FuriousGamer87
Arcane
It may have something to do with the fact that the people running the show are romance-obsessed SJW gaymers and tumblr landwhales. Good for them for doing what they want instead of what makes the most money, but heads are going to roll if DA:I doesn't sell.most players chose male dudebro Sheppard, and played as soldier, many players actually haven't completed the game and skipped dialogues. I've had DA statistics too somewhere, and generally they share similarities with ME ones - i.e. male PC, fighter class etc, main difference was that less people completed DA:O.
Not an ideal audience, sure, mostly it's standard issue console kiddies, I think. But while it's certainly not a hardcore RPG crowd, it's way better than your average romance obsessed SJW gay-mer. So while it's understandable why they aren't catering to us — oldschool RPG connoisseurs, it's really mystifying why they've obviously decided to cater not to dudebros, but to tumblr landwhales.
Are they, though? I usually think so as well, but to play devil's advocate, consider this. The bones they through at the BSN deviants seem fairly inexpensive, and the romances themselves don't seem like they're massive resource pits. They consist of around 12 lines of dialogue per character on top of that which the NPC would have otherwise, using a voice actor that they've already hired to come in. All of that dialogue is walled off from the rest of the game, so they don't have to change anything else to implement it. Almost all of it takes place in the same 'downtime' hub (or hubs) where the rest of the 'catching up with the various party members' dialogue occurs (onboard the Normandy, the campfire in DA:O, etc), and with awkward DA:O sex scenes aside, it uses animations that are already there.
Nor does it involve much in the way of complex triggers/branching of the kind needed to make dialogue quests like those in PS:T work. The romances all have just one path, and if you 'exit' that path there's no way of getting back on it.
'Content' that consists of nothing but a few extra lines of dialogue would be an absolute bargain, even if there aren't all that many players who care about it.
It's possible that we (and the BSN) get a skewed view of things from the fact that it's the writers that seem most inclined to communicate directly with the community, and from shitty gaming sites who buy into the 'BW are great writers' nonsense interviewing the writing team as though they're the lead designers. Mind you, the emphasis upon 'epic story' and 'romance' in BW's official PR would seem to indicate that it truly is the company's focus.
Problem is story is all they have left considering a lot of people pretty much agree that their gameplay sucks all kind of balls. Much like how they want their protagonists to act apparently.