- Joined
- Sep 7, 2013
- Messages
- 6,379
![PC RPG Website of the Year, 2015 PC RPG Website of the Year, 2015](/forums/smiles/campaign_tags/campaign_2015.jpg)
![There are only 2 micro issues left with this tag. I worked on them 12 hours yesterday. Codex 2016 - The Age of Grimoire](/forums/smiles/campaign_tags/campaign_2016.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I have a degree in histrionics. Bubbles In Memoria](/forums/smiles/campaign_tags/campaign_bubbles.png)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
Storyfag You praised the Witcher, implying DA:I as a negative example. I said both companies use their designs because they focus test right.
Its also fits in terms of tone and scripting. Dragon Age has always been cartoony, with exaggerated personalities doing over the top things in stylized settings. For the most part, the Witcher has always had a somber, understated narrative with most storylines and character acting under a cloud of moral ambiguity.
Its also fits in terms of tone and scripting. Dragon Age has always been cartoony, with exaggerated personalities doing over the top things in stylized settings. For the most part, the Witcher has always had a somber, understated narrative with most storylines and character acting under a cloud of moral ambiguity.