

You're an idiot. "Not cartoony" =! grimdark. Tell me the sunflowers and fields in the recent TW3 footage are grimdark, I dare you. Tell me the forest trees gently moving in the wind are grimdark.
cd projekt has long history of derpy design
WhiteRayla.jpg

:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:

and grimdarkness
The-Witcher-2-Screenshot-3.jpg


with constant reminders in game how dark and gritty is their world.
i still remember that shitty cutscenes from witcher 1 where narrator said "THOSE ARE CONSEQUENCES OF YOUR CHOICE. IF YOU CHOOSED TO LEAVE TRISS SALAMANDRA MIGHT NOT HAVE RAID THE LABORATORY. THERE IS NO GOOD CHOICE ONLY LESSER EVIL":roll:
 

imweasel

Guest
Ouch. :( Just my opinion, bro.

Anyway, I don't have a problem with the bright and vivid colors, but with the actual art style. I wouldn't like it if the game was in black and white either.

We rage our opinions here, get in the groove!
Heh, I know.

You retard.

;)

Seriously though the fact the average male wants grimdark bullshit is why 90% of RPGs look fucking identical. It's annoying.
I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.
 

DalekFlay

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I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.

You didn't like the art style of Dishonored? Damn, man, that game is beautiful.

What I'm getting here is the same as Storyfag above. You don't like stylized designs that sacrifice some realism for interesting design. You call it "cartoony" because you associate exaggerated design with "kid's stuff" for whatever reason. I couldn't disagree with you more, and I think you're the reason most games look boring as fuck.
 

imweasel

Guest
I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.

You didn't like the art style of Dishonored? Damn, man, that game is beautiful.

What I'm getting here is the same as Storyfag above. You don't like stylized designs that sacrifice some realism for interesting design. You call it "cartoony" because you associate exaggerated design with "kid's stuff" for whatever reason.
Yes, I am not very fond exaggerated design. I don't have a problem with it because I think it's "kid's stuff", it is just doesn't appeal to me for some reason. I think Zelda: Wind Waker is fine with it's cell shading, even though it looks like a cartoon.

I couldn't disagree with you more, and I think you're the reason most games look boring as fuck.
Feel free to disagree with me.

I don't think it is my fault, that most games don't look like Dishonored (would be pretty cool if it was my fault though :)). Anyway, I am happy that most games don't have stupid looking motherfuckers in them with big noses, big hands, huge torsos and tiny feet. Doesn't matter if it is grimdark or bright and vivid like my little pony, it simply looks fucking stupid IMO.
 
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tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.

You didn't like the art style of Dishonored? Damn, man, that game is beautiful.

What I'm getting here is the same as Storyfag above. You don't like stylized designs that sacrifice some realism for interesting design. You call it "cartoony" because you associate exaggerated design with "kid's stuff" for whatever reason. I couldn't disagree with you more, and I think you're the reason most games look boring as fuck.
Calling DraQ to tell us about textures :troll:
 

DalekFlay

Arcane
Patron
Joined
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Messages
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Location
New Vegas
I don't think it is my fault, that most games don't look like Dishonored (would be pretty cool if it was my fault though :)). Anyway, I am happy that most games don't have stupid looking motherfuckers in them with big noses, big hands, huge torsos and tiny feet. Doesn't matter if it is grimdark or bright and vivid like my little pony, it simply looks fucking stupid IMO.

It's your fault as part of the large group that dislike this design, and force boring realistic design down us cultured folks' throats. :obviously:
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
There's both stylized or 'realistic' art styles that look either good or bad.

DAI's art looks really bad but it's not because it's stylized.
 

Deleted member 7219

Guest
I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.

You didn't like the art style of Dishonored? Damn, man, that game is beautiful.

What I'm getting here is the same as Storyfag above. You don't like stylized designs that sacrifice some realism for interesting design. You call it "cartoony" because you associate exaggerated design with "kid's stuff" for whatever reason. I couldn't disagree with you more, and I think you're the reason most games look boring as fuck.

I agree. I thought Dishonored was a perfect example of an exaggerated art style done right.
 

imweasel

Guest
I don't think it is my fault, that most games don't look like Dishonored (would be pretty cool if it was my fault though :)). Anyway, I am happy that most games don't have stupid looking motherfuckers in them with big noses, big hands, huge torsos and tiny feet. Doesn't matter if it is grimdark or bright and vivid like my little pony, it simply looks fucking stupid IMO.

It's your fault as part of the large group that dislike this design, and force boring realistic design down us cultured folks' throats. :obviously:
:hmmm:

:hmmm:
:hmmm:
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,917
Location
Lulea, Sweden
There's both stylized or 'realistic' art styles that look either good or bad.

DAI's art looks really bad but it's not because it's stylized.

I think you should explain this a bit further. Most new videos I seen has shown some slight improvements in presentation. they create a interesting World enough, even if I think they could be a bit more creative as they create a fantasy world. I could in one hour come up with more fantastical landscapes/buildings.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,178
I didn't say less or more, I said it would show less impact on the world. I bet most of the variations are companion based.
I still doubt it. Fallout really didn't have that many and they were "This hub thrives" or "This hub dies" for the most part.

Define 'ending permutations'. Fallout's endgame let you tackle the cathedral and the military base in the order you chose, each of them offering several different ways to do so, even involving reactivity to stuff you did long ago (discovering the Super Mutant's sterility). That's a lot more meaningful than a different cutscene/more ending slides.
This conversation is purely about ending slides, not gameplay.

What is a hard counter? a unique way to counter something? because you talk as if breach was the only way to get rid of stone skin, when another counter is simply increasing the number of attacks.
http://www.urbandictionary.com/define.php?term=hard+counter

The illusion of intelligent gameplay.
 

DalekFlay

Arcane
Patron
Joined
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Messages
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New Vegas
That's if they actually deliver it. Didn't they also say ME3 had like 30 different endings?

I don't remember. I thought the big complaint about ME3's ending was that the boss of that series promised the ending wouldn't be a Deus Ex style choose-a-cinematic, and then it was.
 

Answermancer

Educated
Joined
Feb 27, 2014
Messages
67
Location
Seattle, WA
That's if they actually deliver it. Didn't they also say ME3 had like 30 different endings?

I don't remember. I thought the big complaint about ME3's ending was that the boss of that series promised the ending wouldn't be a Deus Ex style choose-a-cinematic, and then it was.

I dunno, I think people should have realized that this sort of fake reactivity was gonna be the series' MO after the first game. As someone who loves PST, ME1 pissed me off with its final boss... encounter... thing since they let you basically talk the big bad Spectre dude into killing himself (which I thought was cool and PSTish) but it's pointless since you immediately have to fight his cybernetic zombie corpse anyway, no matter what you do, which I thought was a massive cop out on Bioware's part.
 

Hepler's Vagina

Learned
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Feb 24, 2012
Messages
104
Location
Marked on your quest compass
That's if they actually deliver it. Didn't they also say ME3 had like 30 different endings?

I don't remember. I thought the big complaint about ME3's ending was that the boss of that series promised the ending wouldn't be a Deus Ex style choose-a-cinematic, and then it was.

http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”


http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

http://www.eurogamer.net/articles/2...s-effect-3-ending-will-make-some-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
You're an idiot. "Not cartoony" =! grimdark. Tell me the sunflowers and fields in the recent TW3 footage are grimdark, I dare you. Tell me the forest trees gently moving in the wind are grimdark.

"Realistic" then, or whatever other term you want to use to describe "oh my god art design kill it with fire!!!" It's fucking boring.
No, art style is good, cartoony wow-like is bad. I don't think we've had "realistic" in a long time, either. It's cartoony-wow that's overused because it's simpler to make and appeals to retards like wymen.
I actually don't really like grimdark. The Witcher 3 isn't Grimdark, but it looks great. The art style in Bioware: Infinite is good too IMO, even though it is bright and vivid as fuck.

I think the art style in Dishonored is shit too and it world look like shit even if it was grimdark. Same goes for DA:I.

You didn't like the art style of Dishonored? Damn, man, that game is beautiful.

What I'm getting here is the same as Storyfag above. You don't like stylized designs that sacrifice some realism for interesting design. You call it "cartoony" because you associate exaggerated design with "kid's stuff" for whatever reason. I couldn't disagree with you more, and I think you're the reason most games look boring as fuck.
Exaggerated elements don't look bad but DA2 and 3 are downright cartoony, there's a difference. The marine in StarCraft is exaggerated in the right way, imo.
 

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